ideology unhappiness is impossible and horrible

Does that fix any Happiness issues, Ozymandias? I ask because while I play mostly Cultural games, I have never gotten the World Ideology resolution.
 
I had a game where I was running 400 tourism per turn and I was still getting unhappiness in the 1800s because of the AI was getting 700 tourism per turn.

:eek:

How in the hell did you get 400 tourism in the 1800s? I could barely get to 250 with the help of hotels and airports (1900s) and that was in a game where I was isolated and focusing COMPLETELY on culture >_<
 
Does that fix any Happiness issues, Ozymandias? I ask because while I play mostly Cultural games, I have never gotten the World Ideology resolution.

Yes, it does. It adds pressure for that ideology, effectively negating, or at least diminishing, the pressure of other ideologies on you, all while exerting additional pressure on civs who have other ideologies.

If I am the first to grab an ideology, I usually try to get it to be the World Ideology before the other civs pick their ideologies. That way they have no reason to be resistant to the proposal, and after that, it's too late...

:eek:

How in the hell did you get 400 tourism in the 1800s? I could barely get to 250 with the help of hotels and airports (1900s) and that was in a game where I was isolated and focusing COMPLETELY on culture >_<

It's well possible. I had similar amounts in my game with Poland. If you manage to get a few crucial wonders and fill them with great works, take the right policies etc. The strategy I used specifically was a religion with cathedrals and monasteries (I had loads of wine) and then the reformation belief which adds tourism to faith-purchased buildings. I went pretty wide, too.
 
:eek:

How in the hell did you get 400 tourism in the 1800s? I could barely get to 250 with the help of hotels and airports (1900s) and that was in a game where I was isolated and focusing COMPLETELY on culture >_<

Depends on who you play as, as Brazil with Hotels and Airports my tourism was 500+ and then during golden ages 725 or so :lol:

Add all the modifiers like open borders, trade routes etc and some AI were getting hit by around 1200 tourism :D
 
(Also, OP, you should build a garden and a guild into three different cities).

Why 3 guilds in 3 cities? I always build all the guilds in one city and make sure all my great people improvement buildings are in that city.
 
Shafi/JtW: While I know that it should, I was rather hoping for empirical evidence from Ozy rather than theoretical knowledge.

Bridger: Because 'losing' 6 Population in a single City makes future production (hammers) difficult.
 
I typically build writers' in the capital and other two guilds in my second city. Having six dedicated culture specialists in a single place is bad for other development, even if it can be optimized for a slightly better spawn rate.
 
Why 3 guilds in 3 cities? I always build all the guilds in one city and make sure all my great people improvement buildings are in that city.

Presumably so you can be generating Artists, Musicians and Writers at the same time without overtaxing your citizens in any one city. I actually don't know which is more efficient, though I generally try to get GP enhancements in a any cities as I can.
 
Presumably so you can be generating Artists, Musicians and Writers at the same time without overtaxing your citizens in any one city. I actually don't know which is more efficient, though I generally try to get GP enhancements in a any cities as I can.

Well, the problem with that is that the national epic can only go in one city, and gardens can only go in riverside cities. I don't know which is better in the long run, but I do like 3x guilds in my national epic city. It's pretty strong with the Freedom specialist policies.
 
Well, the problem with that is that the national epic can only go in one city, and gardens can only go in riverside cities. I don't know which is better in the long run, but I do like 3x guilds in my national epic city. It's pretty strong with the Freedom specialist policies.

I expect that this is the way to go if you're doing heavy tourism; my current Poland game has the Artists' and Musicians' Guilds in my second city with a Garden and the Epic and the Writers' in my capital. If I was only building them as a secondary strategy, I might spread them out a bit more.
 
Why 3 guilds in 3 cities? I always build all the guilds in one city and make sure all my great people improvement buildings are in that city.

I don't remember ever saying that...where did you get that quote from? Either way can work depending on the city setup. If you have one city with a crapload of extra food then I don't see a reason to split them up. Especially if you are sending food via trade routes. But it's probably more common to split them up to spread the load, so to speak. Feeding 6 specialists in 1 city can kill that city's growth.
 
Well, the problem with that is that the national epic can only go in one city, and gardens can only go in riverside cities.

There's a very useful caveat in here - Hanging Gardens counts as a free garden and can be built anywhere as long as you've opened Tradition.
 
I don't remember ever saying that...where did you get that quote from? Either way can work depending on the city setup. If you have one city with a crapload of extra food then I don't see a reason to split them up. Especially if you are sending food via trade routes. But it's probably more common to split them up to spread the load, so to speak. Feeding 6 specialists in 1 city can kill that city's growth.

Heh...looks like a misquote? It was actually here: http://forums.civfanatics.com/showpost.php?p=12610153&postcount=52
 
Or do as some of us Pious folks have: reform into heathen converting machines! You don't like my Autocracy? Well deal with my Religious Autocracy rebel scum!
 
After winning a few Immortal games I got a little cocky, deciding to play Venice for a SV, expanding to 7 cities, neglecting Culture, and choosing Freedom after being the first to Ideology, in a game with both Brazil and Siam. My happiness went from +5 or so to -32 in about 5 turns, shortly after my co-religionist and ideologist neighbor Brazil became Influential with me. (Elsewhere, Autocracy was dominant.) My size and ideology seemed to be the primary culprits, but the actual damage seemed to come from Brazil becoming Influential. I wasn't sure what was going on, since I had yet to suffer from, or play for, culture. But at that point in the game - around t275 or so - there was no going back. I switched to Autocracy, and netted maybe 7 happiness. There was no happiness to buy (and God knows I had the gold). My conclusion was that I dug too deep a hole for myself, and will play a more balanced game next time (as needed), based in large part to the meaty advice on this thread.
 
Shafi/JtW: While I know that it should, I was rather hoping for empirical evidence from Ozy rather than theoretical knowledge.

Bridger: Because 'losing' 6 Population in a single City makes future production (hammers) difficult.

Ummm.... guess what. I also play BNW and base this on empirical evidence. As in: getting this resolution every game... Ozy is not the only person to have BNW at this point. ;)
 
This topic is like watching a headless chicken chasing another headless chicken.

The problem with people complaining about the system is it is actually a LOT MORE FORGIVING than lack of science or military is.

This is the one time in the game where you can use the phrase, "If you can't beat em, join em"

I think people have a hard time adjusting. Peaceful civs now have a way of "attacking" other civs and it bothers people.

Instead of complaining and ranting like this thread has turned into I would recommend 1 of 2 things.

1. Go down a difficulty level until you feel comfortable again
2. Take a few minutes like the rest of us to actually learn the culture game and you will see how easy it is. I would recommend going after a cultural victory than know that for a normal game you need to do no where near that. The point is though that you at least have to play the game a little. Great works are not only for tourism, they are also your primary source of culture. Culture buildings are not enough anymore, they barely produce any culture.
 
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