Ideologies Discussion

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Freedom:
Level 1:
Avant Garde: +25% GP rate.
Creative Expression: +1 culture from each Great Work.
Civil Society: Specialists consume only 1 food.
Covert Action: Chance of CS election rigging doubled.
Capitalism: +1 local happiness for each Bank, Mint and Stock Exchange.
Economic Union: +3 gold for each trade route with another civ with Freedom.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Volunteer Army: 6 units are maintenance free. Receive 6 Foreign Legion Infantry Units immediately.
Urbanization: +1 local happiness from each Granary, Aqueduct, Water Mill and Hospital.
Their Finest Hour: Combat strength of cities increased by 33%.
Universal Sufferage: Specialists produce 1/2 unhappiness, Golden Ages increased by 50%.
New Deal: All Great Person improvements get +4 to appropriate yield.
Arsenal of Democracy: +25% production when building military units. +20 influence from gifting units to CSs.
Level 3:
Media Culture: +34% Tourism generated by cities with a Broadcast Tower.
Treaty Organization: Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
Space Procurements: May buy spaceship parts with gold.

Autocracy:
Level 1:
Elite Forces: Wounded military units inflict 25% more damage than usual.
Mobilization: Purchasing units 33% cheaper.
United Front: Militaristic CS give units twice as often when at war with common foe.
Futurism: +100 Tourism with every civ when a GWAM is born.
Industrial Espionage: Spies steal techs twice as fast.
Fortified Borders: +2 local happiness from each defensive building.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Militarism: +2 Local happiness from each Barracks, Armory and Military Academy.
Lightning Warfare: +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
Police State: +3 local happiness from each Courthouse. Courthouse production is 50% cheaper.
Nationalism: Unit maintenance reduced by 33%.
Third Alternative: Strategic resources doubled. +5 science and food in capital.
Total War: +25% production for military units. New units get +15 XP.
Level 3:
Cult of Personality: +50% Tourism to civs fighting a common enemy.
Gunboat Diplomacy: Gain 6 more influence (standard speed) than normal from CSs you could demand tribute from.
Clauswitz's Legacy: Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.

Order:
Level 1:
Hero of the People: +25% GP rate.
Socialist Realism: +2 local happiness from Monuments. Monuments cost 50% less.
Skyscrapers: Gold cost of purchasing buildings reduced by 33%.
Patriotic War: +15% attack bonus in friendly territory.
Double Agents: Spies twice as likely to capture enemy spies attempting to steal a tech.
Young Pioneers: +1 local happiness from each Workshop, Factory and Solar/Nuclear/Hydro Plant.
Universal Healthcare: +1 local happiness for each National Wonder.
Level 2:
Academy of Sciences: +1 local happiness from science buildings.
Party Leadership: +1 food, gold, science, production and culture in each city.
Resettlement: New cities start with an extra pop.
Cultural Revolution: +34% Tourism to other Order civs.
Workers' Faculties: Factories grant +25% science and production cost is half the amount.
Five-Year Plan:+2 production per city and +1 production for each mine and quarry.
Level 3:
Dictatorship of the Proletariat: +34% Tourism to civs that have less happiness.
Iron Curtain: Free Courthouse upon city capture.
Spaceflight Pioneers: May finish Spaceship parts with Great Engineers. +10 science in capital.
 
I like the espionage setup.
Freedom coups
Order defends
Autocracy steals
 
I noticed Urbanization gives Happiness to Granary, Water Mill, Aqueduct, and Hospital. Does that mean there's no more Medical Lab? Or did they think that one more Hapiness was over the top? EDIT 2: nvm, I saw on the tech tree that it's still there. Hopefully the effects are altered since I've always considerred this a lackluster building.
Also, Dictatorship of the Proletariat gives 34% Tourism to civs that have less happiness. Unless they change the exorbitant Happiness bunuses that the AI get, this doesn't seem very useful for human palyers. EDIT: except in MP.
 
Wow, I really like a lot of these. Particularly this bunch:

Arsenal of Democracy: +25% production when building military units. +20 influence from gifting units to CSs.
Treaty Organization: Gain 4 more influence per turn (standard speed) with CSs you have pledged to protect.
Futurism: +100 Tourism with every civ when a GWAM is born.
Lightning Warfare: +3 movement for Great Generals. +1 movement and +15% attack for Armored units, armored units ignore ZoC.
Cult of Personality: +50% Tourism to civs fighting a common enemy.
Socialist Realism: +2 local happiness from Monuments. Monuments cost 50% less.
Dictatorship of the Proletariat: +34% Tourism to civs that have less happiness.

Some of those are very clever interpretations of historical ideas or movements. Agreed that Dictatorship of the Proletariat seems like it'll be hamstrung against the AI, and Universal Healthcare seems awfully weak, especially compared to things like Fortified Borders and Militarism.
 
It's a bit odd that some clearly communist things are in Autocracy, though. United Front, for example, was a policy of the COMINTERN originally directed against Fascism.
 
It's a bit odd that some clearly communist things are in Order, though. United Front, for example, was a policy of the COMINTERN originally directed against Fascism.

Um, Order is the Communist option though so doesn't strike me as odd at all.

EDIT: Oh wait, you meant Autocracy.
 
In Autocracy, you mean? I noticed that too. Skyscrapers seems like an odd choice for Order, too.
 
It looks like they have changed some of the tenents from one ideology to another. United Front is in Order in G&K so it might be that they have just not changed the name. "Skyscrapers" also has probably originally been Freedom tenet.
 
Got the last tenet in Autocracy:
Clauswitz's Legacy: Receive a 25% attack bonus to all Military Units for the next 50 turns after this policy is adopted.
 
Watching the IGN video, a couple tidbits:
-You may not switch Ideologies if your civ is Content or higher.
-You can create your own tenet tree! More concretely, you can choose any two Level 1 tenets and as long as you place them in the tree next to each other, you can then choose any Level 2 tenet the next time.
 
Lighting Warfare gives armor units huge buff, i like it. In G&K i mostly use infrantry as melee unit.
 
3 Tenets doesn't fit the theme of the ideologies or have a strange bonus.
As others mentioned it's strange to see Skyscrapers in Order and not in Freedom considered that skyscrapers are an icon of american architecture.
For Universal Healthcare they can find a better effect it's weird to see it giving +1 to happiness for every National Wonder.
United Front should be placed in Order or renamed Military Axis or Steel Pact
 
For Universal Healthcare they can find a better effect it's weird to see it giving +1 to happiness for every National Wonder.
I assume it's intended as a boost to tall, given how many happiness boosting tenets favour width.

And doesn't healthcare help keep people content?
 
I assume it's intended as a boost to tall, given how many happiness boosting tenets favour width.

And doesn't healthcare help keep people content?

I would rather see a food boosting ability which makes city grow faster than a happiness boost. The bonus linked to NW is quite weird in my opinion, a better choice would be to add an happiness bonus to Hospitals, Medical Lab, Acqueduct
 
I would rather see a food boosting ability which makes city grow faster than a happiness boost. The bonus linked to NW is quite weird in my opinion, a better choice would be to add an happiness bonus to Hospitals, Medical Lab, Acqueduct
That would be almost the same as urbanisation, a Freedom tenet. Boosting population growth directly is pretty hard to balance, as it goes on to affect everything (or nearly everything).
 
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