@Murphy613, Are any of the undead likely to be out soon? [Edit: I mean the zombie or diseased corpse.] I was hoping to add one in my mod before release next weekend...
Do any of you know how to reskin a unit to make parts of it transparent (not teamcolor transparent)? I thought I could perhaps reskin the zombie a couple of times to make variants missing a head or arm.
I am a total noob when it comes to 3D (and 2D occasionally). Did you mean delete those parts of the zombie model in Blender or delete those parts of the dds texture file?
I don't know how to select specific vertexes though
Ah! I didn't notice that he attached something to that post. Thanks for pointing that out for me! (There will now be zombie hoards in Éa III!)...but Delevirator said his Zombie should work.
Ah! I didn't notice that he attached something to that post. Thanks for pointing that out for me! (There will now be zombie hoards in Éa III!)
Hoards or hordes ?
Here is the zipped Archer file (from Civ 4, don't use this in a mod, people) if it helps:3D View:
Zoom - Mouse Wheel
Rotate Camera - Middle Mouse Button + Drag
Front View - 1 (Numeric Keypad - if you don't have one on your keyboard you can change the options to use normal number keys)
Side View - 3
Top View - 7
Shift + any of the previous three reverses the view so Shift + 1 is Back View and Shift + 7 is Bottom View
TAB switches between Object Mode and Edit Mode
General Blender Hotkeys:
G - Move selection (remember as Goto) (move mouse then LMB when done)
R - Rotate selection (move mouse then LMB when done)
S - Scale selection (move mouse then LMB when done)
A - toggles Select All/Deselect All
X - Delete selection
G followed by X, Y, Z - Move selection along specified axis
S followed by X, Y, Z - Scale selection along specified axis
S followed by a number - Scale by multipler .5 for half, 2 for double.
S followed by X, Y, Z followed by a number - Scale by multiplier along specified axis.
R followed by a number - Rotate the specified number of degrees.
Ctrl + LMB Drag in a loop - Lasso Select
B then LMB Drag - Box Select
M followed by X, Y, Z - Mirror selection in specified axis
Shift + D - Duplicate (Clone) selection
Object Mode:
Right Click to select an object
Right Click to select an object, then Shift-Right Click another to select another object to join it to, then Ctrl-J will join the objects into a single object.
Edit Mode:
Ctrl-P: Se(P)arate selection as new object.
The little guys with big noses are goblins. The bigger ones are orcs. So then you have Goblin Archers, Orc Archers, Orc Crossbowmen, etc. The settlers are a mix, so call them "Orc & Goblin Settlers". As a group, call them "Orcs & Goblins". (Modders can rename to suit their own purposes, but those are pretty "standard".), so what will we call these types of guys?
I think I lose all my vertex groups when I load import a unit into Blender after exporting him from Nifskope as an obj. This is my Goblin Archer (the middle guy in the image above) in NifSkope:As you can see, he has vertex groups.Spoiler :
He here is, exported into Blender .via obj
As you can see, he has no vertexes. Also, he looks nothing like the Archer in the above screenshot. Lastly, I cannot get his quiver onto his back bec. I don't know how to turn units around in Blender, and this list of Blender Hotkeys in the tutorial doesn't help with that:
Here is the zipped Archer file (from Civ 4, don't use this in a mod, people) if it helps: