Here's my log:
Turn 1. Year 3120.
Legion heads South-East.
Militia heads south to East of Thebes.
Horseman continues exploring Eastwards.
Turn 2. Year 3100.
Da Nang builds settlers.
Continues building new settlers with the option of switching later to Chariot.
New Settlers head South-East across forest.
Horseman exploring turns North.
Militia continues South.
Legion heads East to uncover map on way through.
Turn 3. Year 3080.
Everyone continues their direction as planned.
Turn 4. Year 3060.
Everyone continues their direction as planned.
Militia uncovers coastline North-East of Thebes.
Settler uncovers coastline South-East of Da Nang.
Turn 5. year 3040.
Move Settler to potential city site. Luckily it uncovers adjacent coastline.
Track militia west towards barricade point.
Horseman still exploring.
Turn 6. Year 3020.
Settler founds coastal city of Songkhla.
Horseman continues exploration.
Legion tracks through Khon Kaen.
Militia skirting round Thebes finds new size 1 Egyptian city of Memphis, 4 squares due north of Thebes.
And it's undefended - ho ho!
Turn 7. Year 3000.
Get first Civilizatio Quiz question to authenticate user: Industrialization from Railroad and Banking.
Horseman still exploring the North.
Memphis still undefended. Shall we walk in and take it? If we do, we'll break our peace treay and we'll destroy the city. If we don't, it'll be harder to crush the Egyptians later.
We're at war guys! We get zero plunder.
Now we need to get the legion plus a new settler to the low lake barricade point to form a jumping off point to invade Thebes.
Turn 8. Year 2980.
Horseman exploring North-Eastern cape.
Legion and militia en route to barricade point.
Turn 9. Year 2960.
New settler produced at Khon Kaen. It's on its way to be the anti-Thebes fortress city.
Continue building new settler with the option of switching later to Chariot.
Horseman still exploring North-Eastern cape.
Legion and militia still en route to barricade point.
Turn 10. Year 2940.
Horseman still exploring North-Eastern cape.
Settler, legion and militia still en route to barricade point.
Turn 11. Year 2920.
Horseman still exploring North-Eastern cape.
Settler, legion and militia still en route to barricade point.
Turn 12. Year 2900.
Horseman finishes exploring North-Eastern cape.
Settler, legion and militia now close to barricade point.
Turn 13. Year 2880.
Bangkok builds Settlers. Total production now minus one shield. Switch worker to horse tile. Switch production to catapult.
Settler sent Eastwards to form "bridging point city" between Bangkok and new barricade city.
Militia and legion both arrive at barricade point. Other settler nearly there.
Turn 14. Year 2860.
Militia and legion fortfied at barricade point. Other settler next door.
Turn 15. Year 2840.
We discover the Wheel. Switch research to Monarchy. Switch Bangkok production to Chariot.
Track horseman towards northern barricade point. Discover Egyptian settler mining hills North of Thebes.
Egyptian emmisary wants a chat, which I allow. They're very weak - they have one advisor only in background. They want a peace treaty. I reject this. They grovel: "Have mercy on our humble and peace-loving civilization. We will give you all of our gold (9) and knowledge if you let us live in peace." I reject this. It's still war.
I attack Egyptian settler with horseman and kill it.
Start of turn 16. Year 2820.
I should hand it over now, but I'll form the new city first and name it.
Settler at Barricade founds city of Chiengmai and sets production to Chariot. It's a double horse resource city (high production for fighting).
Horseman has yet to move.
Other settler has yet to move.
I will leave it there. Next player can finish this move. My intentions would have been...
Aim settler for horse-grassland, two squares away East-South-East, midway between Bangkok and Chiengmai.
Keep horseman blocking escape route North of Thebes and attack Thebes soon.
Found new cities with settlers in production or change to military units to wipe out Egyptians.
Keep units in Chiengmai supported remotely until Thebes falls.
Think about starting Pyramids in Chiengmai after that.
Think about switching temporarily to 100% tax to fund war effort. Income would be a massive 6 gold per turn!
Here's the saved game:
siam2820.zip
Here's what it looks like: