Cromagnus
Deity
- Joined
- Sep 11, 2012
- Messages
- 2,272
Option 1) 7 cities, all internal trade routes. Massive food and production.
But, eventually you'll be limiting yourself... stuck at -50 health unless you spend all your production and technology on health-boosting techs/buildings. But, if all your production and research is going towards solving unhappiness, isn't that detrimental? In a game where the tech-path isn't linear, this is essentially a waste of time. You could be focusing on end-game techs instead. And the culture penalty is non-trivial.
Option 2) 7 cities, all external trade routes. You'll more than *double* your science during the early game, have tons of gold, and can focus exclusively on techs that boost culture/tech or drive you to the end-game. Furthermore, the wider you go, the more this helps. Each city is +5% tech cost, but trade routes give more than 5% tech bonus.
Example: 22 cities = 2x the tech cost of 1 city. If 21 external trade routes doubles your science (as I have seen it do), then 66 external trade routes would *quadruple* your science. Sure, managing them all would also make you want to commit suicide, but this seems like a valid approach.
Once the value of those external trade routes starts to taper off, and you have more health buildings at your disposal, you can switch to internal trade routes for the production-heavy needs of the end-game.
The obvious problem with this is that internal trade routes give production, not just food, and the other problem is the inherent unhealth of 22 cities... not to mention the culture penalty.
Option 3) 7 cities, using exclusively internal trade routes, planting generators everywhere. You grow slowly (almost zero food comes in from internal trade routes when you have no surplus) but have a ton of production and gold. The obvious problems with this are the science and culture penalty.
Option 4) 7 cities, 7 internal trade routes, 14 external.
To me this feels like a better balance. Slower growth to combat unhealthiness. Still, too much culture penalty.
Option 5) 4 cities, 6 internal trade routes, 6 external.
This feels like the sweet spot to me from the games I've played. However, maybe I'm just so used to Civ5 that I can't appreciate the value of going wide. The AI seems to go wide all the time, but I tend to tech faster than the AI...
So, thoughts?
But, eventually you'll be limiting yourself... stuck at -50 health unless you spend all your production and technology on health-boosting techs/buildings. But, if all your production and research is going towards solving unhappiness, isn't that detrimental? In a game where the tech-path isn't linear, this is essentially a waste of time. You could be focusing on end-game techs instead. And the culture penalty is non-trivial.
Option 2) 7 cities, all external trade routes. You'll more than *double* your science during the early game, have tons of gold, and can focus exclusively on techs that boost culture/tech or drive you to the end-game. Furthermore, the wider you go, the more this helps. Each city is +5% tech cost, but trade routes give more than 5% tech bonus.
Example: 22 cities = 2x the tech cost of 1 city. If 21 external trade routes doubles your science (as I have seen it do), then 66 external trade routes would *quadruple* your science. Sure, managing them all would also make you want to commit suicide, but this seems like a valid approach.
Once the value of those external trade routes starts to taper off, and you have more health buildings at your disposal, you can switch to internal trade routes for the production-heavy needs of the end-game.
The obvious problem with this is that internal trade routes give production, not just food, and the other problem is the inherent unhealth of 22 cities... not to mention the culture penalty.
Option 3) 7 cities, using exclusively internal trade routes, planting generators everywhere. You grow slowly (almost zero food comes in from internal trade routes when you have no surplus) but have a ton of production and gold. The obvious problems with this are the science and culture penalty.
Option 4) 7 cities, 7 internal trade routes, 14 external.
To me this feels like a better balance. Slower growth to combat unhealthiness. Still, too much culture penalty.
Option 5) 4 cities, 6 internal trade routes, 6 external.
This feels like the sweet spot to me from the games I've played. However, maybe I'm just so used to Civ5 that I can't appreciate the value of going wide. The AI seems to go wide all the time, but I tend to tech faster than the AI...
So, thoughts?