KmDubya
King
Yes you need op ranged units to counter a deity AI. However what is the fun of turkey shoots? Instead of giving AI uber advantages in production, why not give humans less things to exploit so we can fight on more even grounds, and enjoy doing so. Moreoever, what about multiplayer? In MP games all you see is CB mass on both sides, theres no fun in that. As for CA and Keshik hit and runs, have you realized how easy is it to exploit it against AI. Even if nerfed to one range it can still hit and run, except maybe harder against cities (thats what siege engines are for). The 5 move Companion Cavalry is damn good already despite being melee. You don't need two range to be a hit and run unit.
Should the game be balanced for deity play or for the other levels?
If overpowered units and tactics are the only viable way to win on diety, should that trump any and all balance concerns at the lower levels?