albatros13
Chieftain
- Joined
- Nov 9, 2015
- Messages
- 37
So, everyone says that when playing a non-culture game a colosseum(and also cathedral in a lesser way) is a totally worthless city improvement. I searched forums a little bit and found nothing positive about colosseums(except culture generation for culture win).
So i made a thread asking for players to write anything positive about colosseums, be it a very specific usage or anything.
I did find a specific usage, though. Triggering WLTK. First of all, dealing with unhappy people. Specifically, when playing regent/monarch, citizens go unhappy starting from population 3. To make a minimum effort to get WLTK, we need 6 population, none have to be unhappy and 3 of them have to be happy(so 3 happy, 3 content minimum). Building a temple and having a colosseum eliminates unhappy people until population 5. That means we need one more.
In ancient era(to get WLTK with temple and colosseum) we get content citizens(from unhappy) only with The Oracle(gets one more content, thus can trigger WLTK in population 6; gets obsolete later), Mausoleum(supports until 8 population to get WLTK) and the Hanging Gardens(in the built city supports until 8 population and all others until 6).
And of course if we use military in the cities in despotism or monarchy - just throw in 1 military and we have WLTK at population 6. 2 military supports until pop 7 and 3(with monarchy?) mil supports until pop 8.
So in theory, with monarchy, temple, colosseum, 3 military, The Oracle and the Hanging Gardens(not only the specific city) we get none unhappy until population 10. But that's too specific.
So let's say we have a republic and none the wonders(and of course 0 lux rate). I found that maximum population to support WLTK is 8 - temple, colosseum and cathedral. If we throw in Sistine, we get that until population 11. Bach should get it to pop 13.
Now, i could go on like this with monarchy(it's easier).
To get happy people to support WLTK we only need enough luxuries and a marketplace. Or throw in some lux rate(with enough lux rate we can trigger WLTK in every city).
What does WLTK do? Lessens shield waste(but not corruption; and a very minor effect of reducing flip chance?). So specifically we use 2 gold per turn(colosseum maintenance) to get more shields. Even with one shield bonus - 1 shield for 2 gold. Buying up improvements cost 4 gold per shield. Colosseum itself needs 120 shields and if we would make wealth instead, we would net 30 gold. That means to get even with 4g/1shield colosseum needs to 'produce'(with WLTK) 1 shield bonus for 15 turns. Double the time to 30 turns with economics. Half the time to 7.5 turns if it 'produces' 2 shields.
Of course, some say that we should just increase lux rate, but the problem is that every commerce on lux gets happy faces first and only then when we don't have any happy faces 1 commerce turns one unhappy to content. Next commerce turns that content to a happy citizen, but all other unhappy citizens stay. So in effect we have to pay more than 2 commerce to get rid of 1 unhappy citizen.
Now, those are all dandy calculations, but in overall the usage applies only when colosseum activates WLTK effect. Throw in the population growth and WLTK disappears. Only when a player actively tries to maintain WLTK for prolonged time(actually, almost the entire game) nets some results. And it's much harder to get WLTK in Republic due to no military making any content citizens.
Corrections?
So i made a thread asking for players to write anything positive about colosseums, be it a very specific usage or anything.
I did find a specific usage, though. Triggering WLTK. First of all, dealing with unhappy people. Specifically, when playing regent/monarch, citizens go unhappy starting from population 3. To make a minimum effort to get WLTK, we need 6 population, none have to be unhappy and 3 of them have to be happy(so 3 happy, 3 content minimum). Building a temple and having a colosseum eliminates unhappy people until population 5. That means we need one more.
In ancient era(to get WLTK with temple and colosseum) we get content citizens(from unhappy) only with The Oracle(gets one more content, thus can trigger WLTK in population 6; gets obsolete later), Mausoleum(supports until 8 population to get WLTK) and the Hanging Gardens(in the built city supports until 8 population and all others until 6).
And of course if we use military in the cities in despotism or monarchy - just throw in 1 military and we have WLTK at population 6. 2 military supports until pop 7 and 3(with monarchy?) mil supports until pop 8.
So in theory, with monarchy, temple, colosseum, 3 military, The Oracle and the Hanging Gardens(not only the specific city) we get none unhappy until population 10. But that's too specific.
So let's say we have a republic and none the wonders(and of course 0 lux rate). I found that maximum population to support WLTK is 8 - temple, colosseum and cathedral. If we throw in Sistine, we get that until population 11. Bach should get it to pop 13.
Now, i could go on like this with monarchy(it's easier).
To get happy people to support WLTK we only need enough luxuries and a marketplace. Or throw in some lux rate(with enough lux rate we can trigger WLTK in every city).
What does WLTK do? Lessens shield waste(but not corruption; and a very minor effect of reducing flip chance?). So specifically we use 2 gold per turn(colosseum maintenance) to get more shields. Even with one shield bonus - 1 shield for 2 gold. Buying up improvements cost 4 gold per shield. Colosseum itself needs 120 shields and if we would make wealth instead, we would net 30 gold. That means to get even with 4g/1shield colosseum needs to 'produce'(with WLTK) 1 shield bonus for 15 turns. Double the time to 30 turns with economics. Half the time to 7.5 turns if it 'produces' 2 shields.
Of course, some say that we should just increase lux rate, but the problem is that every commerce on lux gets happy faces first and only then when we don't have any happy faces 1 commerce turns one unhappy to content. Next commerce turns that content to a happy citizen, but all other unhappy citizens stay. So in effect we have to pay more than 2 commerce to get rid of 1 unhappy citizen.
Now, those are all dandy calculations, but in overall the usage applies only when colosseum activates WLTK effect. Throw in the population growth and WLTK disappears. Only when a player actively tries to maintain WLTK for prolonged time(actually, almost the entire game) nets some results. And it's much harder to get WLTK in Republic due to no military making any content citizens.
Corrections?