Dancing Hoskuld
Deity
I a back working on this stuff again.
Story Tellers (also Bards, Entertainers and Celebrities)
Merchant Caravans and Treasure Chests
So can anyone tell me the formula for adjusting cultural bomb and hurry production for game speed etc.?
Edit I need the formula for food as well - slaves, prisoners and food caravans.
Story Tellers (also Bards, Entertainers and Celebrities)
currently use the Great Artist mission Great Work which displays the amount of culture going to be added to the value in iGreatWorkCulture adjusted for game speed etc. It also reduces anarchy length.
I can convert it to an outcome that calls an event but would need to know the formula for converting to actual values based on game speed etc. If we reinstate the other entertainer units that means 4 events - no problems but the effect will be invisible to the player and the AI.
I can convert it to an outcome that calls an event but would need to know the formula for converting to actual values based on game speed etc. If we reinstate the other entertainer units that means 4 events - no problems but the effect will be invisible to the player and the AI.
Merchant Caravans and Treasure Chests
currently use the Great Engineer mission Hurry which limits the hurry to the current building being built shows the number of hammers based on game speed. The value is calculated from the two fields iBaseHurry and iHurryMultiplier.
Again I need the formula used to convert those two fields into the actual value based on game speed.
Again I need the formula used to convert those two fields into the actual value based on game speed.
So can anyone tell me the formula for adjusting cultural bomb and hurry production for game speed etc.?
Edit I need the formula for food as well - slaves, prisoners and food caravans.