DrCron
Prince
- Joined
- Dec 25, 2012
- Messages
- 449
What the title says. On Immortal I can kick ass with the HA rush but I'm struggling to get it right on Deity.
I'm playing Kublai now (never won with him, and seems appropriate for this) and I'm getting roughly 10 HAs around 600 BC, which seems very slow. It's barely enough to take one city, then I never have enough left to get the enemy's capital. If I wait more turns the AI will get longbows (around 200 BC) so it looks like I just need more HAs by 600 BC (or earlier). I play on normal speed.
Questions:
1) Should I build the 3rd city or is it better to go with only 2? I'm talking Pangea map standard size, so there's pretty much never enough room for a 4th one, and depending on the food situation the 3rd city might be far from great.
2) I'm regenerating the map going for as much forest as possible, to chop HAs and get them faster. Is this ok or better to go for wet corn and/or gold as in any other game?
3) Tech order (Kublai starts with hunting + the wheel) is usually: Agr - AH - Mining - Writing - BW - HBR - Alpha (a few turns to trade it for HBR). Then Math if I couldn't trade for it and then Currency. Should I self-tech Pottery before writing? I tried a few time because it looks like I have nothing to build in my cities between BW and HBR but it doesn't seem to work. Also, what about bulbing math instead of building an academy? It gets me a few turns if the AI won't trade math, but not having an academy seems to ruin my tech rate afterwards (Kublai is not philosophical so the 2nd GS takes forever).
4) Should I always get the ger (stable) before building HAs? I'm doing it at the time.
Those are the questions I have for now. Are there enough Deity players who play HA rush active at the time to take a look at a game if I upload one?
I'm playing Kublai now (never won with him, and seems appropriate for this) and I'm getting roughly 10 HAs around 600 BC, which seems very slow. It's barely enough to take one city, then I never have enough left to get the enemy's capital. If I wait more turns the AI will get longbows (around 200 BC) so it looks like I just need more HAs by 600 BC (or earlier). I play on normal speed.
Questions:
1) Should I build the 3rd city or is it better to go with only 2? I'm talking Pangea map standard size, so there's pretty much never enough room for a 4th one, and depending on the food situation the 3rd city might be far from great.
2) I'm regenerating the map going for as much forest as possible, to chop HAs and get them faster. Is this ok or better to go for wet corn and/or gold as in any other game?
3) Tech order (Kublai starts with hunting + the wheel) is usually: Agr - AH - Mining - Writing - BW - HBR - Alpha (a few turns to trade it for HBR). Then Math if I couldn't trade for it and then Currency. Should I self-tech Pottery before writing? I tried a few time because it looks like I have nothing to build in my cities between BW and HBR but it doesn't seem to work. Also, what about bulbing math instead of building an academy? It gets me a few turns if the AI won't trade math, but not having an academy seems to ruin my tech rate afterwards (Kublai is not philosophical so the 2nd GS takes forever).
4) Should I always get the ger (stable) before building HAs? I'm doing it at the time.
Those are the questions I have for now. Are there enough Deity players who play HA rush active at the time to take a look at a game if I upload one?