Guys, just so you know, Dennis Shirk has already confirmed a bug was spotted in relation to the "turn ending" problem.
Note that for players like myself who cycle through all our units before pressing end turn (which may be what Civsassin is doing too), usually by repeatedly pressing the "w" key while we play, the problem rarely occurs, if at all.
It's as I suspected. 2K is fundamentally content with the game flow at this point. They are just making minor tweaks. We won't see any more major patches (like the one released in June) until they offer an expansion, which I understand is going to be around the holidays.
May I ask where you heard this? (not in a challenging tone but an eager tone)
There was a bug that allowed the game to declare the "next turn" before all units had finished movement. They "fixed" it, but only to the point where it said "Please wait for other human players". If the curser did not change to a spinning globe, then you had to cycle again yourself to figure out which unit had not finished it's movement.
It is supposed to be fixed "again" in yesterdays hot fix. So in August it was addressed, but not fixed. It did force me to cycle with the "unit" arrow though instead of the "command" box on the right hand side. Learning that has avoided city messages and cycles units more in the "same" area of the map instead of "still" jumping here and there. I would assume "w" would be the same as using the unit "cycle" arrow and not the "box" ontop of the mini-map.
So if anything it has to do with the way the event or what ever you want to call that option above the mini-map box "handles" the units and not the actual way the game cycles through the units which has caused the "bug". Since August, people have been complaining that they had to wait for endless minutes before they realized what actually was going on since if one did not use auto-cycle due to their system not able to "handle" the game due to specs. Those who did use auto cycle, may have felt cheated, but that is debatable, since the game would not go on to the next turn until an "unknown" unit had completed it's turns. To me it almost seemed that the unit (with auto cycle turned off) actually had the ability to move "extra" tiles during the "in between turn phase".
To be honest, I wouldn't get my hopes up if I were you. At least not this holiday season.I hate to not be able to give specifics, but in an earlier thread - I don't remember which one - one of the moderators mentioned an expansion around the holidays.
I hate to not be able to give specifics, but in an earlier thread - I don't remember which one - one of the moderators mentioned an expansion around the holidays. The fact that we haven't heard any news yet though is disappointing. It may be related to the fact that the game had to have some major patches. I don't know how they could design an expansion until the major game mechanics had been sorted out.
I hate to not be able to give specifics, but in an earlier thread - I don't remember which one - one of the moderators mentioned an expansion around the holidays.
I hate to not be able to give specifics, but in an earlier thread - I don't remember which one - one of the moderators mentioned an expansion around the holidays. The fact that we haven't heard any news yet though is disappointing.
The moderators are good people, but they don't know anything more than we do.
I don't think anyone ever said something like that.
At least i can't remember it.
Omg so there is an expansion!!! ^_^
You can't remember because it was mentioned in a DLC or patch discussion. It was just quite some time ago, and I cannot recall the thread.
mmhh...that must have been some guessings, nothing more.
That may have been the case.
If it was me, it was definitely guessing. I've said once or twice I think it'd make a lot of sense for there to be an expansion because the base game sold really well and was mostly received well. Also that for a new engine that is slightly future-proofed (it will be better on more powerful hardware) and that probably took a lot of effort and resources, it'd seem a waste to throw it away.
If it was me, it was definitely guessing. I've said once or twice I think it'd make a lot of sense for there to be an expansion because the base game sold really well and was mostly received well. Also that for a new engine that is slightly future-proofed (it will be better on more powerful hardware) and that probably took a lot of effort and resources, it'd seem a waste to throw it away.