Lutefisk Mafia
Inscrutable Enforcer
UPDATE: Script fixed as of March 29, 2010!
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Attached is my attempt to convert Dungeon Adventure material into a mapscript for FfH2.
The dungeon generation code from DA-133rd KRAG has been refined to create a random, one-level labyrinthine dungeon, complete with special rooms and features.
It is intended to allow for flexible play as any civilization and on a variety of map sizes. The mapscript does not require ANY changes or modding of any other FfH2 files: it is a stand-alone mapscript, sort of like the Erebus mapscript. Except that the entire map is inside a dungeon.
Simply unzip the Dungeon_Adventure mapscript file into your "public maps" folder and then select the mapscript in a custom game.
NOTE: THIS IS A BETA RELEASE. Having said that, the earlier reported crashes and bugs have been fixed! It turns out that preplacement of barb units was causing crashes, as well as an infinite loop in the portal linking subroutine. Accordingly, preplacement of barb units has been stripped out, and the portal linking bit was fixed.
This will result in some odd looking rooms for a while (features with no creatures!), but the important thing is that the script is now useable. Pending feedback, I will continue to polish this script and get the rooms looking a little nicer.
Hope you enjoy playing with it -- feedback for new features or improvement is always welcome!
*****************************
Attached is my attempt to convert Dungeon Adventure material into a mapscript for FfH2.
The dungeon generation code from DA-133rd KRAG has been refined to create a random, one-level labyrinthine dungeon, complete with special rooms and features.
It is intended to allow for flexible play as any civilization and on a variety of map sizes. The mapscript does not require ANY changes or modding of any other FfH2 files: it is a stand-alone mapscript, sort of like the Erebus mapscript. Except that the entire map is inside a dungeon.
Simply unzip the Dungeon_Adventure mapscript file into your "public maps" folder and then select the mapscript in a custom game.
NOTE: THIS IS A BETA RELEASE. Having said that, the earlier reported crashes and bugs have been fixed! It turns out that preplacement of barb units was causing crashes, as well as an infinite loop in the portal linking subroutine. Accordingly, preplacement of barb units has been stripped out, and the portal linking bit was fixed.
This will result in some odd looking rooms for a while (features with no creatures!), but the important thing is that the script is now useable. Pending feedback, I will continue to polish this script and get the rooms looking a little nicer.
Hope you enjoy playing with it -- feedback for new features or improvement is always welcome!