A small update, let me know what you think.
A/D/M/S = attack defense movement shields
Meet the new units:
The Siege Archer
A/D/M/S: 2/2/1/24 Available with Mathematics.
Meant as an extra unit in the early ages for those who lack Iron.
The Crossbow
A/D/M/S: 3/1/1/25, Zone of Control. Available with Monarchy.
Some Kings required their own specialized armies.
I made an excel sheet with all available units and their specifics, and would you believe it, there is no unit with 3 attack, 1 defense and 1 movement. So I added the Crossbow unit. Available late enough to upgrade the Monarchy tech and to bridge another gap from the Archer to the Longbow.
It has Zone of Control because this is an angry guy.
The Scout ship
A/D/M/S: 0/0/3/20, 1 transport. Available with Writing.
Meant as an extra unit in the early ages to scout the shores, but can not attack anything. It can transport one unit with it.
The Ship of the Line
A/D/M/S: 4/3/5/70, 4 bombard, 2 transport, 1 HP Bonus, Zone of Control. Available with Navigation.
Meant as an extra unit in between Frigates and Ironclads and to make Navigation (optional) more important in the game.
I thought about making a small wonder, and having it make a SotL every few turns... but decided not to. Maybe later.
The Armored Car
A/D/M/S: 3/8/2/90. Available with Industrialization.
Meant as an extra unit in between Cavalry and tanks. First I used the Gatlin Gun (a great defensive weapon, but this turned out to be a better choice.)
If someone has a unit with an early machine rifle... I would like to add it.
The SAW Gunner (Squad Automatic Weapon)
A/D/M/S: 3/8/1/90. Available with Mass Production.
Meant as an extra unit in Guerillas and Marines.
The Sniper
A/D/M/S: 8/2/1/80. Stealth Attack. Available with Espionage.
A unit with a heavy rifle that can take out any unit in a stack, except ships and tanks. Meant as an extra unit to make espionage more valuable and as a unit to have fun with.
The Grenadier
SORRY NO PREVIEW AVAILABLE
A/D/M/S: 5/4/1/70. Available with Military Tradition.
Another offensive unit to bridge the gap between Medieval Infantry and the Berserk (Viking only) and the Cavalry or even Guerrilla.
The Architect
A/D/M/S: 0/2/1/15. Costs 1 population. Can build (Rail)Roads, Colonies and Fortresses/Barricades. Available with Construction.
(It's the
'Pietone' unit in the Library if you want to look it up)
This is one of the 'hardest' units I thought of.
You must have noticed that you have to build an enormous amount of workers to build your infrastructure, pushing you to the limits of what is allowed by your Unit Support.
What I thought was, why isn't there a unit that can take some tasks out of the Worker's hands? Like the Legionary in the Rise of Rome scenario. So I saw this guy in the library with his worker animation and added him.
The guy is very similar to a Worker; he can build roads and fortresses and has no offensive power, so he's useless 'upfield'. You can use him to build a road into neutral terrain however, because he's able to defend himself vs Barbs and early enemies. He can be used to build roads on the perimeter of your country, and you can safely leave him there for a while because he's able to defend himself with the tools he's carrying.
He can also build Fortresses or Barricades or even found a Colony without having to guard him in the process.
Architects can not build irrigation, mines, chop or plant trees or take out Jungle or Marsh, so Workers are definitely still needed. And Workers are only 10 shields.
I also added these future units and they are just going to be a riot if you make it so far in the game.
I'm now building a line of Elephant units (Elephant Rider, -Soldier and -Cavalry) with a bit more defense/health but with a bit less attack/movement. Available with Ivory, parallel with the Horse units. The Elephant Soldier (from
Tom's Unit Factory ) is amazing.
Any thoughts, or comments on the addition of these units would be welcome.
I try to keep my moderations as an addition
to the game. I don't plan to change the gameplay at all (so I had to consider the Architect for a while). I prefer not to change any existing units.