orlanth
Storm God. Yarr!
- Joined
- Nov 17, 2001
- Messages
- 1,805
Imagine this scenario. You have colonies A and B, which imports lumber as they both use 6 each turn without producing anything themselves. Both are set to 100 and import and export.
A wagon train unloads in A. Now it has 180 and 80 is taken to B. However B already had 94, which means it now has 168 when the wagon train arrives the next turn. It will then move 68 lumber to A. Arriving at A, it notices 94 lumber at B and.... you get the idea.
It gets even worse if another wagon train unloads lumber once in a while because the the A-B route can jam a wagon train forever.
A a lumber surplus accumulates in the wagon trains and not the colonies, it will not produce a warning about overflowing. Instead you will notice other stuff not being transported anymore and building more wagon trains only helps for a short while. The worst I had of this issue is 20 wagon trains stuck with lumber out of 30. I know I should have noticed, but this is the point, it was hiding the fact from me until I wondered where the capacity went and at that time it had already hurt me as I lost goods they should have carried.
Turning off export solves this issue, but then you risk uneven distribution, possibly completely avoiding some colonies. No good either.
Enlighten me if I'm wrong but I only see two scenarios for feeders with the current transport system.
Setup A and B has a building, which consumes yield X. Other colonies produces X and are all set to export only.
Case 1:
A and B are both set to import and not export.
Wagon trains may decide to give everything to A while the building in B stalls due to lack of X.
Case 2:
A and B are both set to import and export.
The wagon trains overloads A and then they move some from A to B.
Risk of loop.
TBH the huge number of individual Wagon Trains and Routes can eventually become overwhelming and unenjoyable/tedious, especially if you manually transport domestic demand locally for each settlement. If you have the programming skills, do you think you'd be able to try a modmod of something like the National Domestic Market feature here? A lot of others posted they'd be interested in it too, and I'd really like to have something like that available to try as a modmod or gameoption.