thanks Oz
your remarks are always welcomed
i will surely set a specific VP total needed for victory. it's a bit of a projection (for lack of a better term) though. just need to sort through the potential and projected point totals etc.
did a quick look at the City Elimination option and it seems i can only set it at most 10. so this would mean any civ to lose that number would be eliminated. this seems a little low for my tastes.
i like your ideas about the awarding of VPs. i was sort of leaning in those directions. i did not consider the City Conquest option. perhaps this is the missing piece to my puzzle ?
physical VP locations, ie the tiles that have the little oblisk thingy, will probably be located only at capital cities, if at all. i had some issues with AoI and locked civs trying to 'cash in' the flag units. specifically locked civs would dump off its flag units at the closest VP spots, even if it was not their tile. so as imagined, this put a damper on locked alliances and the reverse capture the flag settings. the easy way around it : switch off the alliances. this is one of the key reasons there are no alliances (outside of Germany/A-H) in AoI. it really screwed up the raw material shipping and cashing in. and with the locked alliances an almost must for this project, i just can't set it up where allies would be dumping off their flag units in the wrong spots.
one othe3r vivotry condition i may explore is Mass Regicide mode. this is kill off all the king units and you eliminate a certain civ. this may (or may not) help to simulate Japan's incalcatrince. a w-i-p for sure. but i have some base ideas for it. will report more once tested. a ways off though.
i took the soviets out. i know it seems a little quirky but it was either stagnate them a great deal until around 1945, seal them off, or a variety of other clunky workarounds that would keep Ivan bottled up until they broke the neutrality pact and acted on their promise to declare war against Japan. to play devil's advocate for a moment
if there was no Japanese-Soviet neutrality pact, i'd maybe reconsider. but this strategic agreement basically took the soviets out of the ballgame in the pacific, much to Japan's glee. anyhow, as silly as it may sound, it was just easier to remove the russians. chi-coms are in there though.
believe it or not, all units except for the sea units are in. remarkable to write that. but it's true
not sure if any of rhodie's units made it in. iirc, there were scale issues and i did not want to deviate from the base civIII unit scale. but i did see his stuff. pretty neat and spot-on for this time period.