Pre-Turn
do some minor MM, nothing much to be done except for Santiago to get happy
wake up some workers to chop more jungle
IT Aztecs want some embargo against Zulu, not gonna happen anyway
La Plata deposes us
Turn 1 960AD
we take back La Plata, move the galleon in and load the army into the boat
found a filler city in the south
generally move the slower units north, some armies stay behind
Turn 2 970AD
we land our army on the Argentine island. There is also a galley floating about, luckily we just finished a frigate nearby. Bombard it this turn, we might have to sink it next turn
IT to add to the dog pile, America allies with Russia and declares war on Aztecs too
Now Parana deposes us
Turn 3 980AD
Take La Mantanza and get back Parana
We can now quickly turn around and get after Aztecs as long as they are dog piled
Move more units and armies north and attempt a careful steal and succeed. We take ToG and enter the industrial age. Sell magnetism to Indonesia for 62g + 101gpt
5 Civs have steam and nationalism, but only Aztecs have nationalism without steam. I don't really want to trade with them. We can get steam from America in a peace renegotiation. We have to throw in 460gpt. Turns out that we already have 3 sources of coal connected
Russia is up by another 3 techs all the way to electricity
Sell steam, to India for 70gpt, 103g and democracy, set min research to electricity, nobody has medicine yet
IT Starting to quell resistors in the south, we can shift an army around to do that.
Russia starts the US
Turn 4 990AD
Trade situation is more than awful, a few Civs have medicine now, but there is no trade opportunity for us as nobody has medicine but not steam or nationalism, Germany won't part with nationalism even for steam and mil tradition
Start to RR from inside the core, it will take a while. Armies are in position next turn to make a proper attack. Sell Australia WM for 10gpt 22g
IT Persia comes for peace renewal, this is bad but we got no choice, same for Russia
Turn 5 1000AD
Go for another careful steal and succeed to get nationalism from Aztecs.
We got no more cash though
Golden Age is over too and we will have to manage with less for a while
We declare war on Aztecs, attack and raze Tula and send a settler there
we gain 4 workers, move units to next city
communism has spread amongst the leading nations too, but again no chance for a 2fer or 3fer
IT we get the GA end message
Turn 6 1010AD
Found Caicara and start to attack Tlacopan, defeat 3 rifles and raze city too. We gain 6 workers, one cannon and a treb
IT Russia demands wines...I guess we better cave to the big bully
Turn 7 1020AD
attack Calix that is merely defended by muskets, raze the city after defeating 4 units
we gain 4 workers and a treb
IT oh dear, Russia starts Theory of Evolution
Turn 8 1030AD
RR all the way to the front, set up next attack
our 3-unit army made its way up to our capital and we ship it to the 2 tile Island of Cempoala, the army captures a worker upon landing
Turn 9 1040AD
Fascism has spread too.
Defeat 4 units and raze the Island city Cempoala. As there is an Aztec frigate nearby, I retreat our galleon for now til we come back with a settler
Raze Tzintzuntzen and the passage to north America is more or less unblocked
Turn 10 1050BC
Land a settler on the 2 tile Island so we can form a city and then move the army further up to the next somewhat bigger Island
tactically capture Tlateloco, found two city, RR so we can reach two more cities
Raze Atzca and capture the capital. There are 3 wonders inside
Rosario is currently starving but will be fine once we have the culture expansion. The army in the south is still moving from city to city to quell the remaining resistance. Don't forget to move it after resistance is eliminated.
There are a bunch of cats and stuff at the link of South and North America, they are sleeping there, do wake them up if needed or for quelling resistance
I have been rushing settlers to replace the Aztec cities, but we need more as progress is very fast. They pose no resistance whatsoever and their core will be gone for good soon. They have a lot of outlying cities though, hence a complete kill will take a long time.
We might want to regroup after this campaign and then go after Sioux, coupled with maybe tech steals. (we do have that expensive deal with American for another 10+ turns)
There are some minor deals possible to earn a bit more of gpt. I'll leave it to LK for those.
I assume the only way to get back into the tech game will be by stealing technologies from those nations we don't mind a war with.
America and Sioux come to mind as we will fight them soon anyway.
The situation: