pepper2000
King
- Joined
- Apr 14, 2013
- Messages
- 899
I've put together a draft proposal for consolidating buildings. Some highlights:
- 20 new buildings. I have many other new buildings planned, but this document only lists those whose purpose is consolidation.
- Proposed replacement, obsolescent tech, and other proposals and comments related to many buildings.
As currently structured, this proposal has little effect until the Transhuman Era, and by the end of the Transhuman Era, a huge effect. Without adding new buildings, it might leave the late game too barren.
Building proliferation in the Industrial and Modern Eras is an issue, and I simply don't see any good way to deal with it other than removing some buildings, which I wouldn't want to see happen (a couple of removals are proposed, though). Thoughts there are greatly desired.
The proposal only begins to clean up the excessive dependency trees in the late game. At least I think they are excessive.
This is, I admit, an aggressive plan. Maybe overly so. But I also think that the building proliferation issue needs to be taken head-on, and a piecemeal approach will not be adequate, if we want a playable "Cosmos" in Caveman 2 Cosmos.
While awaiting feedback, I will put some time into new buildings, including the ones in the proposal. As for implementation, I guess I will submit draft replacements of the XML files.
- 20 new buildings. I have many other new buildings planned, but this document only lists those whose purpose is consolidation.
- Proposed replacement, obsolescent tech, and other proposals and comments related to many buildings.
As currently structured, this proposal has little effect until the Transhuman Era, and by the end of the Transhuman Era, a huge effect. Without adding new buildings, it might leave the late game too barren.
Building proliferation in the Industrial and Modern Eras is an issue, and I simply don't see any good way to deal with it other than removing some buildings, which I wouldn't want to see happen (a couple of removals are proposed, though). Thoughts there are greatly desired.
The proposal only begins to clean up the excessive dependency trees in the late game. At least I think they are excessive.
This is, I admit, an aggressive plan. Maybe overly so. But I also think that the building proliferation issue needs to be taken head-on, and a piecemeal approach will not be adequate, if we want a playable "Cosmos" in Caveman 2 Cosmos.
While awaiting feedback, I will put some time into new buildings, including the ones in the proposal. As for implementation, I guess I will submit draft replacements of the XML files.