WarKirby
Arty person
Your third item there is an art issue, despite what it may seem. I'm guessing there are a few things missing from our compiled fpk. Will look into it. Both of those buildings got new art in the last FFH version.
I downloaded .51 and installed it. FF crashes as soon as I try the Play Now option. I tried the Custom Game option and none of the onscreen items (AC, turns, mana, etc.) are there.
The file I downloaded is 443,212 KB.
I have a slow connection and this took almost six hours to download.
Is my problem that the file I downloaded is not 432,xxx K as specified (how could it be more?) or could it be something else? I'd hate to have to spend another six hours downloading again only to find that was not the problem.
I downloaded and ran 3.19 and am able to play BTS and FFH2 without a problem.
Thank you.
Hi there and thanks for 0.51! Just browsing the changelog made my day!!!
I recently started a game as Svartalfars (sp?) and found some strange things...
1) I started on a relatively large peninsula, in the south were ice and tundra and about 7(!) Diakonos have spawned in 15 rounds (!!!) however, in the unlikely case this is a feature and not a bug (ahem, in this case... maybe tone it a bit down...)
2) I found Brigit outside of the ring of carcer, she was held (0 movement) but I was able to free her with a level 2 scout, found also the ring of carcer, some 8ish tiles to the west, empty...
Brigit was also acting strange... While fighting one of the many, many, many diakonos that had spawned, I am pretty sure she died during combat and the animation (!!!) showed her coming back to fight DIRECTLY FROM THE CAPITAL in one nice (if a bit long...) combat sequence, so it was like she died and came back as part of a single combat.... Cannot stress this enough, I've actually SEEN her run all the way back from the capital to the fight she was into when she died, the same fight!
1 turn later I attack again (this time a lizardman) and she died again, got a message about her being reborn in the capital, but that actually never happened, she died once and for all!
Should I post a savedgame?
Thanks again for the update guys, all your work is really apreciated!
Finally, (and this is more of a nitpick than a bug) many buildings that 'cannot be built' have no description/background telling you how to get them, or why they appear (such as from a spell, or an event).
vivictus: Where do the TXT_KEY_LEADER_CUALLI (and others) texts show up for you? I cannot find anywhere that those strings are used anymore, I changed them to actually use the leader name a while ago (TXT_KEY_LEADER_KOLSEVAHN).
Daikonos: Not sure they should be quite that fast, but possibly.
Can I play FF 0.51 with BTS 3.17?
Thanks!
Which civilizations did you try playing as? And could you turn on Python Exceptions in your .ini? It is almost certainly a python issue, I saw the same with the Dural once while testing them out. Bannor and Chislev should be capable of the same issue.
Can UnitInfo's "UnitCreateFromCombatChance" create a unit from combat when no unit has been destroyed in combat? (Diakonos have a 75% withdrawl probability.)
Well, I downloaded the file again (another 6 hours) and came up with the same file size. I deleted Complete Civ and reinstalled it with the 3.19 patch. I reinstalled FF .51.
Same problem. No matter which civ I select, I cannot enter the Options screens or see anything in the game itself except for the units. No AC, mana, civ banner, etc.
I'm sorry, I don't understand what you mean about "turning on Python Exceptions in an .ini."
Which .ini and how do I turn them on?
I also installed FFH2 with patch d and it is fine.
Thank you - I'm looking forward to playing.
Thanks again for the update guys, all your work is really apreciated!
In your BtS folder there is a shortcut called "_Config" or something like that. Click on it and you'll open up a .ini file in notepad. Search for "Python" and you'll come to an option which, if set to 1, will disable python exceptions. Set that to 0.
As Jotnar, a couple of my cities seem to be missing 1 citizen. For instance:
...
The displayed pop is 6, but only 5 tiles are being worked and there are no specialists.
I looked in the shortcut Civ4Config.lnk and found the following line:
; Set to 1 for no python exception popups
HidePythonExceptions = 1
I changed that 1 to 0 and got tons of error messages when I tried to start up the game. It just didn't work.
All my starting game screens regardless of the civ used look like the attached.
How are you having more than 1 leave an army at a time? Grouped units leaving all at once from the same commander, or a unit with followers leaving his commander? There isn't a limit of losing one at a time built in, but there may be a way to get around the methods which control the loss of promotions I haven't quite accounted for.