RBTS5 - Multiple Personality Disorder

Got it. Not convinced about the Oracle, but seeing as we've invested quite a few hammers we best continue. Also, we should switch to Writing to enable a CoL grab, else we're stuck with MC or Monarchy as our tech choices.

(and agreeing with Archduke) Oracle is nice for the GP points - we have shrine options that aren't always there. Additionally, a CoL sling is less attractive with our small number of cities and again, not needing a religion.

On the other hand, with every built and proposed city coastal, taking the expensive Metal Casting tech for the Colossus seems ideal, and if not early Monarchy is always nice.
 
The problem with Colossus is that, unless FIN, working coastal tiles isn't very impressive (better to work the land), and with our variant, we might not be FIN very often.

CoL is interesting in itself, but also unlocks CS and we certainly have a tasty BUR-capital.
 
I'd be happy with either Code of Laws or Metal Casting as a free tech from the Oracle. We could do fun stuff with either one. Let's cross our fingers and hope that some AI in the fog doesn't land the wonder before we do!

Show us how it's done, Swiss Pauli. :)
 
Well, that went about as badly as I feared it would. At least I realised we wouldn't complete IW and Writing in 20 turns, so I stuck with IW.

Firstly:




Then:



Note that the pigs got all jungly, too :cry:

After losing the Oracle, I switched to a Settler:



All is set up to complete before the end of Dantski's set: at Kwa, we can probably switch to working the sheep when borders pop in 6 and still complete the fancy barracks in time.

Barca is on max hammers for the axe, but could be reconfigured.

http://forums.civfanatics.com/uploads/96651/RBTS5_-_Personality_Disorder_BC-0750.CivBeyondSwordSave
 
ok got it

will play it in a few hours so if anyones got anything they need to say be quick!

...and yes I'll not leave us with one turn of research left.

What else does WB'ing affect though? I know of production + research + cottage progress, but does it mean cities will have their growth reset too? Anything else?
 
lurkers comment:
@ Dantski: reset get: GPP, GGP (great general points), relations, espionage, and used move points. that means a unit can technically move twice.

edit: check out this ;)
 
Did you guys make sure and build Ikhandas? 6 xp on a new unit.... amazing!
 
lurker's comment: Dantski is also correct about the food. Food stored in the Granary or already applied to growth is also reset. You won't lose the population in the cities, but all the turns spent accruing food for the next pop point are also reset.

Basically the rule of thumb is anything that grows or accumulates over a certain number of turns goes back to zero during the reset. Hope that helps ...
 
I suppose that if you cannot finish anything before the end of your set preceding the BIG CHANGE that you accumulate wealth or spy points.
 
Not very much happened...

After axe completes in Madrid, go onto the queued worker.

Dial down research to save money losses

Whip a galley out of Madrid in 550 BC, and a Chariot out of Barcelona at same time (for exploration).

In 525BC Islam spreads to Ondini.

IW also finishes and I put research down to 0% to add some gold to our treasury.

On final turn, I complete a 1 turn warrior in Madrid, another warrior in Ondini and kwa grows to size 3. Two cities end up 1-2 turns short of growing, but there was no way to get them to grow faster.

So a dull turnset, all I saw from Toku was a couple of workers building roads and pasturizing his cow.

Here’s a current picture of the glorious Disorderlians empire.



We are now break-even at 50% research. Writing, which to me is the next tech to pursue, will take 13 turns. Monarchy, MC etc will take over 30.

Sullla I micro'ed some cities at the end of the turnset, so they might look a little odd!

The save
 

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lurkers comment:

ruff hi said:
I suppose that if you cannot finish anything before the end of your set preceding the BIG CHANGE that you accumulate wealth or spy points.

In post #1 Sulla wrote that espionage gets reset as well. So only accumulation gold seems to work.
BTW: what about culture??
 
Unfortunate results on Swiss Pauli's turns, but this *IS* Emperor, after all. The way I see it, we're at a crossroads right now. We can either start peacefully teching up the tree (during a period of consolidation), or go after Tokugawa in a short war to capture/raze that city he put on the canal space.

I'm actually going to wait and see what leader/civ we roll before making any decision on this. If we land an Industrious leader, Pyramids in Madrid becomes the immediate goal (remember, everyone will be starting from 0 shields after the swapover, so it's the perfect time for a wonder). However, if we were to land an Aggressive or Charismatic civ, or if we would get a civ like Rome... Well, things could get a little more interesting. :hammer:

I'm going to try and play this later tonight, so if you have any immediate thoughts, post them now! :)
 
Sadly, we don't seem to have Iron from the screenshot and report, so it looks like we're off to Construction for :hammer: If we're IND we can build Pyramids as Masonry is on the Construction line.

I saw Toku move an archer & sword into his new city, so I think we might struggle against him without cats.
 
Hi Guys. I was thinking about this as I played: in my position in the roster I more or less dictate how Dantski's turns will be played. Interesting for me, potentially dull for my colleague, so how about switching the roster each round with the first player after Sullla dropping to the end of the roster (a la pursuit cycling) each round?
 
500BC (0) Well, overall things look pretty good. We took advantage of our time as the Zulus to get Ikhandas in most cities, and our newest city has an Ikhanda queued up - which means it will be able to continue construction even after the swap! Madrid is suffering from two whip penalties... but those will of course disappear as soon as we change to a new civilization this turn. The only minor weed is that Barcelona and Ondini are a single turn away from growth, and will drop down to zero food after the changeover. Whoops! Well, not that big of a deal.

I roll the civ first, and we get... Portugal. Ugh. :( That's a total dud, nothing interesting we can do there. I guess when you go Random, that's the sort of thing that's going to happen! For the leader selection, we get... Ramesses! :D Industrious/Spiritual, the combination that I will always associate with Gandhi. Well, this changes things a bit, doesn't it? I'm going to swap our research over to Masonry, and see what we can do with a Pyramids build!

The Change:



We've assumed yet another color again, this time dark green. I leave the builds mostly alone, although as a Spiritual civ we'll probably want to try and get some Christian temples built during this particular phase. I'll swap over to Christianity faith as soon as we hit the happy limit at Madrid (which is of course running max growth at the moment). The other main goal for the turnset is to explore the southern part of our continent. That galley will ferry our chariot over there in just a couple of turns.

485BC (1) We are no longer allowed to continue working on the Ikhanda at Ondini. I guess "someone" was mistaken about that. :mischief: Oh well, I swap it over to a granary. It was worth the experiment!

425BC (5) Masonry discovered, as I finish running through the bankroll Dantski left me (back down to 5g). Madrid swaps to Pyramids. We'll grow to size 6 next turn, so I leave it on max food for one more turn. This requires another point of happiness, so I go ahead and make the (free Spiritual!) swap to Christianity. The one down side is that now Ondini (which holds Islam) won't get free border growth. We'll have to get a missionary in there, or whip a library or something.

Which tech to go after next? Well, since we're working on the Pyramids and would really like to get that wonder, I'm going to head for Monotheism and Organized Religion civic. With our free Spiritual swaps, we might as well make use of them, right? In short, since I've committed us to avoiding an early war, there's no sense in rushing towards Construction. Better therefore to concentrate on economic development for now. We're also overdue for Writing/libraries (and we still don't have a single cottage as yet!) but those things will have to wait a little longer.

Our chariot pops a map from the hut to the south. Normally this is useless, but look what was revealed:



A STONE resource! :eek: Well, well, well. Lookee what we have here! I swap kwaDuzka to a settler (14 turns) to go grab that resource! Looks like there's room for two very nice cities down there. Too bad it's definitely an island... but if we limit ourselves to just two cities, the colonial costs should be minimal. I'll try and do a dotmap in a minute.

That stone does change one thing, however. If we have stone, we DON'T need Organized Religion. What we need is courthouses! I swap the research path over to Writing/Code of Laws instead.

410BC (6) Hinduism, Confucianism, and Judaism are randomly founded somewhere out in the fog. Maybe we'll see them again someday. The ETA on the Pyramids drops from 750 turns (at 1 shield/turn) to 36 turns (at 14 -> 21 shields/turn). Hooray for being Industrious! I think we'll be pretty safe to land that wonder.



405BC (7) I have Barcelona start another worker, because we can use one. It can also whip its Christian monastery, if desired. When to do so is your call.

350BC (10) That's all. It's a quiet turn to close out my round.

We've probably got the Pyramids in the bag at this point; even another Industrious civ working on them at the same time would likely need to have stone to beat us at this point. We may want to settle the stronger of the two dots on southern island first, rather than race to the stone:



The black dot is the mainland city that we've been including in the dotmaps for a while now. Red dot is clearly the best location on this island: three potential fish tiles (some which can be shared with other cities) as well as copper and three hill tiles. I'd even consider making that location the Heroic Epic city down the road, since it doesn't have much commerce potential. Yellow dot is considerably weaker, but gains us the stone resource. Green is where I'd put a third city, if I were to add one. That's a decision we can hold off on for some time to come.

I went for the Pyramids because Representation would be a huge boon to our small civ, starved for happiness resources at the moment. The Great Engineer points should also open up some interesting possibilities for the future, especially if we draw more Philosophical civs. Economically, we kind of stink right now, so hopefully we can get some cottages going (or some Representation scientist specialists down the road!) to help turn things around. Overall, I think our position is pretty decent. Weak at the moment, with much later potential.

http://www.garath.net/Sullla/Civ4/SG/RBTS5/RBTS5-BC-350.zip

Let's leave the roster alone at the moment to avoid confusion. I'm more than happy to switch things up the next time through, if that would be fun. :)

Sullla
TheArchduke <<< UP NOW
sunrise089 <<< on deck
Swiss Pauli
Dantski
 
Think about the Stone City, it will take an age to connect the stone if we settle on yellow dot, so how about settling on the stone itself. It obviously weakens the city in the long term, but with one fish and 5 grassland tiles it wouldn't be a complete dud.
 
Think about the Stone City, it will take an age to connect the stone if we settle on yellow dot, so how about settling on the stone itself. It obviously weakens the city in the long term, but with one fish and 5 grassland tiles it wouldn't be a complete dud.

It would also knock out any decent city on that southern tiny island, so we should only settle on the stone if we don't want to place that third city. Realistically, I think we have Pyramids in the bag due to the hammer reset.
 
Having heard Swiss Pauli's rationale, I tend to agree with him, actually. Colonial costs are minimal for two cities, really start to spike with three. I'd be willing to sacrifice some long-term potential in this case to have stone connected a dozen turns earlier.

There's still the question of whether we'd simply found red dot first because it's a better location overall, however.
 
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