Hugh Heggen
Chieftain
Hello everyone
I just recently published a mod on steam workshop for Civ V and it is going very well, but I wasn't able to implement every thing I wanted to in my mod before I uploaded it.
I had a few problems trying to get some specific building functions to work so in the end I just dumped them and went with something easier instead.
I wanted a building to add production to hills but it didn't seem to work with ether the TerrainYieldChanges or FeatureYieldChanges tags.
I tried to get a building to add culture per population but culture and the YieldChangesPerPop tag don't seem to work together.
I made some ancient production and economic buildings and I wanted them to be required before you can build a workshop or market and I also wanted them to be free for cities founded in a later era but the two tags seemed to clash and the workshop/market would not come free with a city built in later eras. I removed the ClassesNeededInCity tag from the workshop/market and then they were given free like normal. Anyone know what I'm doing wrong?
Lastly I made some custom resources that are improved with farms but I wasn't able to figure out were the wheat field dds was and how it was linked to the resource so my rice and maize have a custom appearance until you build a farm on them then they just look like normal farms.
Has anyone successfully modded a wheat farm?
My mod can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=305940312
Any help would be appreciated.
I just recently published a mod on steam workshop for Civ V and it is going very well, but I wasn't able to implement every thing I wanted to in my mod before I uploaded it.
I had a few problems trying to get some specific building functions to work so in the end I just dumped them and went with something easier instead.
I wanted a building to add production to hills but it didn't seem to work with ether the TerrainYieldChanges or FeatureYieldChanges tags.
I tried to get a building to add culture per population but culture and the YieldChangesPerPop tag don't seem to work together.
I made some ancient production and economic buildings and I wanted them to be required before you can build a workshop or market and I also wanted them to be free for cities founded in a later era but the two tags seemed to clash and the workshop/market would not come free with a city built in later eras. I removed the ClassesNeededInCity tag from the workshop/market and then they were given free like normal. Anyone know what I'm doing wrong?
Lastly I made some custom resources that are improved with farms but I wasn't able to figure out were the wheat field dds was and how it was linked to the resource so my rice and maize have a custom appearance until you build a farm on them then they just look like normal farms.
Has anyone successfully modded a wheat farm?
My mod can be found here http://steamcommunity.com/sharedfiles/filedetails/?id=305940312
Any help would be appreciated.