The Deity Challenge Line-up #23 - Huns' invasion

The first question is: Why would you want to attack a legion fortified on a hill? :)

If you don't have the firepower, just ignore him or bait him, and the AI is even stupid enough to embark legions every now and then. And if you have logistics HAs you can hit and run any unit.

But honestly, I played till around t100 while ago, I attacked Ethiopia - US - Rome, and by the time I attacked rome I had 5 or so logistics HA and a bunch more in training. 10 attacks is a nice amount of firepower against anything the AI has at that point...

I'm tempted to reboot that game, I was planning to turtle on my continent, but I think it's more fun to open Honor and bring the fight to the rest of the world...
 
I don't know what to say. I'm sorry you struggled with the map, but these are the two most powerful early units in the game and they work really well together.

HAs are mobile Archers. They are totally not useless. They move a couple of squares and take a shot. That's awesome. Did you build nothing but HAs once they were available? What turn did you have your first trio?

It's possible that on your game you ran into a lot tougher AI units than some of the rest of us, but I don't know how you can criticise these units.

Maybe we'll get them on the ICL and on Pangaea, and you will see that they are quicker and easier than Keshiks. Maybe everyone went Tradition and built Walls cuz they heard you were coming? ;)

Better luck next time, buddy. :)

Disheartened is too weak a word for how I felt. I go Scout, Monument, Granary, HAs and I have enough to take out Decorated Rastaman and as he's dead to rights, Woodteeth McCherryCropper brought a whole map full of units, so I have to pull back to deal with him. By the time he retreats, Rasta rebuilt and that third guy is brandishing his stuff. And everyone suddenly has Pikes
 
I really disagree that rams are bad units and anyone who says so is IMO doing it wrong. 3 or 4 of them will take out any city in 1-3 turns and most likely all of them will survive the encounter IF the HAs have done their job in the defender-killing phase prior to the city-attack phase.

However, in many cases researching Bronze Working slows down teching towards medieval through mathematics and philosophy. Taking BW just to get rams and barracks when it is not at all neccessary to succeed is a big dissuader. On top of this, as Huns your GPT is usually horrendously negative if you are doing the whole early domination thing right AND you are so worried about being able to support so many units (due to not building settlers and founding other cities) that you often don't have enough room to build anything but HAs. The versatility and mobility of HAs in conjunction with these other factors therefore tends to have players building a lot of HAs and very few/no rams.

If the creators wanted rams to be used they should have put them in Mathematics where IMO they belong, as it would replace the catapult properly and synergise nicely with courthouses, plus it would allow Huns to build spears in the period that warriors can no longer cut it but you haven't got around to getting iron working yet.

I wanna add to this that one other reason I think it often does not make sense to build rams is that they take far too long to reach their destination. By the time 2 or 3 rams are built, the most local civs have probably already been crushed underfoot by HAs and a warrior or the a horseman if you went that way instead (which by the way it makes a lot of sense to do!). This means they have to trek long distances, usually unescorted, through possibly very rough terrain.

perfect example:

Spoiler :


^Look at the position of my rams. They are going to be late to Beijing by the time they are needed.^

Spoiler :


^point proven!^

And if you build the rams first before HAs your dreams of a sub t100 victory will never become reality!
 
Oh damn... I was just about to clear out the garbage but I took too long (140 turns) and now people found me. Drit. How some people managed to clear the continent in 70 odd turns is beyond me, from my perspective it involved a CRAZY amount of luck because for one a Legion can INDEED one shot a HA, George can build INSANELY many cities fast and stock them with units like it's Christmas

Fun, but ultimately in vain, oh well
 
Luck is definitely involved, but only to a certain extent. If you have Logistics March HAs, who is gonna be able to deal with that? I took out Haile really early, then went after George while Rome sat playing with themselves. They didn't DoW cuz I had more units by the time he considered it, and in the end I DoW-ed to stop the settlers coming up the peninsula, and just whittled him down after that.
 
That's the thing. I think the biggest part of success on this map is timing when will the others attack you. If either attacks you while you're dealing with the other, you have to pull back and waste time. Will that happen and when seems completely arbitrary.

Once everyone has Logistics + March + Range, there was no way anyone would have lived to see the end of that tale, but getting there reasonably quickly is a tall order and really, I've played this enough times to tell with certainty that luck is a serious factor here
 
Continent CLEAR on turn 136 and it took FOREVER!!!!

Sadly, one dude sailed from across and saw my genocide but let's hope he won't mind. Now the tech is a pretty weak aspect but Universities are up around the corner and I've finished the NC some time ago, I've sorted the happiness, the economy and now all I need to do is build up the coastal centers (might go Exploration), stack Frigates and rush to Electronics and hopefully finish around 270. And it was CRAZY hard for me.

Spoiler :

I got lucky (like I said I'd need to) to have George attack prematurely, throwing pea shooters and paper weights and slamming them against my HAs, who farmed the XP really nicely. I finished him off around T85 and by then most HAs had Logistics. HOWEVER, Rome was TOUGH to take, their cities were all placed a bit wonky in hard to access locations, forests protecting them from one side preventing Range HA attack.

And Legions... god, they can tank a lot of arrows. No, they CAN TAKE AN ABSURD AMOUNT OF PUNISHMENT. If wasn't until I took out every expo and cut them off from Iron sources, so that was the end of Legions. Rome with 35 str was heavily fortified and took my elite troops a really really long time to take it out.
 
Update. It's around 235, battleships are right around the corner and I think I'll kick out 20ish and go for capital sniping. HOWEVER, I have a bad feeling I might have missed my window for that, because taking the continent took forever :lol:

Is Domination still possible?

I had to pick war-unfriendly Freedom because of ideology pressure though

Also, happy is a problem again so quickly adding more cities and more pop might be a strain :/
 
T275 resign

Even the weakest of the remaining AIs had plenty of GWBs for defense so they shredded my Battleships at a rate of 2 per turn so the attacking force was quickly and laughably killed. Late game naval combat is a completely new thing for me and I wasted enough time on this map anyway
 
T275 resign

Even the weakest of the remaining AIs had plenty of GWBs for defense so they shredded my Battleships at a rate of 2 per turn so the attacking force was quickly and laughably killed. Late game naval combat is a completely new thing for me and I wasted enough time on this map anyway

That's why you bring a few destroyer escorts!
 
Do they even work against GWBs? I'm a fair bit away from Combustion though, it will be a while before my attack force is ready ready
 
It was tense, and I did it on the 2nd vote because the trio who was left kept pumping money into city states. On a normal game, it would have been long over because I had world religion and world ideology but the AI was actually good at keeping me away from winning. Until they just stopped caring. Oh well, now we just need someone to win a Culture victory on this map :)
 

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T259 Battleship Domination win
thought I've won at T254 but was missing one..Probably easiest challenge map so far. Not as to super fast win - but to no danger of losing .. Will upload the LP during next week.

Spoiler :
 
T239 Domination on this interesting map. I wasnt sure how to play the Huns but luckily I found a nice huns guide on these forums.

Spoiler :

Settled in place, warrior found a ruin --> battering ram! With a scout + insta promo heals, Ethopia falls. His second cty is razed.

Washington isnt happy about it and moves units towards me, and more frustratingly, manages to trap my scout with his border growth. I give up and just declare on him once i have 2 HA. More HAs are added as my Battering Ram makes its slow way over to NY (razed) and then Washington itself.

Going through Rome's 4 cities, legions, and a terrible peninsular takes a while but logistics range HA eventually manage to finish the deal somewhere between T100-T110. Rome's last contribution was to build the Chichen Itza for me.

Finish Lib ~T110 (collective rule) and pick Great Admiral to meet new trading partners. 2 city NC before remaining capitals are annexed and 1 more city founded. I would have liked 1/2 more coastal cities (1 to the north of the Court and 1 on the far west), but couldnt manage the happiness. Root cause was mis-micro during the Rome assualt costing me a GG; i could have used it to citadel extra lux (copper) to support 1 city more happiness. Did manage to get it eventually but by then it didnt matter.

Slowly build up Infra and tech towards Battleships. Built the pyramids (~T120), and around T140 i realise that pillage-repair can be done around the remains of the razed cities. With help of 3 GS and Oxford electronics is reached around T205. 3/4 frigates are upgraded and battleships are spammed from the three costal cities.

Declared on Assyria (~T210) since he killed India; Delhi and Assur fall while Gandhi is brought back.

Next is Denmark; two separate fleets take Edinburgh and Copenhagen (~T230).

Two turn blitz with many battleships take Constantinople on T239. Theodora trusted me and never asked awkward questions even with ~15 battleships on her borders...

Capital sniping was helped as the other continent was at war with each other, which may or may not have been instigated by me.

Social Policies: Full lib, Trad (artisocracy), Exp (opener), Rat (secularism), 9 in autocracy.

Religion: Founded one at T150 thanks to Religious CS. Goddess of the Hunt, Tithe, RC. Never enhanced and prophets were spent converting cities for the hammer boost.

Wonders: Pyramids, Lourve (towards the end I built rubbish as nothing could reach the front lines in time)

WC: WF was proposed (and won) but I have never seen a more unenthusiatic bunch of AI. It took more 25 turns for it to end.
 

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Disheartened is too weak a word for how I felt. I go Scout, Monument, Granary, HAs and I have enough to take out Decorated Rastaman and as he's dead to rights, Woodteeth McCherryCropper brought a whole map full of units, so I have to pull back to deal with him. By the time he retreats, Rasta rebuilt and that third guy is brandishing his stuff. And everyone suddenly has Pikes

I think I missed this the first time round.

Q1: Why did you build a Granary?
Q2: Why DIDN'T you wipe out the rasta?
Q3: Pikes usually don't come until ~T75 - that gives you 40 turns of HA warfare, which should be enough to kill everything that GW has built at least. How many HAs did you build?
 
Well, it's been a while so I'll try to remember:

1. I built the Granary for the Deer tiles
2. I couldn't take out the Rasta as I had to scamper back to defend against the other dude
3. I had around 10 total but they were dropping like flies really quickly and only after I got them all Logistics did the tides turn

All that resulted in a rather late clear, obviously
 
I think I've built granary (wheat + deer ; tundra deer tile was enabled much much later to matter for early granary) and even water mill before HAs so my only city could grow a bit during the upcoming wars ... (higher pop city -> higher production city building HAs in less turns + the rest of the bonuses coming from "high" population capital ). Don't recall HA built speed after that 3-4 turns (didn't see any great free city spot for an expansion so no settlers were built) .. Maybe not ideal since there were some happiness issues trying to hold on to 7-8 captured cities later ..(I'm a sucker for lotsa land wide empires - extra incentive on this map with hun pasture bonus and also denying AIs places to settle on my continent - places to buy nukes//airforce in range of my cities ).
 
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