[EDIT 10/8/13 - Attached files for all versions of current release mods to the bottom of this post, you should be able to manually installed them with these files if you lack Steam or are on a Mac. Please inform me if they do not operate as expected, I haven't released them like this before and am only half-certain I zipped up the correct files.]
I was actually afraid to post about this here since I wasn't sure how well such an oddball fantasy civ would be received but... I seem to continue getting new subscribers on Steam daily, so... why not? Xp A few interested people is good enough for me.
So, this is the Mouse Guard Civ I made last week,
http://steamcommunity.com/sharedfiles/filedetails/?id=167627452 (Brave New World)
http://steamcommunity.com/sharedfiles/filedetails/?id=136366307 (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=136600987 (Vanilla)
Important Stats are,
Leader: Gwendolyn
Unique Ability: Prosperity of the Guard
+2 Culture per turn from Cities.
Unique Unit: Guardmouse (replaces Musketmen)
+2 to Combat Strength and ignores terrain cost to move.
Unique Building: Winter Stores (replaces Granary)
+1 Food and +2 Happiness in addition to normal Granary stats.
------------------------------------------------
Begin Edit
Redwall is now available!
http://steamcommunity.com/sharedfiles/filedetails/?id=167627709 (Brave New World)
http://steamcommunity.com/sharedfiles/filedetails/?id=145302959 (Gods and Kings)
http://steamcommunity.com/sharedfiles/filedetails/?id=145303180 (Vanilla)
Leader: Martin the Warrior
Unique Ability: Celebratory Feasts
+25% Food Production in cities. Free Walls in the Capital.
Unique Unit: Long Patrol (replaces Swordsman
Ignores terrain cost to move, heals 5HPper turn outside of friendly territory, and gains +25% Defense. Does not require Iron to build.
Unique Building: Great Hall (replaces Amphitheater)
Provides +3 Culture and +2 Happiness.
End Edit
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Begin Second Edit
Vermin Civilization (Redwall)
Brave New World,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650579
Gods & Kings,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650391
Vanilla Civ,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650193
Leader: Cluny the Scourge
Unique Ability: Warlord of Mossflower
Pays 50% less Unit Maintenence and can Raze Cities at twice the normal speed.
Unique Unit: Marauder (replaces Warrior)
Decreases combat strength of adjacent enemies by 10%
Unique Building: Slave Barracks (replaces Workshop)
Provides +4 Production and Increases Production by 15%, but costs more to build and maintain.
End Second Edit
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Since it went up there were two comments made that I'd like some opinions on. The first is a balancing issue. According to the framework in my head, I would argue this civ is fairly balanced. But I haven't heard many opinions on the matter. The most I got was one guy saying "it looks good but it isn't balanced" and then not specifying HOW it is unbalanced. So I don't really know what to do there.
The second is the idea for a Redwall Civ. I suppose I should have expected Redwall fans to pop up at the mere presentation of something remotely similar to it... XD But hey, if I can make something work for Mouse Guard, why not Redwall? The problem is that I know nothing much about Redwall other than that it is also a series involving anthropomorphic rodents in a medieval fantasy setting and what I've read about it on Wikipedia. At least one of my friends is a fan of the series and I've been discussing it with them, but I've kind of hit a roadblock with the whole thing.
The series is very spread out, with few recurring characters. Though there do seem to be a variety of potential locations to use for city names, many of these are apparently the lairs of villains. And I'm not sure it would mesh well for me to use those (I removed Darkheather as the last city name in my Mouseguard Civ and made it a CityState instead for this very same reason). So I fear I'd be lacking in City Names, have no clue who to place as the civ Leader, aaaand generally have no ideas myself for what to do about the civ Uniques.
So at this point, I guess what I'm asking for is ideas? If anyone here is familiar with the series and wants to pitch suggestions at me, I'm all ears. Because I would love to do something with Redwall, I just don't know what.
I was actually afraid to post about this here since I wasn't sure how well such an oddball fantasy civ would be received but... I seem to continue getting new subscribers on Steam daily, so... why not? Xp A few interested people is good enough for me.
So, this is the Mouse Guard Civ I made last week,
http://steamcommunity.com/sharedfiles/filedetails/?id=167627452 (Brave New World)
http://steamcommunity.com/sharedfiles/filedetails/?id=136366307 (G&K)
http://steamcommunity.com/sharedfiles/filedetails/?id=136600987 (Vanilla)
Important Stats are,
Leader: Gwendolyn
Unique Ability: Prosperity of the Guard
+2 Culture per turn from Cities.
Unique Unit: Guardmouse (replaces Musketmen)
+2 to Combat Strength and ignores terrain cost to move.
Unique Building: Winter Stores (replaces Granary)
+1 Food and +2 Happiness in addition to normal Granary stats.
------------------------------------------------
Begin Edit
Redwall is now available!
http://steamcommunity.com/sharedfiles/filedetails/?id=167627709 (Brave New World)
http://steamcommunity.com/sharedfiles/filedetails/?id=145302959 (Gods and Kings)
http://steamcommunity.com/sharedfiles/filedetails/?id=145303180 (Vanilla)
Leader: Martin the Warrior
Unique Ability: Celebratory Feasts
+25% Food Production in cities. Free Walls in the Capital.
Unique Unit: Long Patrol (replaces Swordsman
Ignores terrain cost to move, heals 5HPper turn outside of friendly territory, and gains +25% Defense. Does not require Iron to build.
Unique Building: Great Hall (replaces Amphitheater)
Provides +3 Culture and +2 Happiness.
End Edit
--------------------------------------------------------
--------------------------------------------------------
Begin Second Edit
Vermin Civilization (Redwall)
Brave New World,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650579
Gods & Kings,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650391
Vanilla Civ,
http://steamcommunity.com/sharedfiles/filedetails/?id=167650193
Leader: Cluny the Scourge
Unique Ability: Warlord of Mossflower
Pays 50% less Unit Maintenence and can Raze Cities at twice the normal speed.
Unique Unit: Marauder (replaces Warrior)
Decreases combat strength of adjacent enemies by 10%
Unique Building: Slave Barracks (replaces Workshop)
Provides +4 Production and Increases Production by 15%, but costs more to build and maintain.
End Second Edit
--------------------------------------------------------
Since it went up there were two comments made that I'd like some opinions on. The first is a balancing issue. According to the framework in my head, I would argue this civ is fairly balanced. But I haven't heard many opinions on the matter. The most I got was one guy saying "it looks good but it isn't balanced" and then not specifying HOW it is unbalanced. So I don't really know what to do there.
The second is the idea for a Redwall Civ. I suppose I should have expected Redwall fans to pop up at the mere presentation of something remotely similar to it... XD But hey, if I can make something work for Mouse Guard, why not Redwall? The problem is that I know nothing much about Redwall other than that it is also a series involving anthropomorphic rodents in a medieval fantasy setting and what I've read about it on Wikipedia. At least one of my friends is a fan of the series and I've been discussing it with them, but I've kind of hit a roadblock with the whole thing.
The series is very spread out, with few recurring characters. Though there do seem to be a variety of potential locations to use for city names, many of these are apparently the lairs of villains. And I'm not sure it would mesh well for me to use those (I removed Darkheather as the last city name in my Mouseguard Civ and made it a CityState instead for this very same reason). So I fear I'd be lacking in City Names, have no clue who to place as the civ Leader, aaaand generally have no ideas myself for what to do about the civ Uniques.
So at this point, I guess what I'm asking for is ideas? If anyone here is familiar with the series and wants to pitch suggestions at me, I'm all ears. Because I would love to do something with Redwall, I just don't know what.
Attachments
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Mouse Guard (BNW).rar987 KB · Views: 100
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Mouse Guard (G&K).rar987 KB · Views: 77
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Mouse Guard (Vanilla).rar986.9 KB · Views: 110
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Redwall Civilization (BNW).rar668.4 KB · Views: 127
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Redwall Civilization (GK).rar667.6 KB · Views: 103
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Redwall Civilization (Vanilla).rar667.4 KB · Views: 86
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Vermin Civilization - BNW.rar515.7 KB · Views: 122
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Vermin Civilization - GK.rar515.6 KB · Views: 94
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Vermin Civilization - Vanilla.rar515 KB · Views: 71