Well, I guess it's obvious I need to plan and prepare, but AC still can be used to my benefit.
I'm getting the message that as the Sheaim, my eventual goal should be a conquest victory, and I need to do the following:
1) Build Planar Gates in every city. I didn't do this.
2) Prepare to defend myself from the horsemen.
3) Use Sacrifice the Weak to weather the blight.
4) View the AC as fuel for my World Spell.
5) Hold off on pumping up the AC until I'm ready.
6) Focus on the Religion and War tech branches.
Anything else?
There's nothing wrong with Hell terrain, right? It spread to my land, but as far as I could tell each tile provided the same resources.
Well, I guess it's obvious I need to plan and prepare, but AC still can be used to my benefit.
I'm getting the message that as the Sheaim, my eventual goal should be a conquest victory, and I need to do the following:
1) Build Planar Gates in every city. I didn't do this.
2) Prepare to defend myself from the horsemen.
3) Use Sacrifice the Weak to weather the blight.
4) View the AC as fuel for my World Spell.
5) Hold off on pumping up the AC until I'm ready.
6) Focus on the Religion and War tech branches.
Anything else?
There's nothing wrong with Hell terrain, right? It spread to my land, but as far as I could tell each tile provided the same resources.
Planar Gates provide a potentially unlimited stream of units for a single fixed cost. Your statement is like saying a deal to pay a large fee to receive free food for the rest of your life isn't that great because you could buy several meals for the same price.Planar Gates aren't that great. They're very costly for little return. You could build several troops for the cost of a Planar Gate.
Planar Gates provide a potentially unlimited stream of units for a single fixed cost. Your statement is like saying a deal to pay a large fee to receive free food for the rest of your life isn't that great because you could buy several meals for the same price.
The Water I spell Spring will change desert into plains. It can also be cast on Burning Sands, to turn them into Fields of Perdition, if your caster is able to enter the Burning Sands tile. If your caster cannot then you can use the Life I spell Sanctify to temporarily turn the surrounding tiles into non-hell versions. So standing next to Burning Sands you can Sanctify and turn it into a Desert, then move into the Desert and cast Spring to turn it into a Plains, which will then revert to a Fields of Perdition soon.
Spring can't be cast on Flood Plains tiles, but the change to hell terrain will remove the Flood Plains feature as the tile is converted to Burning Sands. After that you can use Spring or Sanctify/Spring to change the tile to Fields of Perdition.
How does one prevent his lands being infested and ruined by Burning Sands and fires, as the Sheiam?
That statement makes me unsure of the purpose of your question. Are you asking how the Sheaim can deal with Burning Sands, or are you saying that the conversion of Deserts to Burning Sands should be an improvement for the Sheaim?Uhm, but as Sheiam, its a bit strange that one should have a problem with burning sands and fire... especially since they are supposed to benefit from high AC.
I can't tell whether you are joking. Os-Gabella doesn't build Planar Gates faster. They aren't actually wonders.
especially since they are supposed to benefit from high AC.
and eventually good opponents' lands
Ah, but candy is good for the Sheaim. Higher AC means more free units per planar gate, and a higher gate spawn rate. It also empowers their worldspell to be more destructive. Oh, and a higher AC means hell terrain can spread to neutral and eventually good opponents' lands, erasing trees and reducing the total health available from resources. This doesn't directly help the Sheaim, but it levels the playing field which indirectly helps them by removing their opponents' advantage.