lio45 said:... so, is there any way you can tell that this Egyptians game is "real"?
Oh, there's also the PowerGraph (when you retire) that shows what happened.
lio45 said:... so, is there any way you can tell that this Egyptians game is "real"?
i am designing scenarios withtrada said:Dude. Was that randomly generated?
F 1 Your enemies' military plans
(A-Attack, D-Defend, S-Settle, N-Naval).
It will even suggest some plans for you sometimes.
F 2 ???
F 3 The Games Graphics (ALL actual screens!!!)
F 4 ??? Opponent Screens (be careful!)
F 5 ??? Opponent Screens (be careful!)
F 6 ??? Opponent Screens (be careful!)
F 7 Civilization breakdown showing government type,
diplomatic status, population, treasury, tax rate,
# of mil units, # of cities, # of settlers,
amount of land (units unknown), and technology.
F 8 Civilization PowerGraph + Replay.
Even if you don't want to cheat this is handy.
It can show you how well you're doing.
F 9 shows numbers representing the attack points,
defense points and 3 of the cities
the computer uses to calculate battle,
on each continent (along with giving
the size of each continent in land squares).
F10 Shows complete world map
GoldBerg said:some more detailed landscape areas
to place the "special fields" (oasis, gems, deers, gold)
GoldBerg said:i am working on HUGE LANDMASS
the only method is to see first where these specials are located in the map you will work with -Dack said:Does this imply that you have found the method in which the game encodes the location of these fields?
it's just some kind of slight graphic errorDack said:... ...
If you notice worlds created by the game never have land in columns 78, 79
(the east most two) and also columns 0, 1, 2 (the west most three). You can
build in columns 78, 79, 0, 1 but you get funny results
... ...
GoldBerg said:it's just some kind of slight graphic error
(you see edges you won't see elsewhere
with railroad for example it looks like the track has a small breakpoint
but it works, it's o.k..)
i thinkDack said:Perhaps I didn't make myself clear, I am writing about the placement of cities. Please look at the zip file in my last post on this. The player cannot tell where the zero longitude is easily.