Botwawki 2.6

From the Vanguards
To the Citizens


We can assure you communism no religion - our society upholds that religion is the sigh of the oppressed creature; religion is man-made, though it originates from real suffering, and our duty is to remove the conditions which foster religious illusion.

Communism is a state of society we wish to progress towards and spread across the wasteland - where private property is abolished, where there are no class-distinctions in society and therefore no class struggle, among other things. We are friendly to all forward-looking communes like our own, and would be interested in establishing a Party Office in Gainesville (which we assume is your abode). Such an office serve as an embassy and a site where your Citizens may inquire about communism themselves, to dispel any myths which may exist in your commune about us.

Would the Citizens permit us to setup a Party Office in Gainesville?

I do not see a problem with that, an embassy will surely be useful. I think we can go further and establish some kind of trade. Currently, we have plenty of tech parts, but we have a great lack of scrap parts. Maybe some exchange can be made in this field, provided that the route is safe.
 
To Ocala
From the Brotherhood

You must allow us to have two ceremonial guards with their ceremonial gear (low tech melee weapons) for our priest. We do not have many of the learned people, and we hate to let go even one without protection.

I do not believe that two men with swords can take over your entire community anyways.
 
@JK Stockholme and Golden1Knight: Just a warning, when it comes to fairly long distances like the one between you, you may want to dedicate some forces to actually guard the goods over the route. Some friendly advice there.

To: The Brotherhood
From: Ocala

We can accept two guards, providing they don't go out of their way to brandish their weapons in public places or otherwise disrupt the peace.
 
Stats
Spoiler :
Calusa Indians: mayor
Leader: Chief Sam Hower (Enigmatic)
Faction Trait: Industrious
Capital: Camp Calusa (Kissimmee National Prairie, FL)
Structures: None
Population: 1,100
Slaves: 0
Education: Oral
Food: 2,850 (+1,000)
Water: 2,850 (+1,000)
Energy: 0 (+0)
Tech Parts: 30
Scrap Parts: 2,500
Ammunition: 500
Military Equipment: 500 Low-Tech Melee Weapons, 150 Laser Weapons
Robots: None
Military Skill: 3


Orders, challenge and campinfo

Spoiler :
Camp Calusa
Camp Calusa consists of 220 teepees, which each have a diameter of 15 square meter and houses aproximately 5 people. The camp is centred around a hill, between the river and a sideriver, with an earthen rampart surrounding it. This inner camp consists of 100 teepees, where the most respectable tribespeople life, the tribes totempole on the campsquare and the large tribetent, from where tribe is being governt. On the eastside of the inner camp the other 120 teepees are set up. On the westside the farms are located, who are connected to eastcamp by three basic loggen bridges.

Language challenge
The Calusan language will remain the primary language of the Calusa. However, the benefits of English with respect to diplomacy are being recognized by the Hower brothers. Therefor two more decisions with respect to language are made. Firstly: English class will be provided and can be voluntarily followed by any tribe member. Secondly: In order to get a 'career' in the tribal government, a person needs to be able to speak English. Officials need to be able to understand communcication with outsiders first hand. This will make contact easier and miscommuncation less likely.
Overall the Calusan language will be the language used for 'domestic' communication.

Cementing Hower authority
The Hower authority comes from their superior and enigmatic wanderskills. The brothers realize, that even though their enigma will keep them some authority, that the tribes dependency on their skills will deminish. Therefor they will take three steps to cement their authority.
1) Council del Sabios; the brothers will appoint 100 people to take on governmental jobs. 25 of the most influential, most skilled in diplomacy, organization etc., will be appointed to the Council de Sabios. This council will advise Sam Hower on the day to day dealings of the tribe. The other 75 will be responsible for supporting the council, overseeing construction and farming, running messages and making first contact with outsiders.
2) Cascara soldiers: 150 of the strongest, fastest and fittest of the tribe will be chosen for a military unit, called Cascara soldiers. They will be armed with the plasma rifles and will be responsible for policing the settlement and will be the backbone for defensive and offensive actions. They will be led by Connor Hower.
3) Marriage: The Hower brothers will marry into the Calusa tribe. The girls will be picked from two of the most influential families in order to tie them to the brothers.

Watersupply
Due to the location of the settlement, water won't be a problem. However it is not yet known whether the water has radiation poison or not. This has to be tested, if the water is poisoned a waterpumping and purifying station will be built, if not a pumping station will be build.

Construction
250 sp 10 tp 5 farming equipment
300 sp 3 tp water pumping station
OR OR
400 sp 6 tp water pumping and purifying station

4 km earthen rampart around the innercamp

Scouts

50 men, 30 plasma rifles, 20 melee weapons North West (ooc:Google maps says there is a air force base)
30 men, 10 plasma rifles, 20 melee weapons, South West
30 men, 10 plasma rifles, 20 melee weapons, East
 
I may not be able to provide orders until saturday. I am at a FIRST Robotics competition and am really busy.
 
To: The Brotherhood
From: Ocala

We can accept two guards, providing they don't go out of their way to brandish their weapons in public places or otherwise disrupt the peace.

From the Brothehood
to Ocala

Our primary goal is to keep peace in the lands. If our paladins of the temple disrupt your peace in anyway, please inform us immediately.

Speaking of which, could you tell us more about the lands around us? What people lives here, which places to avoid, which places are friendly, etc?
 
I'll probably won't be doing the update until Monday, so no worries on orders until then.

To: The Brotherhood
From: Ocala

We don't really know much about the area except for the area immediately around and within Ocala. Sorry.
 
Good update as always, EQ. For planning purposes, did the explorers notice how close the tower was to the river?
 
@Quisani, all they could really say is "within sight," they weren't surveyors.
 
I extended my orders with scouting parties, they are at the bottem of the second spoiler.
 
Orders extended to include the trade done.

I edited the orders again to change the number of men involved in the trade expedition.
 
@ EQ: Thanks. I forgot we were only talking about a couple miles here. :p

New Gulf Commonwealth: Quisani
Leader: Governor Booker T. Ryan VI (Lucky)
Faction Trait: Industrious
Capital: Commonwealth Bunker, Lisbon, FL (Bunker)
Structures: Forge, Pumping and Purifying Station, Farming Equipment, Ammo Convertor
Population: 215
Slaves: 0
Education: Oral
Food: 2,835 (+300)
Water: 2,935 (+250)
Energy: 0 (+0)
Tech Parts: 31
Scrap Parts: 1,025
Ammunition: 1,345
Military Equipment: 5 Low-Tech Melee Weapons, 60 1-H Guns, 170 Laser Weapons, 1 Canoe
Robots: None
Military Skill: 4

Governor's Challenge

Spoiler :
Despite what we’ve learned about the spider-ants the debate still rages. In fact, some claim that a human behind is clearly behind the situation means that it’s all the more urgent to evacuate. Others have called for a direct assault upon the believed compound, stating that it’s possible that previous captives of the ants could be liberated. How do we respond?


Governor's Challenge Solution

Spoiler :
"They were likely humans of some kind. No queen, no master ant, just some men with a chemistry set and some wires. This can be resolved. We will make them leave us alone or they will die. Here's how we achieve safety:

We're gonna fashion ourselves a four more canoes, and a raft. we need eight or nine guys in each canoe, and 15 or so men on the the raft. We'll go up Haine's and the guys raft will provide cover if the ants try to get us on the way up. 4 guys watching each directions -"

"But Ryan, that's five groups."

"Right, We can't be sure they won't come at us from above. So we'll sail up the river, as close as we can to that tower, and we make our way to the tower. I'm not 100% sure, but they probably don't keep many near the compound, in case they mistake them for food. Hell, for all I know, they've got a dozen guys controlling these things like toy soldiers. Either way, we push to the compound and try and take it." If we can't, then the NGC will have to relocate, and they could be wiped out between here and hell knows where."



New Gulf Commonwealth Orders (Storied)

Spoiler :

This is a risky plan. Too many guys and we end up shooting ourselves like that other crapfest. Too few and the buggers could swarm us. Hopefully they hate the water. If Ryan and the others don't come back, well, we'll have to ready for those bugs to swarm.



New Gulf Commonwealth Orders (Short)

Spoiler :
CHALLENGE

Make 4 more canoes and a raft, and sail up Haine's (and along the coast of Lake Griffin if neccessary) and make an assault on the swamp compound. There should be about ~60 men with 5 low tech and 10 1-h guns and 45 Laser weapons. If they are able to take the compound, they will hole up in for a day or so in case the spider ants go crazy. Then they'll attempt to sail back to Fork Shackleford.



Tech Parts: 31
Scrap Parts: 1,025
-200 (4 Canoes)
-50 (1 raft)

Ammunition: 1,345
Military Equipment: 5 Low-Tech Melee Weapons, 60 1-H Guns, 170 Laser Weapons, 1 Canoe
 
Spoiler :
Saint Vikings Lord Herobrine
Leader: Xavier Rivero (Enigmatic)
Faction Trait: Tech Savvy
Capital: Vault 73, St. Petersburg, FL (Vault)
Structures: None
Population: 1,075
Slaves: 0
Education: Applied Science
Food: 2,905 (+2,000)
Water: 2,605 (+2,000)
Energy: 0 (+0)
Tech Parts: 54
Scrap Parts: 875
Ammunition: 390
Military Equipment: 400 Low-Tech Melee Weapons, 170 1-H Guns, 20 2-H Guns, 25 Laser Weapons
Robots: 10 Mr. Handys, 20 Mr. Gutsys
Military Skill: 2
GECK: Ready for Deployment!


Orders for Update Five:
In the aftermath of the dramatic victory against the Hounds and the destruction of the rival gang, the Saint Vikings were on a high. This elated atmosphere was amplified by the fact that they were receiving friendly radio signals from a source somewhere on the east coast of Florida. Some within the vault argue that they should use their tech parts and know-how to build a radio station of their own to communicate with these peoples, but others think that they may be hostile and it would be unwise.

In response to the large influx of new people and former slaves, Xavier had to take action. He proposed that the new peoples be treated as equals to original vault dwellers, but must live above-ground in the Albert Whitted Airport's hangars and buildings to reduce overcrowding in the vault and to establish a foundation in the city.

Movements/Orders

-Spend adequate salvage to repair and convert some of the buildings and hangars of the airport into decent living quarters for the new immigrants.
-Send 50 with 1-H Guns, 10 with 2-H Guns, 5 with LWeps and 5 Mr. Handys to salvage for scrap and tech parts in the surrounding neighborhood.
-Send 50 with 1-H Guns, 10 with 2-H Guns, 5 with LWeps and 5 Mr. Handys to salvage for scrap and tech parts at the Bayflite One Satellite Base and Safari Choppers.
 
Spoiler :
Monastic Brotherhood of Poor-Fellows and Crusader Knights: Seon
Leader: Grandmaster Folly Redtail (Fearsome)
Faction Trait: Religious
Capital: Stronghold (Ocala National Forest, FL; Settlement)
Structures: None
Population: 1,075
Slaves: 0
Education: Oral
Food: 3,035 (+1,250)
Water: 3,035 (+1,250)
Energy: 0 (+0)
Tech Parts: 0
Scrap Parts: 40
Ammunition: 0
Military Equipment: 600 Low-Tech Melee Weapons
Robots: None
Military Skill: 6


Spoiler Grandmaster Solution :
Calm yourselves, bretheren, there is no need to waste manpower on a village that has proven receptive to God's words, no matter how arrogant they may seem. The time when the God triumphs over the sinful ways of men will come soon enough. Until then, we shall save our strength for greater foes.


Spoiler EXpeditions nad stuff :
Send 1 deacon/priest, 5 acolytes, and 2 warriors (selected for previous non-aggressive behavior) and send them off to Ocala. Have them claim an unused chapel and use it to spread the word of God. They'll be provided with 30 scraps to use for fixing up whatever issues may be present in creating the chapel (fixing up damaged roofs, etc)

Send 30 men salvaging team all with low tech melee weapons to Interlachen. Scout out the nearby area, grab any scrap metal or tech parts that they can get, and return to the Citadel. If there is a settlement in the area, a 5 men team will be dispatched to make similar diplomatic contact as we did to Ocala.


Send 30 men salvaging team with low tech melee weapons to Crescent City. Scout out the nearby area, grab any scrap metal or tech parts that they can get, and return to the Citadel. If there are peaceful communities present, a 5 men team will be dispatched to make similar diplomatic contact as we did to Ocala.
 
Stats:

Spoiler :
Vault 40:ChiefDesigner
Leader: Victor Serraño (Charismatic)
Faction Trait: Industrious
Capital: Vault 40, Everglades, FL (Vault)
Structures: Gunsmith, Ammo Convertor
Population: 985
Slaves: 0
Education: General
Food: 4,060 (+2,000)
Water: 4,060 (+2,000)
Energy: 0 (+0)
Tech Parts: 35
Scrap Parts: 500
Ammunition: 680
Military Equipment: 40 1-H Guns
Robots: 5 Mr. Handys
Military Skill: 0



Overseer's Challenge:

* Allow formation of BASEBALL! teams. Note that the restrictions may be lifted, in case of additional immigration (ha ha ha).


Orders:

* The Mr. Handys, assisted by the Vault population when safe, maintain the clear area around the Vault, expanding it if possible.

* Produce 10 2-H Guns, spending 200 Scrap Parts.

* Produce 1 Canoe, spending 50 Scrap Parts and 1 Tech Part.

* An expedition of 45 People, 38 1-H Guns, 7 2-H Guns, 1 Mr. Handy salvages the town of Everglades, stripping it for scrap and burning the surroundings to ensure no sudden snake or other wildlife attacks.

* An expedition of 5 People, 2 1-H Guns, 3 2-H Guns, 1 Canoe, attempts to chart a safe course to open sea, with minimal dangers of wildlife.
 
So work has been busier than usual over the past week, so update progress is slow. I'm still optimistic that it'll be done tomorrow or Friday.

@Grandkhan: Not seeing your orders anywhere.
 
Yeah I've lost a computer again and have no real way to regularly send orders (its p. Much impossible on mu phone). I can try to get something in in the next 12 hours but if I can't i might have to drop. :(
 
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