RBW4 - It's a scary world out there

@Muti: I think they decided Scouts were NOT military, so scouting should not be a problem. I hadn't though of the other dynamic you raise though: that it will slow their ability to move settlers around. I know from Sullla's game (which did have different settings) he felt the fast early expansion was the most important part.

@Methos/Team: I'm not one to easily turn down such a nice invitation, so why don't I say I'd be honored to be added to the team and be part of the roster, but if before it becomes my first time to play someone else steps up as wanting to join then I'm willing to back out.

If RB29c could ever end (of course the pace is as much my fault as anyone else's) then I would have one easier SG going plus this tougher one. As it stands now, I'll just have to make sure to keep up on three for the time being.
 
If only conservative interpretation to variant apply, I would advice to use initial settler for exploration, in order to find a good cite for first city which is not a starting cite.
It would be possible to use first settler to fill starting cite.

Most likely AI is some way away from original cite.

I could be interested in playing, because it seems to be un winnable to me.
 
On monarch, hmm... If I undestand correctly unit protecting settler must stay with settler? and can not ligth the way? So, no fog busting?
Correct. The escorting military unit must stay with the settler.

I would suggest to permit unit to enter neitral land, as I do not see how it could be bad for intent of variant. Otherwize, exploring is imposible, unless you got religion and got missionary or use settler /worker for explore?

Remember that scouts are not military units and therefore can freely explore. Another option that you have brought up, is using missionairies and workers to explore.

On a bright side, one seems can accept vassal, and as I did show in my games one does not need to take cities in order to convince civ to vassal to you.

I just checked and apparently I forgot to click the PA and Vassal boxes. I've sent the save to someone to see if they could adjust it for us. My mistake.

I wander, Game conside Vassal cultural border allmost the same as your's. Does it mean that mil units can enter vassal cultural borders?

If we can get the vassal option fixed on the save, than yes, it would be part of our lands.

I could be interested in playing, because it seems to be un winnable to me.

Well based on a lot of SGs I've read through, I advise giving my spot to Mutineer :)

Sunrise089 is allowing Mutineer to take his spot, so I'll wait until we hear from Mutineer. Either way, we've got our last player. It'll either be Mutineer or Sunrise.

Or both of you could be added to the roster :)

I'd rather not. It seems like when you get more than six players the game becomes unruly. Players tend to drift due to their turn taking so long. I typically prefer only five players, but I'm going with six this time.

One thing I'm big into wanting discussion, whether its from players or lurkers, so if anything we manage to keep them both in one form or another. Plus, we can alway use our official lurkers as alternates just in case.
 
I will be happy to try, as variant seems to be challenging.

My suggestion still stand to use initial settler to explore a bit, probably north.

There look like some forest north.
Find some other good site, and settle there. In ideal may be pop up a scout froma hat. Warrior can follor settler, or if that slow settler down because they have to stay together, then I would suggest to disbund warrior so not waster time.

I would rather research some other tech first then hunting.

I would not probably to bother with piranmids, if there no Stone around. I would just expand as fast as posible initially. I would not rule anything out befor we know a bit more about what is around. I think it is too early to discuss tech path.
 
lurker's comment: I almost signed up when I saw it posted, now after reading the subsequent posts, I'm glad I didn't! :eek: ... I will be lurking :salute:
 
lurker's comment:
Please, sign me up to the official lurker list. :dance:
I'll be praying to the RNGod for you, even if it's not his official game! :please:
Good luck, people! :scared:
 
Or both of you could be added to the roster :)
I'd rather not. It seems like when you get more than six players the game becomes unruly...I typically prefer only five players, but I'm going with six this time.

Ok, this is no problem (in fact, I agree that too many players is bad), but I'm not sure having both of us would be more than six. As I see it, according to the first post, you have Methos, Kodii, Bede, and 3Amoor actually playing the game. Unless I missed a sign-up that wasn't added to the list, Muti+me would only give you six.

Either way, I'll be happy to play/lurk.
 
Ok, this is no problem (in fact, I agree that too many players is bad), but I'm not sure having both of us would be more than six. As I see it, according to the first post, you have Methos, Kodii, Bede, and 3Amoor actually playing the game. Unless I missed a sign-up that wasn't added to the list, Muti+me would only give you six.

Either way, I'll be happy to play/lurk.

Er....apparently it's been a while since I learned to count to six. :blush: My mistake, your signed up. We've got six players now, so we're ready. I'd like to continue with a little more discussion before we start the first turnset. So far we're doing great on discussion, as we've earned many great ideas.

Roster will be as we signed up (in the first post). I have no problems with skips and swaps. We have a (as of tomorrow) six week old daughter, so sometimes things come up.
 
I´ll be lurking this madness :crazyeye:

I was thinking about the role of vassals in this variant, and I have a question: If someone declares on your vassal, don´t you immediately declare on that someone? I understand DP and PA were ruled out because of something similar to this. (But I don´t have too much experience with warlords, only completed one game so far - had 2 vassals, but I was the one doing the declarations...)

Edit: Of course, you can consider a war declaration on a Vassal as being a direct declaration on you, for the sake of the variant, since that´s exactly what it is in practice.
 
Sorry guys, I've just waiting to see if the individual can edit the save to enable vassals and PA. Would you all just prefer to play on, or wait? If they can do it, it'll be tomorrow before they do.

Edit: Do you all know anyone at RB who can edit it? BTW, I have checked LMA (I play too many HoF games, so its just a habit).
 
We might as well wait, there's no rush. As for save editing, I'm pretty sure there are several people over at RB who are capable of doing this (sooooo, Sullla...)
 
But why do you want PA? PA is cheating, vassals are ok.

According to the variant rules, we cannot sign a PA, but that doesn't mean our opponents can't! :mischief:

We might as well wait, there's no rush. As for save editing, I'm pretty sure there are several people over at RB who are capable of doing this (sooooo, Sullla...)

Yeah, I'll check. Thanks!
 
IN vassal case civs allways declare on master.

Thanks. That makes perfect sense.

Lurker´s comment:

I guess to get your first vassal you´ll need to box someone early, inviting him to declare war in search for land. Maybe this is another point in favor of Multineer´s idea of moving the initial settler.
 
It appears that due to having enabled 'Locked Modified Assets', the save can't be edited. So, do you all want to just play with the save we have without PA's or vassals, or reroll? Realize that PA's and vassals would help the AI's more than us, IMO.
 
Top Bottom