Actually i dont see any problems with this patch-notes.
I only expect new approaches to arise. Some fun strategies to come out when some of us will try this out on live.
Cant save policies? Big deal, we'll work around, more planning fun incoming.
Actually this sounds like a nerf to the bottom line branches. So encourages me to expand early and quicky, choosing 1-2 policies from honor/tradition/liberty. Bad news are itll be an obvious choice depending on the victory type.
Cant save promotions? Nice one, something for real finally. Seeing my warrior getting "level" then waiting for a magical instaheal for 25 turns makes me cry. More choices to made for me actually, more fun to play the game.
As i wrote somewhere, I hope they nerf libraries to the ground unless they nerf GSs in the way
Paeanblack wrote.
At the moment number of early scientific slots just too high compared to any other GPs. And libraries comes way to earlier compared to temples/workshops/markets. Kinda silly since GSs are already overdemanded and overrated in civ5.
The most interesting thing for me is how they will nerf marytimes. Being total powerhouse atm, marytimes are the core part of any popular/efficient strategy atm.
Dunno if we gotta pay the price double or triple to acquire the same result. Anyway thats a small and hidden buff for scouting and scouts themselves.
Speaking of, "Multiple unit upgrade track adjustments. Most (but not all) units now have a full upgrade path from start to finish" means they can get some love if they get lucky
And finally, I dont expect Firaxis to nerf horsmen to the ground. Maybe like -2 strenght nerf and like -25% attack vs cities. Even if it will be -50% vs cities its just be a bit slower though doable with instaheal/great general and some points in honor branch.