sendos
Immortal
I wish to limit this to BNW though. This thread is about detecting potential patterns in AI, especially on higher difficulties. The patterns can involve wonders or any other phenomena you might find with the AI. Here are 4 examples:
- Any AI that gets Hanging Gardens is likely to become a runaway civ in tech later in game, or at least a main contender in the game.
- Any AI that gets the Parthenon suddenly aims for a cultural victory later in game, whether it to be the cultural civs or non-cultural civs. I've had one game as Sweden on immortal where the Danes had the most culture and had Parthenon.
- The Great Library sometimes boosts the AI in becoming a runaway civ, but I've never really noticed it.
- Japan seems to get patronage in all my games every single time.
What patterns have you found in the AI?
- Any AI that gets Hanging Gardens is likely to become a runaway civ in tech later in game, or at least a main contender in the game.
- Any AI that gets the Parthenon suddenly aims for a cultural victory later in game, whether it to be the cultural civs or non-cultural civs. I've had one game as Sweden on immortal where the Danes had the most culture and had Parthenon.
- The Great Library sometimes boosts the AI in becoming a runaway civ, but I've never really noticed it.
- Japan seems to get patronage in all my games every single time.
What patterns have you found in the AI?