Whatever worker pathfinding in building roads fix Firaxis claims to have made in the latest patch (1.0.0.62), if you start a worker in a tile and tell it to build a road to another tile in a "straight tile" row, it will still build a kinked road that has extra road tiles, making it wasteful of road maintenance. :/
Has anyone tested to find out what, exactly, was changeed by the "Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing." item in the changelog?
I realize hex tiles are new, but surely if you have a worker starting in a tile, and the "build road-to" end tile in the same row (horizontal, left or right diagonal), that should not be too terribly hard for the worker to build a road straight from the start-tile to the build-to-end-tile without making extra kinks :/ Having to pay maintenance on every tile of road, I need my roads to be as concise and efficient as possible and not waste tiles on extraneous kink tiles.
Has anyone tested to find out what, exactly, was changeed by the "Workers - Improved the path-finding mechanic when building route-to roads improved, including a large performance increase when evaluating road-pathing." item in the changelog?
I realize hex tiles are new, but surely if you have a worker starting in a tile, and the "build road-to" end tile in the same row (horizontal, left or right diagonal), that should not be too terribly hard for the worker to build a road straight from the start-tile to the build-to-end-tile without making extra kinks :/ Having to pay maintenance on every tile of road, I need my roads to be as concise and efficient as possible and not waste tiles on extraneous kink tiles.