Talon500 said:How far are you on this mod?
About 9 months in. We are working on closing "Light" right now. After that comes "Fire", then "Shadow", then "Ice". After all that we should be ready to kill this monster and go on to something else.
Talon500 said:How far are you on this mod?
Talon500 said:I mean beta, alpha
Kael said:... After all that we should be ready to kill this monster and go on to something else.
Civkid1991 said:*Gasp*...*Gasp*...*Cough, Cough*! Kill it...!
Your not aloud to kill this Its just to good. There would be a cult... and angry civ forumers. Well capture you and put you in a room and (of cource after we cater to your ever need ) well fource you to continue. j/k
But it would be sad to see the end of Ffh
Lucius Sulla said:Playing as the Elohim, noble difficulty, I built the Rites of Oghma ritual... and nothing at all happened. Several turns have passed and no new magic node appears.
Kael said:Ill run a playtest to make sure. But the nodes dont have to be in your lands, they are randomly scattered. Mayeb I'll put popup arrows on them so the player has some indicationt hat they were successfully created and in which direction they lie.
CvPythonExtensions consists of functions and classes exported by the exe and CvGameCoreDLL.dll. CyGlobalContext() creates a CyGlobalContext object (or returns a singleton version, not sure which), which holds many general functions for interacting with the dll. If you want to know what is exported, look at the python api hereCivkid1991 said:@talchas (or anyone who know python stuff for Ffh)
Ummm... I was just looking through some of the python coding for your mod and some of the python for vanilla civ. I was wondering where the file "CvPythonExtensions" was. I see it in most every file but cant find it in the python folder.
I was also wondering what the cyglobalcontext() function does... i also see that in may file with the pointer "gc" (i think that's what its called?)
talchas said:CvPythonExtensions consists of functions and classes exported by the exe and CvGameCoreDLL.dll. CyGlobalContext() creates a CyGlobalContext object (or returns a singleton version, not sure which), which holds many general functions for interacting with the dll. If you want to know what is exported, look at the python api here
Civkid1991 said:@Kael
I just played a game with octopus overlord as the state religion. I later adopted herititary rule (which adds +happyness for unites in the city). I was wondering if it was perpousfull to have the drowns not be able to add to this (i dont get a bonus for undead units)?
Civkid1991 said:Well i don't know what im doing wrong. Last night i had OO as the state religion and sent a high preist out to destroy one of those annoying barb cities that spaw just right next to your border. I desided to use hideous thought on the orc spearmen and when i clicked nothing happened. There was no enragment or damage. It's really annoying and limiting me from enjoying fall from heaven compleatly . I can't stress how annoy this is... if anyone knows how to fix this or what im doing wrong (kael?, talchas?) please help!!!
~CivKid~