Starting unit types

Monkbert

Chieftain
Joined
Oct 31, 2005
Messages
4
I've noticed that some civilizations start with a scout, while others start with a warrior.
This is true even if I modify the "iStartingExploreUnits" in the HandicapInfo file(made a new one to tweak with) at which point the warrior civs get multiple warriors.
I've been trying to find where this is set, but so far to no avail.

Any ideas?
 
go to Assets\XML\Civilizations\CIV4CIVILIZATIONSINFO (or something like that)

scroll down to the civ you want and at the bottom of that civ should be something like "starting units". should look like this:

<FreeUnitClasses>
<FreeUnitClass>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<iFreeUnits>1</iFreeUnits>
</FreeUnitClass>
</FreeUnitClasses>
<FreeBuildingClasses>
<FreeBuildingClass>
 
I found what I was looking for in that file. What I wanted is all civs to start with scouts. Looks like in order to get scouts as a free unit, the civilization needs hunting, so I gave all the civs hunting, unless they already had it, in which case I gave them fishing or the wheel. Thanks for the help though.
 
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