NASAROG
Prince
Not really. I like how E:FE has armies as well as E:MotB. That would be awesome.
Not really. I like how E:FE has armies as well as E:MotB. That would be awesome.
Imo. 3UPT would kill the whole purpose of having different unit types (ranged units, melee units, mounted units). If you get 3UPT, every tile would consist of mini armies á la 1 melee unit + 1 ranged unit + 1 siege unit which then means that all "units" (stacks) will be identical and all-purpose. The beauty of 1UPT is that it really lets the individual properties of each unit come through and that picking one type of unit inevitably means you'll have to forego another type of unit in this spot.Otherwise, I would like to see improved 1UPT or for example 3UPT
Imo. 3UPT would kill the whole purpose of having different unit types (ranged units, melee units, mounted units). If you get 3UPT, every tile would consist of mini armies á la 1 melee unit + 1 ranged unit + 1 siege unit which then means that all "units" (stacks) will be identical and all-purpose. The beauty of 1UPT is that it really lets the individual properties of each unit come through and that picking one type of unit inevitably means you'll have to forego another type of unit in this spot.
Imo. 3UPT would kill the whole purpose of having different unit types (ranged units, melee units, mounted units). If you get 3UPT, every tile would consist of mini armies á la 1 melee unit + 1 ranged unit + 1 siege unit which then means that all "units" (stacks) will be identical and all-purpose. The beauty of 1UPT is that it really lets the individual properties of each unit come through and that picking one type of unit inevitably means you'll have to forego another type of unit in this spot.
Imo. 3UPT would kill the whole purpose of having different unit types (ranged units, melee units, mounted units). If you get 3UPT, every tile would consist of mini armies á la 1 melee unit + 1 ranged unit + 1 siege unit which then means that all "units" (stacks) will be identical and all-purpose. The beauty of 1UPT is that it really lets the individual properties of each unit come through and that picking one type of unit inevitably means you'll have to forego another type of unit in this spot.
So it's just how you want to play. Sonereal you want more realistic gamplay (warhammer player ? ), I want fun and challenge. 1upt is funnier.
Thanks Teproc.
Second, that's how a *lot* of players want to play.
Since Firaxis can't design a combat AI to save their own lives, they're better off ditching 1UPT and going with something more flexible than the objectively inferior 1UPT system.
That's why you don't see any 1UPT mods (XUPT only) for Civilization IV, but I've seen at least stacking mods for Civilization V.
Nice looking mod, but what I see in the video exactly shows me what I would expect: Namely a systematic layout of stacks by player that means melee unit (for defence) + ranged unit (for attack) + siege unit (for city attack or I reckon some collateral damage effect?).Not if units in a class have different purpose. defensive ranged, offensive melee, etc... You'll get offensive stack, defensive stack, mixed stack ...
And you can bring back specific properties to units with stack: outflanking, collateral damage, support fire (defensive, offensive, counter), etc...
To illustrate limited stacking, I've just made a short video of one turn in my current test game with the development version of C&SO (and some other WIP mods):
"ranged" units are renamed "support" unit in the mod, some are offensive (canon, artillery) and can provide offensive support and counter-fire, while some are defensive (Gatling gun, machine gun) and provide only defensive fire without possibility of offensive ranged attack, but deal more damage to melee units than canon and artillery.Nice looking mod, but what I see in the video exactly shows me what I would expect: Namely a systematic layout of stacks by player that means melee unit (for defence) + ranged unit (for attack) + siege unit (for city attack or I reckon some collateral damage effect?).
What I see now is that suddenly we can ranged units in every single tile without having to fear for them dying because of low defence. This in turn will mean many more units get to attack each turn, which will mean that more units die and you will need to produce more units overall. A very bad outcome imo. that does nothing good for the game.
I think I miss the point here, what is the interest of such a mechanism ?Yeah I agree with kasper here, I think 3UPT or something similar is interesting, but would work better if it restricted to only have one type of unit( melee/ranged/siege) together.
Firaxis can't design a combat AI to save their own lives.
That's why you don't see any 1UPT mods for Civilization IV, but I've seen stacking mods for Civilization V.
but I don't get how one can possibly find stacking wars to be more fun to play than 1UPT wars.
Except Civ V is probably the hardest game in the series as far as warmongering goes because of happiness and science penalties. People complain all the time that tall and peaceful is "the only way" to play this game and that warmongering is too heavily punished
@Gedemon : It would keep the current focus on placement of your army and using terrain to your advantage, while allowing to field bigger armies. As Kasper said, an unrestricted 3UPT (or similar) would lead to you just having uniform regiments on each tiles, with one melee to protect powerful ranged and siege units.