Single Player bugs and crashes v36 download - After the 24th of October 2015

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Presumably, "declaration of war" when used as a verb.
 
Hallo, can you please help me. During computer move, game doesnt crush or frozen, but computer Move doesnt end.
Thank you
 

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Hallo, can you please help me. During computer move, game doesnt crush or frozen, but computer Move doesnt end.
Thank you

Is this on stock v36 or the SVN version? The current SVN has overcome a number of infinite loop issues and I haven't seen any in a while. I would first try to get that (Check out the SVN thread first post for instructions) if you haven't because if I haven't addressed this particular issue and then do fix the bug, you'll need it to get the fix anyhow.

I'll run the save later tonight and see how it performs and if it's an unresolved issue, I'll do what I can to fix it.
 
konstellation:
an AI civ with that I have open borders got destroyed a city by another AI civ. I sent 10 kavallery to that field to plunder the rest of the city.
What happens: instantly my units go to nirwana and city's rest still alives, when I click the plunder image.
 
Hallo, can you please help me. During computer move, game doesnt crush or frozen, but computer Move doesnt end.
Thank you
This endless hang has been resolved on the SVN. It gets to the next turn fine on current assets.

konstellation:
an AI civ with that I have open borders got destroyed a city by another AI civ. I sent 10 kavallery to that field to plunder the rest of the city.
What happens: instantly my units go to nirwana and city's rest still alives, when I click the plunder image.

I'd need the save with instructions to replicate the situation.
 
Repeatable CTD with SVN 9075 ( 9074 works well )

- New Game
- Era Prehistoric
- Turn 425

I notice that CTD come at the time of having the first specialist.

Sorry not speak English and i can not give my save :blush:

Edit : Sorry bad topic
 
Basque culture has the wrong info in the civpedia and on the tech tree. It says that it becomes available at livestock (with spices); when it actually comes available at spice trade (with spices). It's not mentioned at spice trade (on tech tree).

Sorry if this has already been found/corrected.
 
Basque culture has the wrong info in the civpedia and on the tech tree. It says that it becomes available at livestock (with spices); when it actually comes available at spice trade (with spices). It's not mentioned at spice trade (on tech tree).

Sorry if this has already been found/corrected.

The XML says Animal Husbandry with Spices in the vicinity. Spices in the vicinity probably is why it seems to be not appearing until Spices.

Not sure what to do about it. I think, usually the vicinity bonus is available before the tech in these things.
 
I'd suggest changing it (I know the whole culture thing is soon under major rework), so that it is available at spice trade instead. You actually can see and work and get 'spices' long before spice trade. It is also unfathomable to get to spice trade without researching animal husbandry anyway, so I suggest just changing the requirement, it'll make more sense.
 
You actually can see and work and get 'spices' long before spice trade.

You can't 'get' them until spice trade. It is then that they are defined as available for trade. Before that they wont show up in your cities.

I think I will just drop the tech requirement completely.
 
Not a big deal, effectively just a 'pedia correction so that you can find it.
 
that was not in the v35:
I have two cities, with all happyness and good other factors and wonders etc., and big troops, and these make reolution every 6-9 turns what alone is not so dramatically, as I can kill the revolutionaries spreading outside the city. The one always produces some barbarian (this the regular way of revolution is) but the other always creates Montezoma units outside, althought Montezoma is dead for long time and gets terminated any revolution again.

Now that city make a revolution again (and I refused the request as I always do), but Montezoma destroyes the city instantly.
That must not be possible because status of city and overall status of the civ and the mass of troops in the city.

For me that looks like there is a new and hard made thread in settings that forces this independent of any other factors. Regulary revolution should be a result of calculation the releated factors. But so it makes playing with revolutions impossible overall.
:mad:
 
that was not in the v35:
I have two cities, with all happyness and good other factors and wonders etc., and big troops, and these make reolution every 6-9 turns what alone is not so dramatically, as I can kill the revolutionaries spreading outside the city. The one always produces some barbarian (this the regular way of revolution is) but the other always creates Montezoma units outside, althought Montezoma is dead for long time and gets terminated any revolution again.

Now that city make a revolution again (and I refused the request as I always do), but Montezoma destroyes the city instantly.
That must not be possible because status of city and overall status of the civ and the mass of troops in the city.

For me that looks like there is a new and hard made thread in settings that forces this independent of any other factors. Regulary revolution should be a result of calculation the releated factors. But so it makes playing with revolutions impossible overall.
:mad:

There has been no real change to Revolutions in C2C for sometime. What you are describing has always been there. The base version of Rev that is in C2C is over 7+ years old. It was taken from Rise of Mankind version 2.91, which was the basis for C2C. That version of Revolutions Had Known Bugs. No one has wanted to tackle fixing the "spaghetti coding of Rev" since koshling (koshling's exact words ) tried 4+ years ago.

Suggestion: Stop using revolutions for better game play from this mod.

JosEPh
 
I have had a CTD with the World wonder Lotus Temple for some time. It happens on the turn while it is built. I wonder if anyone else has had it. JoSephs latest crime patch +.:)
 
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