- Joined
- Aug 7, 2010
- Messages
- 3,410
Freedom:
Level 1:
Avant Garde: +25% GP rate.
Creative Expression: +1 culture from each Great Work.
Civil Society: Specialists consume only 1 food.
Covert Action: Chance of CS election rigging doubled.
Capitalism: +1 local happiness for each Bank, Mint and Stock Exchange.
Economic Union: +3 gold for each trade route with another civ with Freedom.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Volunteer Army: 6 units are maintenance free. Receive 6 Foreign Legion Infantry Units immediately.
Urbanization: +1 local happiness from each Granary, Aqueduct, Water Mill and Hospital.
Their Finest Hour: Combat strength of cities increased by 33%.
Universal Sufferage: Specialists produce 1/2 unhappiness, Golden Ages increased by 50%.
New Deal: All Great Person improvements get +4 to appropriate yield.
Arsenal of Democracy: +25% production when building military units. +20 influence from gifting units to CSs.
Level 3:
Media Culture: +34% Tourism generated by cities with a Broadcast Tower.
Treaty Organization: Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
Space Procurements: May buy spaceship parts with gold.
Autocracy:
Level 1:
Elite Forces: Wounded military units inflict 25% more damage than usual.
Mobilization: Purchasing units 33% cheaper.
United Front: Militaristic CS give units twice as often when at war with common foe.
Futurism: +100 Tourism with every civ when a GWAM is born.
Industrial Espionage: Spies steal techs twice as fast.
Fortified Borders: +2 local happiness from each defensive building.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Militarism: +2 Local happiness from each Barracks, Armory and Military Academy.
Lightning Warfare: +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
Police State: +3 local happiness from each Courthouse. Courthouse production is 50% cheaper.
Nationalism: Unit maintenance reduced by 33%.
Third Alternative: Strategic resources doubled. +5 science and food in capital.
Total War: +25% production for military units. New units get +15 XP.
Level 3:
Cult of Personality: +50% Tourism to civs fighting a common enemy.
Gunboat Diplomacy: Gain 6 more influence (standard speed) than normal from CSs you could demand tribute from.
Clauswitz's Legacy: Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.
Order:
Level 1:
Hero of the People: +25% GP rate.
Socialist Realism: +2 local happiness from Monuments. Monuments cost 50% less.
Skyscrapers: Gold cost of purchasing buildings reduced by 33%.
Patriotic War: +15% attack bonus in friendly territory.
Double Agents: Spies twice as likely to capture enemy spies attempting to steal a tech.
Young Pioneers: +1 local happiness from each Workshop, Factory and Solar/Nuclear/Hydro Plant.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Academy of Sciences: +1 local happiness from science buildings.
Party Leadership: +1 food, gold, science, production and culture in each city.
Resettlement: New cities start with an extra pop.
Cultural Revolution: +34% Tourism to other Order civs.
Workers' Faculties: Factories grant +25% science and production cost is half the amount.
Five-Year Plan:+2 production per city and +1 production for each mine and quarry.
Level 3:
Dictatorship of the Proletariat: +34% Tourism to civs that have less happiness.
Iron Curtain: Free Courthouse upon city capture.
Spaceflight Pioneers: May finish Spaceship parts with Great Engineers. +10 science in capital.
Level 1:
Avant Garde: +25% GP rate.
Creative Expression: +1 culture from each Great Work.
Civil Society: Specialists consume only 1 food.
Covert Action: Chance of CS election rigging doubled.
Capitalism: +1 local happiness for each Bank, Mint and Stock Exchange.
Economic Union: +3 gold for each trade route with another civ with Freedom.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Volunteer Army: 6 units are maintenance free. Receive 6 Foreign Legion Infantry Units immediately.
Urbanization: +1 local happiness from each Granary, Aqueduct, Water Mill and Hospital.
Their Finest Hour: Combat strength of cities increased by 33%.
Universal Sufferage: Specialists produce 1/2 unhappiness, Golden Ages increased by 50%.
New Deal: All Great Person improvements get +4 to appropriate yield.
Arsenal of Democracy: +25% production when building military units. +20 influence from gifting units to CSs.
Level 3:
Media Culture: +34% Tourism generated by cities with a Broadcast Tower.
Treaty Organization: Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
Space Procurements: May buy spaceship parts with gold.
Autocracy:
Level 1:
Elite Forces: Wounded military units inflict 25% more damage than usual.
Mobilization: Purchasing units 33% cheaper.
United Front: Militaristic CS give units twice as often when at war with common foe.
Futurism: +100 Tourism with every civ when a GWAM is born.
Industrial Espionage: Spies steal techs twice as fast.
Fortified Borders: +2 local happiness from each defensive building.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Militarism: +2 Local happiness from each Barracks, Armory and Military Academy.
Lightning Warfare: +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
Police State: +3 local happiness from each Courthouse. Courthouse production is 50% cheaper.
Nationalism: Unit maintenance reduced by 33%.
Third Alternative: Strategic resources doubled. +5 science and food in capital.
Total War: +25% production for military units. New units get +15 XP.
Level 3:
Cult of Personality: +50% Tourism to civs fighting a common enemy.
Gunboat Diplomacy: Gain 6 more influence (standard speed) than normal from CSs you could demand tribute from.
Clauswitz's Legacy: Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.
Order:
Level 1:
Hero of the People: +25% GP rate.
Socialist Realism: +2 local happiness from Monuments. Monuments cost 50% less.
Skyscrapers: Gold cost of purchasing buildings reduced by 33%.
Patriotic War: +15% attack bonus in friendly territory.
Double Agents: Spies twice as likely to capture enemy spies attempting to steal a tech.
Young Pioneers: +1 local happiness from each Workshop, Factory and Solar/Nuclear/Hydro Plant.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Academy of Sciences: +1 local happiness from science buildings.
Party Leadership: +1 food, gold, science, production and culture in each city.
Resettlement: New cities start with an extra pop.
Cultural Revolution: +34% Tourism to other Order civs.
Workers' Faculties: Factories grant +25% science and production cost is half the amount.
Five-Year Plan:+2 production per city and +1 production for each mine and quarry.
Level 3:
Dictatorship of the Proletariat: +34% Tourism to civs that have less happiness.
Iron Curtain: Free Courthouse upon city capture.
Spaceflight Pioneers: May finish Spaceship parts with Great Engineers. +10 science in capital.