Hi Rhye,
The problem is I added alot of flavour units from the conquests pack and WWII packs (same stats though) so it would be difficult for you to open up my saves unless you go and rename some of the units in the art folder.
Personally, I like my mod as it is
The main European nations are quite ahead which is historical correct and at any rate a human Rome player should have no probs since I had a go and conquered most of Europe fairly easily. Its just that the AI will rather waste the resources to build a city in Siberia instead of attacking a neighbour.
The rules that are slightly different are:
- I increased the times for worker jobs, but not quite as much as yours. Doesn't seem to matter cos I haven't seen the AI clear forest just to build a city.
- I didn't import the build never rules. As it is, the native american civs are already at a disadvantaged due to the bad terrain and isolation. In my current game , things are pretty historically correct anyway with these civs lagging behind.
- My settlers cost 30 shields and 3 food although I am going to increase it to 4 to slow the AI even more. I might increase length of worker jobs too to slow the AI again.
- No change to corruption, but optimal city set to 40 so u have to build the forbidden palace after about 20 cities
- No change in golden age length, research times or starting techs
- My floodplains still produce 3 food
- No increase in town, city, etc defense bonuses
Seriously, I think 31 civs with your rules will be very playable if the map is 160 X 160. One more suggestion, even with barbarians set to sedentary, there are still too many barbarian units in northern canada and russia just sitting slowing down the game, so I am gonna set barbarian activity to none, so once u clear the initial camps, that's it. I mean with 31 civs, you shouldn't
run out of ppl to attack !!!
I am gonna experiment with increasing unit shield costs as well to see if that will speed the game up although the current waiting times aren't too bad.