<UnitArtInfo>
<Type>ART_DEF_UNIT_POLICE</Type>
<fScale>0.44</fScale>
<fInterfaceScale>0.1</fInterfaceScale>
<NIF>Art/Units/police/riotpolice.nif</NIF>
<KFM>[B][B]Art/Units/scenario/knigts_templar/knightstemplar.kfm[/B][/B]</KFM>
<SHADERNIF>Art/Units/police/riotpolice_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>0.75</fShadowScale>
</ShadowDef>
<iDamageStates>4</iDamageStates>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bSmoothMove>1</bSmoothMove>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>