TheGrumpyBuddha
King
- Joined
- Aug 8, 2013
- Messages
- 834
I've been goofing with early Warmongering lately on Deity and it seems to me that, other than the horrible Warmongering penalties (which mostly suck because nobody will trade for the millions of luxes you capture), the tech gap you suffer, already bad on Deity, just gets worse.
In my limited experience, what happens is I take one cap with CBs, another with XBows, maybe start putting a dent in a third, but by then it's turn 120-130 and a bunch of knights and musketmen show up to be a pain in the ass. And I'm not getting Education until turn 130 because I beelined XBows and focused on building an army.
It is entirely possible that I'm just Doing It Wrong, combined with Deity Is Hard, but -- is the concept that after you've taken over 4-5 cities, including a couple caps, you just turtle at that point, try to make up some lost ground, maybe go Education and then straight to Artillery?
In my limited experience, what happens is I take one cap with CBs, another with XBows, maybe start putting a dent in a third, but by then it's turn 120-130 and a bunch of knights and musketmen show up to be a pain in the ass. And I'm not getting Education until turn 130 because I beelined XBows and focused on building an army.
It is entirely possible that I'm just Doing It Wrong, combined with Deity Is Hard, but -- is the concept that after you've taken over 4-5 cities, including a couple caps, you just turtle at that point, try to make up some lost ground, maybe go Education and then straight to Artillery?