You should be getting 7 map setting options. How many are you getting?
Wierd Geo. I got the main menu to show up, but not the music. Unless the moon music happens after the game actually starts.
Have you put the moon introsong in your soundtrack folder?
They'll have to be redone, didn't you crosscheck with my write-up to see the numerous differences on buildings alone?
But how do I ensure the game won't be looking for BtS techs, unit/buildingclasses and info's?
The Alphabet reference comes from the Spy unit which is it's prereq.
I inserted that Unit to see what happens....
edit - crash. The damned Espionage!
Last update before I get my arse kick by my better half...
It is definitely the Units folder.
What I just did was create a Test mod with just the SotM UnitInfos and UnitClass XML files in it. The rest was normal BtS. As expected I received tons of XMl errors, but it loaded. When I started a custom game it CTD'd.
I did the same thing with Buildings. Only the SotM BuildingInfos and BuildingClass XML files. Again, tons of XML errors, but it loaded. It also let me play a game!
Does this mean we have to manually enter in all UnitInfos? Most likely. Between the editor, c/p, and manually changing some lines they must be buggered.
If no one has the time to look into this I'll try Sunday.
Something easy to do would be taking just the Settler or Worker from the BtS XML file and converting it to SotM. It should load.
You indeed didn't. And you also managed not to rename the moonsong as I told earlier this week.
I tried loading my audio test mod with only your techinfo xml in it and that does work fine, Woodelf. I of course have to go through tons of xml popups before loading (missing techs for stuff) and during loading (missing events triggers) a game.
So that's an affirmative that the moon techtree doesn't cause the crash.
Since I tend to need to delete PMs a lot can you simply tell me in idiot-proof verbage what I need to do for the audio Geo?
Thanks.
I've come to the conclusion that we have to start from scratch. Converting simply isn't going to work even with the editor.