hannurabi
Warlord
- Joined
- Aug 29, 2005
- Messages
- 173
I've had a project going on to create a clone of civ1 for long time. The point is to have game that feels like playing CivDOS, but with greater moddability. This is slow project that has already taken years and might never come to end. But since I always seem to come back to this project, I start this thread, because this might interest some other civ1 fanatics too.
So far I have made playable alpha version with simple AI. Demo is attached ( it's for Windows). I think it is already pretty nice although still missing lot of features.
Some of the missing features are:
My goal is first to create game that is approximately same as original Civ1 and later make it moddable and do changes I want to do. If somebody is eager to help with AI or something else, I might consider releasing source codes. However it's worth noting that the sources aren't necessary so beautiful code.
So far I have made playable alpha version with simple AI. Demo is attached ( it's for Windows). I think it is already pretty nice although still missing lot of features.
Some of the missing features are:
- Wonders
- Spaceships
- Victory conditions (it's in 'sandbox' mode)
- Nuclear attacks
- GUI is still missing lot of advisor screens etc
- AI is still very simple and for example fail to use naval units correctly. However, if you play GiantEarth map, some civs may become very dangerous if let to grow big.
- Diplomacy is missing. (It's simple war/peace)
- Diplomat functions
- 14 civs
- support for bigger maps
- Irrigation requires lake, river or oasis, oceans don't allow irrigation
- Might be more small things,that I can't remember just now
My goal is first to create game that is approximately same as original Civ1 and later make it moddable and do changes I want to do. If somebody is eager to help with AI or something else, I might consider releasing source codes. However it's worth noting that the sources aren't necessary so beautiful code.