I don't see why any defence would even be necessary, frankly.
We all know that you want hard maps, IronfighterXXX, so is there any need to sound like a broken record? Go back and look at the DCLs that I hosted before this map, #11-19, and tell me one reason why it can't be considered to be resemblant of the pattern you just mentioned.
I think some of them are quite difficult. Not impossible, but there is almost zero demand for those amongst this community. Negativity such as yours was a large part of my decision to resign as host. I had mostly positive comments (that the maps were fun and interesting), for which I was grateful, but I just can't stand it when people like you whine and whine. Go start your own series for pro-players (oh, there already is, it's called the HoF :S)
One hard map (due to poor start, no CSs nearby, aggressive neighbours, picked AI strongest opponents,etc). Maps dedicated for good deity players to have some challenge or average deity players to have big challenge
Where is your submission for DCL #14 then? Poor dirt, the backstab twins as neighbours, all naval civs on a naval map. => Four total finishers.
Ditto for DCL #12....7 submissions for a god-tier civ. Why? Probably because the start was sub-optimal and the other continent had some cultural and scientific powerhouses.
- - -
(addressing the wider DCL community now)
Most of you like turtling science victories, as evidenced by the Aztec map. I get that. Not my thing, but you can hardly say I ignored your needs completely, either.
In fact, during my tenure, I tried to achieve 3 main aims...
1. To introduce non-Deity players to the game, and to introduce new types of map to the Pangaea-only people, including OCC, Small Continents, etc.
2. To persuade people not just to attempt the current challenges, but to go back and play the Dinglebirdy and Grendeldef maps.
3. To encourage people to try VCs they normally didn't opt for.
I think I had some limited success...but regardless of what you think about this, let me posit one final comment as something of a warning...
If you let the very best players take total control of the DCL again, it will become a series just for them, and you will not have so much fun, I think.
Ironfighter talks about balance, but if he's honest, it's not what he wants, he wants only the most difficult challenges.
When a host says in advance that a map is going to be easy and just for fun, and people can't accept that, and can't look back and see that past maps were not all play school, then I think he has good reason to be annoyed when people totally miss the point.
To describe my maps as Emperor+ is grossly inaccurate and wholly insulting, IMO.