matthewv
Emperor
There's a 100 and a 50 error in the BuildingInfos that I've never heard of.
I was changing the editor a bit and accidentedly deleted something which caused a bad xml export for BuildingInfos. Fixed now.
There's a 100 and a 50 error in the BuildingInfos that I've never heard of.
I have 2 issues that I'm going to have to leave for now.
There's a 100 and a 50 error in the BuildingInfos that I've never heard of.
And there is an issue with the Improvements in the BuildInfo file.
Feel free to take a crack anyone.
edit - I'm done for the night at revision 25
Results:
I have an xml error on xml/terrain/Civ4ImprovementsInfos.xml.
the <Bonustypestructs> element may according to DTD/scheme not be empty (line 45,32)
Next I receive xml errors on faulty infoclasses on the terrain improvements like Biodome, Glasshouse, Mine, enfin, all of them before the game shuts down.
The weird thing is the error message links those IMPROVEMENT classes to the xml/UNITS/Civ4BuildInfos.xml
Btw, did you guys put the python and res folder in Assets in your BtS version of the mod?
I haven't
Well, doesn't make a difference anyway. The mod still crashes at about 60% loading.
Going to try things the other way around. Adding stuff to a fake mod.
Oops, thats my fault. I changed the schema but I forgot to add it to the project.
When will you be able to update this matt?
If you add the default Bts terrain schema to the project I will be able to do it now. Otherwise it will have to wait till tonight as I have access to the mod now but not Civ4.