Gandhi's Cold Cramped Deity Domination Challenge

clinton

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Gandhi's Cold Cramped Deity Domination Challenge

I wanted to make a game that would take a domination game well through the tech tree, so here's my attempt. 22 Civs and domination victory only enabled. It's a bit different form to the usual DCLs so I've posted it separately instead. Should be a bit of a slog. I'd be interested in how long people take to play this game. The game is attached at the bottom of this post.

There's a hint I'll give you in a spoiler below. It's not essential reading, so feel free to ignore it if you want the extra challenge.

You: Gandhi - India

Map Type:
Spoiler :
Boreal - Normal Size

Map Settings:
Spoiler :
3 Billion Years, Wet, Sparse Resources

Other Settings:
Spoiler :
Domination Victory only, 22 civs, around 20 city states, 8 religions allowed, no ruins, no barbs (on a cramped map like these they'd hardly be any barbs anyway)


Difficulty:
Spoiler :
Medium maybe? I'd like to hear peoples thoughts.

Starting Location:
Spoiler :


Hint:
Spoiler :

This hint will help you found the first pantheon, but in doing so gives away some map information:
Spoiler :

Moving the starting warrior NW for two turns will bring into sight Geneva, a religious city state. You should get 8 faith from first contacting Geneva. Also, building a scout and immediately sending it South (slightly South East, but to the West of the mountain range) will reveal Lhasa, for 4 faith. This should allow you to found the first Pantheon.

 

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Sorry to be so negative...
I wanted to make a game that would take a domination game well through the tech tree, so here's my attempt. 22 Civs and domination victory only enabled.

The main challenge I face for getting a DV is doing it quickly enough. I think turning off VC makes it trivial to get to end-tech warfare. Am I mistaken bout that?

Set up an everything-standard game -- except disable all VC but dom -- then turtle until you have nuke missiles and xcom. Is that not a simple recipe for “a domination game well through the tech tree”? I enjoy the late-era warfare as much as anyone, so I am all for game settings where that likely to happen, but disabling VC just does not appeal to me. I want the time pressure from other AI.
 
Yeah you can kind of just sit back until you have nukes. With the generally crap land around, you won't really be a big juicy target
 
Disabling everything except domination means the AI can't win

- - -

But he sure can bug you!

Update: T130ish XBs and Trebuchets and... War Elephants!


Spoiler :
There are almost no horses on this map, so no Knights. City captures have been, for me, with the Cataphracts and African Forest Elephants kindly donated by the militaristic CS. I spammed WE and took down all the cities I could. 2 city H-C-A, after forward settling LV and cheese-DoWing Attila to capture his capital after Askia did the hard work. Made it more like 3 city NC.

I've barely had to DoW in this game. There are chain denouncements and DoWs all the time. I'm beginning to despair about how many fronts I'm fighting on. I'm building nothing but units but am at war with:-

- Pocatello
- Ramkhamhaeng
- Caesar
- Monty
- Harun
- Askia
- Darius

maybe even someone else...

Some civs have been wiped out, but the game is in that awkward stage where the AI is really bad at capturing cities. Come the Industrial Era things will change, I'm sure. I'm desperately trying to tech to Canons before the AI so I don't get really pwned.

It's fun to be at war with practically the whole world, but the start really hurt the AI. No food, no room, and having to attack CS really gave it a handicap.

Still, it's far from won yet. Will post another update in a few days when I pick it up again.
 
I have to say, this map has not been good for AI tech pace. Not only have they all been more or less constantly at war, but the dirt too is far worse for them than for me. Still no sign of Gunpowder units. I'm butchering my way through four fronts simultaneously. Fun, but a bit easier than I like.
 
I have to say, this map has not been good for AI tech pace. Not only have they all been more or less constantly at war, but the dirt too is far worse for them than for me. Still no sign of Gunpowder units. I'm butchering my way through four fronts simultaneously. Fun, but a bit easier than I like.

I've been playing a lot of games starting OCC style, and making a super capital with all the early national wonders. I know it's probably not ideal but I have fun doing it. I usually also build the Oracle and occasionally if no-one goes tradition the hanging gardens. If I really focus and the circumstances are right I can get Alhambra and later on Brandenburg Gate to pump out some specialised units. Again this probably isn't ideal but I have fun with it.

Anyway I think you're right about the tech pace...

Spoiler :
I went the religious way this time and managed to get Tithe, and also beelined for Theology. I thought I'd have a go at the Great Mosque of Djenne, and with the help of a few chops I got it. I then thought "hey, I might give Borobudur a go" and I also got it. And Hagia Sophia is still available, but I'm not going to push my luck. So now I've got 3x 3 spread missionaries waiting to go in the capital on turn 97, two turns from education.
 
Why are you putting so much energy into religion when all VCs are disabled except Domination?
 
If I really focus and the circumstances are right I can get Alhambra and later on Brandenburg Gate to pump out some specialised units. Again this probably isn't ideal but I have fun with it.
It is keeping with OP's stated goal:
I wanted to make a game that would take a domination game well through the tech tree
With Alhambra+Brandenburg you can have XCOM that start with Blitz. XCOM w/ Blitz can attack on the same turn they drop. So turtle until you are set, then each cap just takes a turn.

I would love to try that on a map that was not quite so cooked!
 
T177, 13/22 Capitals are Indian

Spoiler :
My army has taken a pounding, but I now have Artillery and although there is a huge swathe of land to cross, it's now time for the denouncing scumbags to the East to face the wrath of the Gandhi.

And some wrath it is. Empire has been unhappy since as long as I can remember. But the AI hasn't worked out that my production is really slowed and competed for the WF. I'm actually having to maintain my production on it in order to finish, since I'm fairly sure NO ONE ELSE is actually putting ANY hammers in at all.

I just want to finish the game before the AI gets Flight. I hope it can be done!
 
T203 Update

Spoiler :
Just Darius, Cathy, Ash, Bismarck and Nappy remain

Persepolis, Madrid, Moscow, Assur, Berlin, Ulundi and Paris

I'm hoping it can be done well inside of 50 turns. H-C-A is strong in this game because the AI has a lot of units = lots of gold for kills.
 
T234 Update

Spoiler :
Only Moscow (Bismarck), Paris (Nappy) and Assur (Ash) to go, but the terrain really stinks and I left Nappy alive and intact in order to use his friendship and Open Borders to get everyone else before I turned on him. Not sure anymore I can get this done sub T250, but I'll do my very best.
 
T248 VICTORY!

a.k.a. "Still Cold but Not So Cramped"

Spoiler :
Just squeezed in under target, so am happy about the result. Was really fun to play, even if it was a bit stacked against the AIs. Maybe you could argue that because there are so many of them it possibly evens out? The AI tech rate was just so low. They really don't know what to do in such situations.

Here's what I did:

Capital 1: Attila's Court - Cheese DoW and capture with Scout after Askia did ALL the hard work.

Capitals 2, 3, 4: Beijing, Thebes, Washington - War Elephants with Cataphract (weakened)/African Forest Elephants for city capture.

Capitals 5-9: Tenochlitlan, Gao, Rome, Kyoto, Warsaw - XBs with a few Knights after taking my first horses. Also trained many Trebuchets at this time.

Capitals 10-12: Sukhothai, Mecca, Marrakesh - Cannons and Knights (later Cavalry)

Remaining capitals (13-21): Moson Kahni, Onondaga, Persepolis, Madrid, Ulundi, Berlin, Moscow, Paris and finally Assur - Artillery and Cavalry (later Landships)

Social Policies: Honor, Commerce, Autocracy to Clausewitz and Lightning Warfare for finish.

Obviously happiness is a big problem on this map, which fast conquest helps with, as you can get the economy you need to buy Lux for 20 GPT before the Commerce finisher and the per-city benefits of Autocracy fully kick in.

My advice to anyone crazy or foolish enough to follow in my footsteps: war from the word go, and don't relent. This map might have the potential for a fast clearance, despite the large number of capitals to take, because the AI doesn't know what to do and there isn't much room.
 
Thanks. I quite like the OP's idea, so am gonna see if I can find another configuration that might pose a bit more of a challenge and not nerf the AI as much.
 
Thanks. I quite like the OP's idea, so am gonna see if I can find another configuration that might pose a bit more of a challenge and not nerf the AI as much.

Thanks for the kudos. I didn't intend this to be particularly difficult, indeed what I was attempting to make was a relatively easy game that nevertheless was hard to finish early.

I find all the non-domination victory conditions a bit artificial. They often seem quite formulaic. It's just my humble opinion, but I think the only way to win should be to take over the world!

Indeed, I find domination a bit artificial sometimes, as unlike previous civ games, there's no "60% of land area" threshold or something similar. With only 8 civs you can win by domination only controlling a small proportion of the world. In those circumstances perhaps it's best to even turn domination off and demand that victory is only achieved when you're the only civ left standing. However on this map with 22 civs, you're probably going to have to control 50% (or close to it) of the world to win by domination.

I'm looking forward to a more challenging map Consentient, perhaps even one that you struggle to complete sub 300.

I've found Amazon Plus maps are challenging for the human, because there's so much room (and good terrain) for the AI to expand. Brazil is obvious a helpful civ to play here, but also Dutch and Inca can be interesting, as the Amazon Plus maps have flood plains and hills regions in their North East and South West respectively.

A 22 Civ Amazon map may be interesting.
 
Try this one, see if you like it

Spoiler :
You: Inca
Civs: 16 (on Standard Pangaea)
CS: 16
Temp: Hot

Everything else standard, including other VCs enabled, so the AI can win a peaceful victory before you clear the map.


Should be quite tough!
 
...what I was attempting to make was a ... game that nevertheless was hard to finish early.

I laud your ambition with this. I really like the late game warfare too! I am not sure if it needs to be an easy game to go long. But consentient frustrated that aspect of your design, as he finished by T250.

So I am just thinking out loud here, but what are settings that would likely push the game to T350 or later? Extra civs? Poor land quality? Ban the usual science and culture runaways?

Then you need to consider what might provide something of a speed bump for the better warmongers. Judging from the DCLs, starting as Iroquois in a corner with Assyria as only neighbor did it for consentient. So maybe starting as a weak civ with harsh neighbors?
 
Too many civs actually nerfs the AI as they spend all their time squabbling and warring. It also means that the civs that went Piety (clue: half) all end up with a religion, since the # of religions goes up too, and they spend all their remaining energy on that. In short, they forget completely about science.

A good human player can always win domination much quicker than the AI can launch or sell jeans, so the question is: what makes warfare take longer. The answers to that are not encouraging:

1. Poor terrain or islands map with non-coastal capitals = no fun or challenge, just harder
2. Deity AI unit spam = no fun or challenge, just harder
3. Deity+ AI advantages = no fun, and can actually allow for piggybacking, like I did on DCL #27.

So I'm not sure what the answer is, other than more civs (but not too many). So in my Inca map, I've gone with 16 and other VCs enabled. Let's see if it's an adequate challenge.
 
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