os79
Deity
So if I don't have right civic, I might surprise declare. But with Imperium, not so surprising anymore?
Interesting ideas!
Interesting ideas!
I would rename "isolationism" to "ignorance". Of Isolationism I would expect something significant, like no contact possibility at all (like the minor civ thing) or no trading. That could be a fine idea for a modern civic (offset by major boni), but would be annoying to be forced to from the beginning.
Can you explain how "most powerful" and "least powerful" civilisations are defined?
What happens if you're losing gold instead of having a positive income? Same for AI of course. I mean, what becomes of that 5%?So here are more or less my ideas for Foreign Affairs civics:
Isolationism (Starting Civic, no Tech requirement)
No Upkeep
Appeasement (Available at Currency)
Low Upkeep
Pay 5% of as tribute to most powerful civilizations
+2 relations with most powerful civilizations
Imperium (Available at Feudalism)
Low Upkeep
Seizes 50% of foreign connectedness profits with your cities from civilizations weaker than yourself
+33% from foreign connectedness yield
-4 relations with civilizations weaker than yourself
Protectionism (Available at Mercantilism)
Low Upkeep
No Foreign Trade
+33% from domestic connectedness yield
-2 relations with all civilizations
Interventionism (Available at Political Philosophy)
High Upkeep
-50% War Weariness
+1 relations with other interventionist civilizations
-1 relations with isolationist and protectionist civilizations
Civilizations can not cease relations with you
Civilizations at war more likely to allow diplomacy
+25% from foreign connectedness yield
Redevelopment (Available at Social Contract)
Medium Upkeep
Pay 5% of to weakest civilizations
+2 relations with the weakest civilizations
Forces "Rite of Passage" agreement with weakest civilizations
Yes, now you can be a jerk with your civic choices. To be clear about the Pay 5% of options, you pay 5% of your gross income, and that 5% is split amongst the eligible civilizations, it is not 5% each.
45°38'N-13°47'E;13349475 said:What happens if you're losing gold instead of having a positive income? Same for AI of course. I mean, what becomes of that 5%?
It's not part of your profits, it part of your gross income. Even if you are losing gold, you still have a positive gross income, but your gross expenses are greater than income.To be clear about the Pay 5% of options, you pay 5% of your gross income, and that 5% is split amongst the eligible civilizations, it is not 5% each.
Sorry, I didn't read it very well. Got it now.I did answer that in the post:
It's not part of your profits, it part of your gross income. Even if you are losing gold, you still have a positive gross income, but your gross expenses are greater than income.
What if you're for some reason the most powerful civ, but you have Appeasement?
So that payment is coming out of what you make, or is it coming out of thin air? (Sorry, just a tad confused ^^)
I think it'd be interesting seeing multiple 'world power' civs running Appeasement
I wonder how the AI will handle these new civics? If they'll prefer switching to ones with +Diplo modifiers if they're weak, or if they're a "Peacemonger" will switch to ones that make weaker civs like you more (And conversely, warmongers like Alex will switch to ones that abuse weaker civs) or if they'll just grab ones at random?
I wasn't trying to model isolationism from examples like North Korea. North Korea is not isolationist, but more like blind to the world. If you want an example of a historically isolationist country, see the USA (pre-1950's).
I am sure you thought about it already, but just in case:
If the player receives money that way from other cive, it should be clearly displayed.
I think both the foreign advisor and the domestic advisor would be the correct place for that information.
IMO it's only half true: North Korea is isolationist and blind to the world. They are running the wrong civic to their situation.
We may not need a civic like Norht Korea's, but I think we need a better name for the starting civic.
A different idea:
I have civic idea for a long time, but though it is undoable until now.
Global Defence Initiative (Military)
(Yes, it is inspired by Tiberian universe )
It would be a "world peace assuarance" civic.
- Once a civ switches to GDI a new special civ is spawned: United Nations Peacekeeping Forces (UNPF).
- Every civ running GDI are automatically in an unbreakable Peace-treaty with each other.
- With GDI you cannot declare war on your own, only through UN resolutions.
- UNPF is locked in GDI.
- UNPF settles no cities. If it captures one, as soon as the city is pacified, there is a voting which civ should own it (strongest civ are included and the ones that have some culture in the city).
- + in your cities and -military production, and cannot build nukes.
- UNPF Base (civic building): Spawns periodicly units for the UNPF civ with the orders to guard the city. Increases maintenance and - (some of your production is shifted to UNPF).
What do you think?
Mmmm....A bit too far out there.