Ezrakim - Schism Civ from the Malakim [Modular]

orinsul

Warlord
Joined
Nov 13, 2006
Messages
159
------Post Ten in this thread contains an uploaded rar containing the Civ in modular form------

I was going to make this modular but i couldnt for the life of me work out how to basically copy-and-paste the peices into the obvious places. Basically its the Malakim ruling themselves rather than letting a foreign elf take over the show. I have no idea if it fits in with the established backstory, in the civpedia it never really seemed to say who they were before the elf arrived so i went with bhallites as well thatd explain the whole accepting a new god at its first suggestion thing and they do live in the desert which is a good place for a fire cult, but mostly because i already had Bhallites added into my own game and so there you go.
Ive included the Bhallite entries in this but if you dont want them just ctrl-F and removing the entrys would take all of two minutes so its probably not that much an issue. Itll need a place holder to get to the round relgion in the res, i just made a quick copy with NONE for all the specifics and dragon heresy for the name as its a dragonish picture but as it never turns up in the game there you go. Once again i dont know if the religion in the res was meant to be bhall but it seems to sit, its red anyway. And im quite fond of the origins story i wrote, not the leader one so much but still.


Spoiler :


Ezrakim

<CivilizationInfo>
<Type>CIVILIZATION_EZRAKIM</Type>
<Description>Ezrakim</Description>
<ShortDescription>Ezrakim</ShortDescription>
<Adjective>Ezrakim</Adjective>
<Civilopedia>.
Once there had been an empire which spanned the great desert, from the Mountains of the Ozaram in the east to the Shattered Coast in the west. Uniting all the peoples of the sands under a single banner and unmatched in size and glory since the universal empire of the wizards had dominated the world. In short it was a golden age, its trade routes linked the world, its armies stood goldenclad and undefeated in battle and its people raised their arms to the temple fires and praised Bhall for the blessings she had bestowed upon them and each knew in their heart of hearts that it was eturnal, that the banners would always stand and their lives would always be prosperous. And then the skies burnt and the world froze and in the deserts around the belt of the world where the ice could not come, the survivors slowly dwindled for water could not come either, and their crops died and their cities crumbled but in the stories of old men and the dreams of the young the empire that had once been survived and was glorified and the promise was made that it would be made again. And as time past some of the story was forgotten and some was misunderstood and the people were scattered across of the world in warring tribes and families reduced to little more than barbarians as they did little more than survive but the legend survived.
Then the sun rose on a new world as life slow seeped back as the long winter receeded into memory and as the first new rivers full of that first springs melt flooded the old sands the people were slowly re-united, true the rivalries and mistrust remained and true that a great many were swayed into the growing Lugus heresy but every year more of the people were found and more of the reborn world was claimed and slowly, the nation was reborn and the first caravans made their way across the untread deserts between the virgin settlements and the soldiers held their spears with pride and the people dug their plows into the silt and raised their faces to the sun and praised Bhall for the blessings she would bestow upon them and knew in their heart of hearts that all that had been, would be again and that the glory of the past would be rendered pale and distant but the untold magnificance that they would achieve.</Civilopedia>
<DefaultPlayerColor>PLAYERCOLOR_LIGHT_YELLOW</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_EZRAKIM</ArtDefineTag>
<ArtStyleType>ARTSTYLE_MALAKIM</ArtStyleType>
<UnitArtStyleType>UNIT_ARTSTYLE_MALAKIM</UnitArtStyleType>
<bPlayable>1</bPlayable>
<bAIPlayable>1</bAIPlayable>
<Cities>
<City>Habakkud</City>
<City>Jobacai</City>
<City>Haraghad</City>
<City>Tillia</City>
<City>Eldad</City>
<City>Brakkaniah</City>
<City>Esrom's Crossing</City>
<City>Laguniad</City>
<City>Bazatha</City>
<City>Othinael</City>
<City>Eliakim</City>
<City>Uzzael</City>
</Cities>
<Buildings>
<Building>
<BuildingClassType>BUILDINGCLASS_PAGAN_TEMPLE</BuildingClassType>
<BuildingType>BUILDING_DESERT_SHRINE</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<BuildingType>BUILDING_PALACE_EZRAKIM</BuildingType>
</Building>
<Building>
<BuildingClassType>BUILDINGCLASS_CIV_BUILDING1</BuildingClassType>
<BuildingType>BUILDING_CITADEL_OF_LIGHT</BuildingType>
</Building>
</Buildings>
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_SWORDSMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DEMAGOG</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FLAGBEARER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HORSE_ARCHER</UnitClassType>
<UnitType>UNIT_CAMEL_ARCHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HIGH_PRIEST_OF_WINTER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ADVENTURER</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_FREAK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERALD</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_VALKYRIE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SERAPH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_REPENTANT_ANGEL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ANGEL_OF_DEATH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_OPHANIM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<UnitType>UNIT_STORYTELLER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MONK</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GRIGORI_MEDIC</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ABASHI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ACHERON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ALAZKAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BARNAXUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BASIUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_BLACK_WIND</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LUCIAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CORLINDALE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_DONAL</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_EURABATRES</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GILDEN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GOVANNON</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_GUYBRUSH</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HERNE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_HYBOREM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOKI</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_LOSHA</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAGNADINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_MAROS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RANTINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_RATHUS</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_TUMTUM</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WAR_MACHINE</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_WILBOMAN</UnitClassType>
<UnitType>NONE</UnitType>
</Unit>
</Units>
<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_WARRIOR</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
<FreeUnitClass>
<UnitClassType>UNITCLASS_LIGHTBRINGER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
<bFreeBuildingClass>1</bFreeBuildingClass>
</FreeBuildingClass>
</FreeBuildingClasses>
<FreeTechs>
<FreeTech>
<TechType>TECH_ANCIENT_CHANTS</TechType>
<bFreeTech>1</bFreeTech>
</FreeTech>
</FreeTechs>
<DisableTechs>
</DisableTechs>
<InitialCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</InitialCivics>
<AnarchyCivics>
<CivicType>CIVIC_DESPOTISM</CivicType>
<CivicType>CIVIC_RELIGION</CivicType>
<CivicType>CIVIC_TRIBALISM</CivicType>
<CivicType>CIVIC_DECENTRALIZATION</CivicType>
<CivicType>CIVIC_NO_MEMBERSHIP</CivicType>
</AnarchyCivics>
<Leaders>
<Leader>
<LeaderName>LEADER_KANE</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
</Leaders>
<DerivativeCiv>CIVILIZATION_MALAKIM</DerivativeCiv>
<CivilizationSelectionSound>AS3D_AZTEC_SELECT</CivilizationSelectionSound>
<CivilizationActionSound>AS3D_AZTEC_ORDER</CivilizationActionSound>
<bGraphicalOnly>0</bGraphicalOnly>
<CivTrait>NONE</CivTrait>
<DefaultRace>PROMOTION_NOMAD</DefaultRace>
<Help></Help>
<Hero>NONE</Hero>
<MaintainFeatures>
</MaintainFeatures>
</CivilizationInfo>


Civ Art Define [comes from warlords so no download needed]
Spoiler :

<CivilizationArtInfo>
<Type>ART_DEF_CIVILIZATION_EZRAKIM</Type>
<Button>,Art/Interface/Buttons/Civilizations/Greece.dds,Art/Interface/Buttons/Warlords_Atlas_2.dds,4,4</Button>
<Path>Art/Interface/TeamColor/FlagDECAL_amphipolis.dds</Path>
<bWhiteFlag>0</bWhiteFlag>
</CivilizationArtInfo>

too long for one post so itll take a couple sorry
 
Unit Info
Spoiler :

<UnitInfo>
<Class>UNITCLASS_LIGHTBRINGER</Class>
<Type>UNIT_STORYTELLER</Type>
<UniqueNames>
</UniqueNames>
<Special>NONE</Special>
<Capture>NONE</Capture>
<Combat>UNITCOMBAT_DISCIPLE</Combat>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_RESERVE</DefaultUnitAI>
<Invisible>NONE</Invisible>
<SeeInvisible>NONE</SeeInvisible>
<Description>Storyteller</Description>
<Civilopedia>In Ezrakim society the Storyteller holds a unique position of importance. Responsible for keeping the oral traditions of the People alive and inspiring the new generations with the legends of ages past.</Civilopedia>
<Strategy>TXT_KEY_UNIT_LIGHTBRINGER_STRATEGY</Strategy>
<Advisor>ADVISOR_RELIGION</Advisor>
<bAnimal>0</bAnimal>
<bFood>0</bFood>
<bNoBadGoodies>0</bNoBadGoodies>
<bOnlyDefensive>1</bOnlyDefensive>
<bNoCapture>0</bNoCapture>
<bQuickCombat>0</bQuickCombat>
<bRivalTerritory>0</bRivalTerritory>
<bMilitaryHappiness>1</bMilitaryHappiness>
<bMilitarySupport>1</bMilitarySupport>
<bMilitaryProduction>1</bMilitaryProduction>
<bPillage>0</bPillage>
<bSpy>0</bSpy>
<bSabotage>0</bSabotage>
<bDestroy>0</bDestroy>
<bStealPlans>0</bStealPlans>
<bInvestigate>0</bInvestigate>
<bCounterSpy>0</bCounterSpy>
<bFound>0</bFound>
<bGoldenAge>0</bGoldenAge>
<bInvisible>0</bInvisible>
<bFirstStrikeImmune>0</bFirstStrikeImmune>
<bNoDefensiveBonus>0</bNoDefensiveBonus>
<bIgnoreBuildingDefense>0</bIgnoreBuildingDefense>
<bCanMoveImpassable>0</bCanMoveImpassable>
<bCanMoveAllTerrain>0</bCanMoveAllTerrain>
<bFlatMovementCost>0</bFlatMovementCost>
<bIgnoreTerrainCost>0</bIgnoreTerrainCost>
<bNukeImmune>0</bNukeImmune>
<bPrereqBonuses>0</bPrereqBonuses>
<bPrereqReligion>0</bPrereqReligion>
<bMechanized>0</bMechanized>
<bSuicide>0</bSuicide>
<bHiddenNationality>0</bHiddenNationality>
<bAlwaysHostile>0</bAlwaysHostile>
<UnitClassUpgrades>
<UnitClassUpgrade>
<UnitClassUpgradeType>UNITCLASS_DISCIPLE_EMPYREAN</UnitClassUpgradeType>
<bUnitClassUpgrade>1</bUnitClassUpgrade>
</UnitClassUpgrade>
</UnitClassUpgrades>
<UnitClassTargets>
</UnitClassTargets>
<UnitCombatTargets>
</UnitCombatTargets>
<UnitClassDefenders>
</UnitClassDefenders>
<UnitCombatDefenders>
</UnitCombatDefenders>
<FlankingStrikes>
</FlankingStrikes>
<UnitAIs>
<UnitAI>
<UnitAIType>UNITAI_MISSIONARY</UnitAIType>
<bUnitAI>1</bUnitAI>
</UnitAI>
</UnitAIs>
<NotUnitAIs>
</NotUnitAIs>
<Builds>
</Builds>
<ReligionSpreads>
<ReligionSpread>
<ReligionType>RELIGION_BHALL</ReligionType>
<iReligionSpread>40</iReligionSpread>
</ReligionSpread>
</ReligionSpreads>
<CorporationSpreads>
</CorporationSpreads>
<GreatPeoples>
</GreatPeoples>
<Buildings>
</Buildings>
<ForceBuildings>
</ForceBuildings>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<PrereqBuilding>NONE</PrereqBuilding>
<PrereqTech>NONE</PrereqTech>
<TechTypes>
</TechTypes>
<BonusType>NONE</BonusType>
<PrereqBonuses>
</PrereqBonuses>
<ProductionTraits>
</ProductionTraits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>4</iFlavor>
</Flavor>
</Flavors>
<iAIWeight>0</iAIWeight>
<iCost>60</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iMoves>1</iMoves>
<bNoRevealMap>0</bNoRevealMap>
<iAirRange>0</iAirRange>
<iAirUnitCap>0</iAirUnitCap>
<iDropRange>0</iDropRange>
<iNukeRange>-1</iNukeRange>
<iWorkRate>0</iWorkRate>
<iBaseDiscover>0</iBaseDiscover>
<iDiscoverMultiplier>0</iDiscoverMultiplier>
<iBaseHurry>0</iBaseHurry>
<iHurryMultiplier>0</iHurryMultiplier>
<iBaseTrade>0</iBaseTrade>
<iTradeMultiplier>0</iTradeMultiplier>
<iGreatWorkCulture>0</iGreatWorkCulture>
<iEspionagePoints>0</iEspionagePoints>
<TerrainImpassables>
</TerrainImpassables>
<FeatureImpassables>
</FeatureImpassables>
<TerrainPassableTechs>
</TerrainPassableTechs>
<FeaturePassableTechs>
</FeaturePassableTechs>
<iCombat>1</iCombat>
<iCombatLimit>100</iCombatLimit>
<iAirCombat>0</iAirCombat>
<iAirCombatLimit>0</iAirCombatLimit>
<iXPValueAttack>8</iXPValueAttack>
<iXPValueDefense>4</iXPValueDefense>
<iFirstStrikes>0</iFirstStrikes>
<iChanceFirstStrikes>0</iChanceFirstStrikes>
<iInterceptionProbability>0</iInterceptionProbability>
<iEvasionProbability>0</iEvasionProbability>
<iWithdrawalProb>0</iWithdrawalProb>
<iCollateralDamage>0</iCollateralDamage>
<iCollateralDamageLimit>0</iCollateralDamageLimit>
<iCollateralDamageMaxUnits>0</iCollateralDamageMaxUnits>
<iCityAttack>0</iCityAttack>
<iCityDefense>20</iCityDefense>
<iAnimalCombat>0</iAnimalCombat>
<iHillsAttack>0</iHillsAttack>
<iHillsDefense>0</iHillsDefense>
<TerrainNatives>
</TerrainNatives>
<FeatureNatives>
</FeatureNatives>
<TerrainAttacks>
</TerrainAttacks>
<TerrainDefenses>
</TerrainDefenses>
<FeatureAttacks>
</FeatureAttacks>
<FeatureDefenses>
</FeatureDefenses>
<UnitClassAttackMods>
</UnitClassAttackMods>
<UnitClassDefenseMods>
</UnitClassDefenseMods>
<UnitCombatMods>
</UnitCombatMods>
<UnitCombatCollateralImmunes>
</UnitCombatCollateralImmunes>
<DomainMods>
</DomainMods>
<BonusProductionModifiers>
</BonusProductionModifiers>
<iBombRate>0</iBombRate>
<iBombardRate>0</iBombardRate>
<SpecialCargo>NONE</SpecialCargo>
<DomainCargo>NONE</DomainCargo>
<iCargo>0</iCargo>
<iConscription>0</iConscription>
<iCultureGarrison>4</iCultureGarrison>
<iExtraCost>0</iExtraCost>
<iAsset>1</iAsset>
<iPower>2</iPower>
<UnitMeshGroups>
<iGroupSize>1</iGroupSize>
<fMaxSpeed>1.25</fMaxSpeed>
<fPadTime>1</fPadTime>
<iMeleeWaveSize>1</iMeleeWaveSize>
<iRangedWaveSize>0</iRangedWaveSize>
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_SETTLER_FEMALE_MIDDLE_EAST</EarlyArtDefineTag>
</UnitMeshGroup>
</UnitMeshGroups>
<FormationType>FORMATION_TYPE_DEFAULT</FormationType>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
<FreePromotions>
<FreePromotion>
<PromotionType>PROMOTION_MIND1</PromotionType>
<bFreePromotion>1</bFreePromotion>
</FreePromotion>
</FreePromotions>
<LeaderPromotion>NONE</LeaderPromotion>
<iLeaderExperience>0</iLeaderExperience>
<iCombatDefense>2</iCombatDefense>
<iTier>1</iTier>
<PrereqCiv>CIVILIZATION_EZRAKIM</PrereqCiv>
</UnitInfo>

 
Buildings
Spoiler :


<BuildingInfo>
<BuildingClass>BUILDINGCLASS_PALACE</BuildingClass>
<Type>BUILDING_PALACE_EZRAKIM</Type>
<SpecialBuildingType>NONE</SpecialBuildingType>
<Description>Ezrakim Palace</Description>
<Civilopedia>TXT_KEY_BUILDING_PALACE_PEDIA</Civilopedia>
<Strategy></Strategy>
<Help></Help>
<Advisor>ADVISOR_ECONOMY</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_PALACE_MALAKIM</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>NONE</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>NONE</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>NONE</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
</PrereqBonuses>
<ProductionTraits>
</ProductionTraits>
<HappinessTraits>
</HappinessTraits>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>BONUS_MANA_FIRE</FreeBonus>
<iNumFreeBonuses>1</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>1</bCapital>
<bGovernmentCenter>1</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>1</bNeverCapture>
<bNukeImmune>1</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>160</iCost>
<iHurryCostModifier>50</iHurryCostModifier>
<iAdvancedStartCost>-1</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>0</iConquestProb>
<iCitiesPrereq>4</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>10</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>1</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>0</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>10000</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<RiverPlotYieldChanges>
</RiverPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
<iYield>0</iYield>
<iYield>1</iYield>
<iYield>8</iYield>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
<iCommerce>0</iCommerce>
<iCommerce>0</iCommerce>
<iCommerce>2</iCommerce>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
</CommerceChangeOriginalOwners>
<ConstructSound></ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<ImprovementFreeSpecialists>
</ImprovementFreeSpecialists>
<Flavors>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
<bEquipment>0</bEquipment>
<bHideUnits>0</bHideUnits>
<bNoCivicAnger>0</bNoCivicAnger>
<bRequiresCaster>0</bRequiresCaster>
<bSeeInvisible>0</bSeeInvisible>
<bUnhappyProduction>0</bUnhappyProduction>
<iCrime>-10</iCrime>
<iFreePromotionPick>0</iFreePromotionPick>
<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
<iGlobalResistModify>0</iGlobalResistModify>
<iModifyGlobalCounter>0</iModifyGlobalCounter>
<iPlotRadius>0</iPlotRadius>
<iResistMagic>0</iResistMagic>
<FreeBonus2>BONUS_MANA_MIND</FreeBonus2>
<FreeBonus3>BONUS_MANA_SUN</FreeBonus3>
<PrereqCiv></PrereqCiv>
<PrereqTrait>NONE</PrereqTrait>
<RemovePromotion>NONE</RemovePromotion>
<SpecialistCommerceChanges>
</SpecialistCommerceChanges>
</BuildingInfo>
<BuildingInfo>
<BuildingClass>BUILDINGCLASS_TEMPLE_OF_BHALL</BuildingClass>
<Type>BUILDING_TEMPLE_OF_BHALL</Type>
<SpecialBuildingType>SPECIALBUILDING_TEMPLE</SpecialBuildingType>
<Description>Hall of Rememberence</Description>
<Civilopedia>TXT_KEY_BUILDING_PLACEHOLDER_PEDIA</Civilopedia>
<Strategy></Strategy>
<Help></Help>
<Advisor>ADVISOR_RELIGION</Advisor>
<ArtDefineTag>ART_DEF_BUILDING_SUMERIAN_ZIGGURAT</ArtDefineTag>
<MovieDefineTag>NONE</MovieDefineTag>
<HolyCity>NONE</HolyCity>
<ReligionType>RELIGION_BHALL</ReligionType>
<StateReligion>NONE</StateReligion>
<bStateReligion>0</bStateReligion>
<PrereqReligion>RELIGION_BHALL</PrereqReligion>
<PrereqCorporation>NONE</PrereqCorporation>
<FoundsCorporation>NONE</FoundsCorporation>
<GlobalReligionCommerce>NONE</GlobalReligionCommerce>
<GlobalCorporationCommerce>NONE</GlobalCorporationCommerce>
<VictoryPrereq>NONE</VictoryPrereq>
<FreeStartEra>NONE</FreeStartEra>
<MaxStartEra>NONE</MaxStartEra>
<ObsoleteTech>NONE</ObsoleteTech>
<PrereqTech>TECH_MYSTICISM</PrereqTech>
<TechTypes>
</TechTypes>
<Bonus>NONE</Bonus>
<PrereqBonuses>
</PrereqBonuses>
<ProductionTraits>
</ProductionTraits>
<HappinessTraits>
</HappinessTraits>
<NoBonus>NONE</NoBonus>
<PowerBonus>NONE</PowerBonus>
<FreeBonus>NONE</FreeBonus>
<iNumFreeBonuses>0</iNumFreeBonuses>
<FreeBuilding>NONE</FreeBuilding>
<FreePromotion>NONE</FreePromotion>
<CivicOption>NONE</CivicOption>
<GreatPeopleUnitClass>NONE</GreatPeopleUnitClass>
<iGreatPeopleRateChange>0</iGreatPeopleRateChange>
<iHurryAngerModifier>0</iHurryAngerModifier>
<bBorderObstacle>0</bBorderObstacle>
<bTeamShare>0</bTeamShare>
<bWater>0</bWater>
<bRiver>0</bRiver>
<bPower>0</bPower>
<bDirtyPower>0</bDirtyPower>
<bAreaCleanPower>0</bAreaCleanPower>
<DiploVoteType>NONE</DiploVoteType>
<bForceTeamVoteEligible>0</bForceTeamVoteEligible>
<bCapital>0</bCapital>
<bGovernmentCenter>0</bGovernmentCenter>
<bGoldenAge>0</bGoldenAge>
<bAllowsNukes>0</bAllowsNukes>
<bMapCentering>0</bMapCentering>
<bNoUnhappiness>0</bNoUnhappiness>
<bNoUnhealthyPopulation>0</bNoUnhealthyPopulation>
<bBuildingOnlyHealthy>0</bBuildingOnlyHealthy>
<bNeverCapture>0</bNeverCapture>
<bNukeImmune>0</bNukeImmune>
<bPrereqReligion>0</bPrereqReligion>
<bCenterInCity>0</bCenterInCity>
<iAIWeight>0</iAIWeight>
<iCost>120</iCost>
<iHurryCostModifier>0</iHurryCostModifier>
<iAdvancedStartCost>100</iAdvancedStartCost>
<iAdvancedStartCostIncrease>0</iAdvancedStartCostIncrease>
<iMinAreaSize>-1</iMinAreaSize>
<iConquestProb>25</iConquestProb>
<iCitiesPrereq>0</iCitiesPrereq>
<iTeamsPrereq>0</iTeamsPrereq>
<iLevelPrereq>0</iLevelPrereq>
<iMinLatitude>0</iMinLatitude>
<iMaxLatitude>90</iMaxLatitude>
<iGreatPeopleRateModifier>0</iGreatPeopleRateModifier>
<iGreatGeneralRateModifier>0</iGreatGeneralRateModifier>
<iDomesticGreatGeneralRateModifier>0</iDomesticGreatGeneralRateModifier>
<iGlobalGreatPeopleRateModifier>0</iGlobalGreatPeopleRateModifier>
<iAnarchyModifier>0</iAnarchyModifier>
<iGoldenAgeModifier>0</iGoldenAgeModifier>
<iGlobalHurryModifier>0</iGlobalHurryModifier>
<iExperience>0</iExperience>
<iGlobalExperience>0</iGlobalExperience>
<iFoodKept>0</iFoodKept>
<iAirlift>0</iAirlift>
<iAirModifier>0</iAirModifier>
<iAirUnitCapacity>0</iAirUnitCapacity>
<iNukeModifier>0</iNukeModifier>
<iNukeExplosionRand>0</iNukeExplosionRand>
<iFreeSpecialist>0</iFreeSpecialist>
<iAreaFreeSpecialist>0</iAreaFreeSpecialist>
<iGlobalFreeSpecialist>0</iGlobalFreeSpecialist>
<iMaintenanceModifier>0</iMaintenanceModifier>
<iWarWearinessModifier>0</iWarWearinessModifier>
<iGlobalWarWearinessModifier>0</iGlobalWarWearinessModifier>
<iEnemyWarWearinessModifier>0</iEnemyWarWearinessModifier>
<iHealRateChange>0</iHealRateChange>
<iHealth>0</iHealth>
<iAreaHealth>0</iAreaHealth>
<iGlobalHealth>0</iGlobalHealth>
<iHappiness>0</iHappiness>
<iAreaHappiness>0</iAreaHappiness>
<iGlobalHappiness>0</iGlobalHappiness>
<iStateReligionHappiness>0</iStateReligionHappiness>
<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
<iMilitaryProductionModifier>0</iMilitaryProductionModifier>
<iSpaceProductionModifier>0</iSpaceProductionModifier>
<iGlobalSpaceProductionModifier>0</iGlobalSpaceProductionModifier>
<iTradeRoutes>0</iTradeRoutes>
<iCoastalTradeRoutes>0</iCoastalTradeRoutes>
<iGlobalTradeRoutes>0</iGlobalTradeRoutes>
<iTradeRouteModifier>0</iTradeRouteModifier>
<iForeignTradeRouteModifier>0</iForeignTradeRouteModifier>
<iGlobalPopulationChange>0</iGlobalPopulationChange>
<iFreeTechs>0</iFreeTechs>
<iDefense>0</iDefense>
<iBombardDefense>0</iBombardDefense>
<iAllCityDefense>0</iAllCityDefense>
<iEspionageDefense>0</iEspionageDefense>
<iAsset>4</iAsset>
<iPower>0</iPower>
<fVisibilityPriority>10</fVisibilityPriority>
<SeaPlotYieldChanges>
</SeaPlotYieldChanges>
<RiverPlotYieldChanges>
</RiverPlotYieldChanges>
<GlobalSeaPlotYieldChanges>
</GlobalSeaPlotYieldChanges>
<YieldChanges>
</YieldChanges>
<YieldModifiers>
</YieldModifiers>
<CommerceChanges>
</CommerceChanges>
<ObsoleteSafeCommerceChanges>
</ObsoleteSafeCommerceChanges>
<CommerceChangeDoubleTimes>
</CommerceChangeDoubleTimes>
<CommerceModifiers>
</CommerceModifiers>
<GlobalCommerceModifiers>
</GlobalCommerceModifiers>
<SpecialistExtraCommerces>
</SpecialistExtraCommerces>
<StateReligionCommerces>
</StateReligionCommerces>
<CommerceHappinesses>
</CommerceHappinesses>
<ReligionChanges>
</ReligionChanges>
<SpecialistCounts>
<SpecialistCount>
<SpecialistType>SPECIALIST_PRIEST</SpecialistType>
<iSpecialistCount>2</iSpecialistCount>
</SpecialistCount>
</SpecialistCounts>
<FreeSpecialistCounts>
</FreeSpecialistCounts>
<CommerceFlexibles>
</CommerceFlexibles>
<CommerceChangeOriginalOwners>
</CommerceChangeOriginalOwners>
<ConstructSound>NONE</ConstructSound>
<BonusHealthChanges>
</BonusHealthChanges>
<BonusHappinessChanges>
<BonusHappinessChange>
<BonusType>BONUS_MANA_FIRE</BonusType>
<iHappinessChange>1</iHappinessChange>
</BonusHappinessChange>
</BonusHappinessChanges>
<BonusProductionModifiers>
</BonusProductionModifiers>
<UnitCombatFreeExperiences>
</UnitCombatFreeExperiences>
<DomainFreeExperiences>
<DomainFreeExperience>
<DomainType>DOMAIN_LAND</DomainType>
<iExperience>2</iExperience>
</DomainFreeExperience>
</DomainFreeExperiences>
<DomainProductionModifiers>
</DomainProductionModifiers>
<BuildingHappinessChanges>
</BuildingHappinessChanges>
<PrereqBuildingClasses>
</PrereqBuildingClasses>
<BuildingClassNeededs>
</BuildingClassNeededs>
<SpecialistYieldChanges>
</SpecialistYieldChanges>
<BonusYieldModifiers>
</BonusYieldModifiers>
<ImprovementFreeSpecialists>
</ImprovementFreeSpecialists>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>2</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
</Flavors>
<HotKey></HotKey>
<bAltDown>0</bAltDown>
<bShiftDown>0</bShiftDown>
<bCtrlDown>0</bCtrlDown>
<bGraphicalOnly>0</bGraphicalOnly>
<iHotKeyPriority>0</iHotKeyPriority>
<bApplyFreePromotionOnMove>0</bApplyFreePromotionOnMove>
<bEquipment>0</bEquipment>
<bHideUnits>0</bHideUnits>
<bNoCivicAnger>0</bNoCivicAnger>
<bRequiresCaster>0</bRequiresCaster>
<bSeeInvisible>0</bSeeInvisible>
<bUnhappyProduction>0</bUnhappyProduction>
<iCrime>0</iCrime>
<iFreePromotionPick>0</iFreePromotionPick>
<iGlobalResistEnemyModify>0</iGlobalResistEnemyModify>
<iGlobalResistModify>0</iGlobalResistModify>
<iModifyGlobalCounter>0</iModifyGlobalCounter>
<iPlotRadius>0</iPlotRadius>
<iResistMagic>0</iResistMagic>
<FreeBonus2>NONE</FreeBonus2>
<FreeBonus3>NONE</FreeBonus3>
<PrereqCiv></PrereqCiv>
<PrereqTrait>NONE</PrereqTrait>
<RemovePromotion>NONE</RemovePromotion>
<SpecialistCommerceChanges>
</SpecialistCommerceChanges>
</BuildingInfo>


Building Class
Spoiler :


<BuildingClassInfo>
<Type>BUILDINGCLASS_TEMPLE_OF_BHALL</Type>
<Description>Temple of Bhall</Description>
<iMaxGlobalInstances>-1</iMaxGlobalInstances>
<iMaxTeamInstances>-1</iMaxTeamInstances>
<iMaxPlayerInstances>-1</iMaxPlayerInstances>
<iExtraPlayerInstances>0</iExtraPlayerInstances>
<bNoLimit>0</bNoLimit>
<bMonument>0</bMonument>
<DefaultBuilding>BUILDING_TEMPLE_OF_BHALL</DefaultBuilding>
<VictoryThresholds/>
</BuildingClassInfo>
 
This is a replacement for Kane, so rather than add it in it replaces the one already ther so finding and then coping.
Spoiler :

<LeaderHeadInfo>
<Type>LEADER_KANE</Type>
<Description>TXT_KEY_LEADER_KANE</Description>
<Civilopedia>
A Brutal but honest man whose ambitions dont go much further than the steps of the Palace. When times were harder he lead by the virtue of his strength and lead his tribe though the wilderness and gaining instant authority in the early days of the Ezrakim though his leadership against the frostling remanents, the barbarians and those of the people who were still unwilling to end the tribal restrictions of the age of Ice. As times settled down and age began to creep on him he was approached by one of the Azacai, a tribe of the people who had survived the dead age though a cultivation of the magical arts, who offered him a deal. Immortally and perpetual leadership of the people and all he had to do was accept any requests, pass any laws and in short do whatever was asked of him by the Azacai (who were later known as the Ezra Mages Guild). He is credited with the foundation and sucess of the Ezrakim and is seen to be in power while all the actual work of government is handled by the wizards which is really, all he really wanted anyway.
</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_KANE</ArtDefineTag>
<iBaseAttitude>2</iBaseAttitude>
<iBasePeaceWeight>0</iBasePeaceWeight>
<iPeaceWeightRand>1</iPeaceWeightRand>
<iWarmongerRespect>4</iWarmongerRespect>
<iRefuseToTalkWarThreshold>15</iRefuseToTalkWarThreshold>
<iTechTradeKnownPercent>25</iTechTradeKnownPercent>
<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>2</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>180</iLimitedWarRand>
<iLimitedWarPowerRatio>70</iLimitedWarPowerRatio>
<iDogpileWarRand>30</iDogpileWarRand>
<iMakePeaceRand>20</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>5</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
<iRazeCityProb>30</iRazeCityProb>
<iBuildUnitProb>30</iBuildUnitProb>
<iWorseRankDifferenceAttitudeChange>-2</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>0</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iBonusTradeAttitudeChangeLimit>4</iBonusTradeAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_PLEASED</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>ATTITUDE_ANNOYED</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_FURIOUS</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_CAUTIOUS</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>ATTITUDE_ANNOYED</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
<iVassalPowerModifier>20</iVassalPowerModifier>
<iFreedomAppreciation>0</iFreedomAppreciation>
<FavoriteCivic>CIVIC_DESPOTISM</FavoriteCivic>
<FavoriteReligion>RELIGION_BHALL</FavoriteReligion>
<Traits>
<Trait>
<TraitType>TRAIT_BARBARIAN</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_DEFENDER</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_ARCANE</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_CULTURE</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>5</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>45</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_RELIGION</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_SCIENCE</FlavorType>
<iFlavor>-5</iFlavor>
</Flavor>
</Flavors>
<ContactRands>
<ContactRand>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactRand>500</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactRand>2</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactRand>2</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
</ContactRands>
<ContactDelays>
<ContactDelay>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactDelay>100</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactDelay>100</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactDelay>100</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactDelay>10</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactDelay>30</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
</ContactDelays>
<MemoryDecays>
<MemoryDecay>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryRand>200</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
 
this is the second half of the same entry as above, length troubles see

Spoiler :

<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
<iMemoryRand>30</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
<iMemoryRand>0</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
<iMemoryRand>0</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
<iMemoryRand>1</iMemoryRand>
</MemoryDecay>
</MemoryDecays>
<MemoryAttitudePercents>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_CITY</MemoryType>
<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryAttitudePercent>15</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SOMNIUM_POSITIVE</MemoryType>
<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SOMNIUM_NEGATIVE</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SOMNIUM_DELAY</MemoryType>
<iMemoryAttitudePercent>0</iMemoryAttitudePercent>
</MemoryAttitudePercent>
</MemoryAttitudePercents>
<NoWarAttitudeProbs>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
<iNoWarProb>20</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
<iNoWarProb>80</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
<iNoWarProb>100</iNoWarProb>
</NoWarAttitudeProb>
</NoWarAttitudeProbs>
<UnitAIWeightModifiers>
</UnitAIWeightModifiers>
<ImprovementWeightModifiers>
<ImprovementWeightModifier>
<ImprovementType>IMPROVEMENT_MANA_SUN</ImprovementType>
<iWeightModifier>5</iWeightModifier>
</ImprovementWeightModifier>
<ImprovementWeightModifier>
<ImprovementType>IMPROVEMENT_MANA_ENTROPY</ImprovementType>
<iWeightModifier>-40</iWeightModifier>
</ImprovementWeightModifier>
<ImprovementWeightModifier>
<ImprovementType>IMPROVEMENT_MANA_FIRE</ImprovementType>
<iWeightModifier>40</iWeightModifier>
</ImprovementWeightModifier>
</ImprovementWeightModifiers>
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_ORDE</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_LEAF</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_VEIL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RUNE</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_OCTO</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_COUN</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_EMPY</EraType>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_ORDE</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_LEAF</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_VEIL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RUNE</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_OCTO</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_COUN</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_EMPY</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_ORDE</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_LEAF</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_VEIL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RUNE</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_OCTO</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_COUN</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_EMPY</EraType>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_ORDE</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_LEAF</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_VEIL</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RUNE</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_OCTO</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_COUN</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_EMPY</EraType>
<DiploScriptId>AS2D_DIPLO_MALAKIM</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
<bAltarVictory>1</bAltarVictory>
<bReligionVictory>1</bReligionVictory>
<bGraphicalOnly>1</bGraphicalOnly>
<iAIPatrolGroupMage>100</iAIPatrolGroupMage>
<iAIPatrolGroupSize>100</iAIPatrolGroupSize>
<iAIValueDefense>100</iAIValueDefense>
<iAIValueMage>100</iAIValueMage>
<iAttitudeBadBonus>2</iAttitudeBadBonus>
<iEconomyTechValue>100</iEconomyTechValue>
<iFavoriteEarlyMilTech>TECH_BRONZE_WORKING</iFavoriteEarlyMilTech>
<iFavoriteEarlyReligion>RELIGION_BHALL</iFavoriteEarlyReligion>
<iFavoriteEarlyTech1>TECH_WARFARE</iFavoriteEarlyTech1>
<iFavoriteEarlyWonder>BUILDINGCLASS_TOWER_OF_EYES</iFavoriteEarlyWonder>
<iFavoriteLateWonder>BUILDINGCLASS_CROWN_OF_AKHARIEN</iFavoriteLateWonder>
<iSomniumAggressiveness>40</iSomniumAggressiveness>
<Alignment>ALIGNMENT_NEUTRAL</Alignment>
<FavoriteTech>TECH_ELEMENTALISM</FavoriteTech>
<FavoriteUnitCombat>UNITCOMBAT_ADEPT</FavoriteUnitCombat>
<FavoriteWonder>BUILDING_TOWER_OF_EYES</FavoriteWonder>
<ReligionWeightModifiers>
<ReligionWeightModifier>
<ReligionType>RELIGION_COUNCIL_OF_ESUS</ReligionType>
<iWeightModifier>-10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_FELLOWSHIP_OF_LEAVES</ReligionType>
<iWeightModifier>10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_OCTOPUS_OVERLORDS</ReligionType>
<iWeightModifier>-10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_RUNES_OF_KILMORPH</ReligionType>
<iWeightModifier>-10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_THE_ASHEN_VEIL</ReligionType>
<iWeightModifier>-10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_THE_EMPYREAN</ReligionType>
<iWeightModifier>-80</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_THE_ORDER</ReligionType>
<iWeightModifier>-10</iWeightModifier>
</ReligionWeightModifier>
<ReligionWeightModifier>
<ReligionType>RELIGION_BHALL</ReligionType>
<iWeightModifier>80</iWeightModifier>
</ReligionWeightModifier>
</ReligionWeightModifiers>
</LeaderHeadInfo>
 
This is the religion before, as i said before itll need a space holder to keep it from having a dragon picture, For the Holy City i gave the Holy City spread and goldmaking abilities to the Clan of Embers Palace so that the Burning is the Holy City and their first city founds the faith which makes sense storywise but probably you dont want that so for now it doesnt have one or thats easy enough to do so no worries.

Spoiler :



<ReligionInfo>
<Type>RELIGION_BHALL</Type>
<Description>Rememberance of Bhall</Description>
<Adjective>Bhallite</Adjective>
<Civilopedia>TXT_KEY_UNIT_BRIGIT_PEDIA</Civilopedia>
<TechPrereq>TECH_NEVER</TechPrereq>
<FreeUnitClass>NONE</FreeUnitClass>
<iFreeUnits>0</iFreeUnits>
<iSpreadFactor>50</iSpreadFactor>
<GlobalReligionCommerces>
<iGlobalReligionCommerce>1</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
<iGlobalReligionCommerce>0</iGlobalReligionCommerce>
</GlobalReligionCommerces>
<HolyCityCommerces>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>0</iHolyCityCommerce>
<iHolyCityCommerce>4</iHolyCityCommerce>
</HolyCityCommerces>
<StateReligionCommerces>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>0</iStateReligionCommerce>
<iStateReligionCommerce>1</iStateReligionCommerce>
</StateReligionCommerces>
<Button>,Art/Interface/Teamcolor/Clanofembersbutton.dds</Button>
<TechButton>Art/Interface/TeamColor/Clanofembersflag.dds</TechButton>
<GenericTechButton>Art/Interface/TeamColor/Clanofembersflag.dds</GenericTechButton>
<MovieFile>NONE</MovieFile>
<MovieSound>NONE</MovieSound>
<Sound>NONE</Sound>
<bHidden>0</bHidden>
<bSneakAttack>0</bSneakAttack>
<bUpdateSight>0</bUpdateSight>
<iGlobalCounterFound>0</iGlobalCounterFound>
<iGlobalCounterSpread>0</iGlobalCounterSpread>
<Alignment>ALIGNMENT_NEUTRAL</Alignment>
<AlignmentBest>ALIGNMENT_NEUTRAL</AlignmentBest>
<AlignmentWorst>ALIGNMENT_EVIL</AlignmentWorst>
<ReligionHero1>NONE</ReligionHero1>
<ReligionTech1>NONE</ReligionTech1>
</ReligionInfo>



Anyway that ought to work, fingers crossed
It doesnt have a Hero, i was thinking something with the Middle East Chariot artdefine but heros with there own classes and every civ needing an entry seems alot of work and easy to muck up so best left without atleast for now.
 
(I'm assuming you've finished posting everything. If you haven't I apologize).

If you're going to provide your code rather than a download, please at least use
Code:
 tags rather than quotes, as it preserves the indentation of the XML fragments.

However... very few people, honestly, are going to be interested in installing a modmod by hand (especially since some people complain when they have to manually extract files from a zip archive rather than use an installer!). I'm a modder and I'm not interested in installing a mod by hand.

And you don't provide any install instructions or anything- meaning you have to know [i]where[/i] all your code fragments go to do anything with them.

Could you please attach a zip of the mod?
 
Sorry about that, ill give that a go but itll take a bit as well i'd have to work out how first
 
This works for me so hoppefully thats for the modular and not whats left of the pre-modular varient. Ought to work.

As i said before this is a variant of the Malakim civ from the base, those of the desert peoples who dont follow the elf. This doesnt include any of the modifications i made for my own game to the Clan of Embers and so it doesnt have a holy city building for the Bhallites, but the UU can spread the faith so maybe thatll do and the world builder is easy enough to pop in the Clans capital as the holy city if anyone feels the need. I seem to remember correcting a few things while i was putting it up before but i cant remember what they were, i think switching placeholders from blanks to vaguely appropraite already existing from other things pedias. As for the name it was just until i thought of something better but it stuck so maybe its not the best but it work. The Dragon Heresy is a non-religion just there to give the Bhallites a more appropriate picture and with being modular im guessing if you have any other religions added in already itll cause no end of troubles.
Anyway, hope it works and hope you like it. It might be updated at some time also.
 

Attachments

  • Ezrakim and Bhall.rar
    34.1 KB · Views: 100
The main problem with your "code" is that you use all the texts, including pedia ones, int XML. It's not a good move because it makes the XML fat and stuffed and also may occasionally break the code and you won't be able to find the problem easily without reworking of all text entries. I'd suggest to move all text to a separate file.
 
oh alright i'll give the modular text files a go
More importantly, i noticed that the palace isnt linked to so it still builds the malakim place and not its own. but thats just a couple letter fix so no trouble
 
What about a god-king based trait? Everything about him screams !GILGAMESH! for some reason.
 
its not entirelly finished, ive modularised the TEXT files and done a little more on it but mostly im working on the Fellowship and the two will go up together when its done. But thanks for the continued interest.
 
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