Last night a friend and I were playing a game where he was going for a Cultural Victory. He started building the United Nations in three cities. I got the nuke and sent it off hoping to slow him down by hitting his better production city, but I knew one of his other cities would finish it before I could sneak in a victory. By nuking the city, he lost the great people and/or wonder "points" from that city, and the very next turn he could no longer build the United Nations.
If it is meant to be that way, I am curious as to why the World Bank does not work the same way. If I drop below 20,000 gold I can still build that wonder. It does not make sense. Maybe I am missing some logical reasoning here?
FYI, we got tired of beating up on each other and always getting Domination victories, so now have a gentleman's agreement to not attack each other in any way. We also play with a delayed start, meaning we don't put that first settler down until 1000 BC. It is still easy to overcome the AI, but it takes a lot longer and your wins come much later.
If it is meant to be that way, I am curious as to why the World Bank does not work the same way. If I drop below 20,000 gold I can still build that wonder. It does not make sense. Maybe I am missing some logical reasoning here?
FYI, we got tired of beating up on each other and always getting Domination victories, so now have a gentleman's agreement to not attack each other in any way. We also play with a delayed start, meaning we don't put that first settler down until 1000 BC. It is still easy to overcome the AI, but it takes a lot longer and your wins come much later.