lua.log or savegame ?After installing 1.27d the city screen looks like this
After installing 1.27d the city screen looks like this
I have the game version 1.0.3.279 with all Expansions and DLC on the PC
When viewing the city my production and gold markers on the map look like food. I believe it's a conflict between DLL - Various Mod Components (CSD and C4D) and EUI, removing either solves the problem. I have posted this exact post on the other mods bug report page. Hopefully between the three of us we can figure this out. I've attached a picture of what's going on with my lua.log.
...if it's a big deal for you, and you can convince someone to make a 48x48 version of NotificationGoldenAge.dds (it's 80x80), then i could include it in EUI
Thanks for checking the math... there are still a few things to implement, such as unhappy empire penalties & special food bonus from ArtemisLooking into where my science is coming from in this pic
From the shown mouse over:
48 from terrain - 4 academies * 12 each
9 from buildings - 3 each from public school, national college and palace
18 from pop - yep
18 extra from pop - from library and public school
1 from religion - adds one to palace
total 94 base
So in the building list to the right of the screen I expect:
Library 9
Public School 12 (9+3)
Palace 4 (3+1)
But I'm seeing 16, 21 and 7.
NC looks right 3 + 47 (50% of 94), as does university at 33% of 94.
Is it me, or is there a problem here?
>>> OK it's me. Both the lib and NC figures include the extra science generated because you have both. So, you can't meaningfully add these two together, but each shows the total science that having this building adds.
Thanks a lot, I'll give it a tryHere's a quick version. It was centered from the original proportions, so if it shows up too big on the UI, i'll just have to reduce it later
When the problem first came up actually, but who ever reads stuff I post ?PS; Have you found a code fix/workaround to prevent the "CheckInfoAddict" button from overlaying the mini-map??
InfoAddict should have registered itself as a DiplomacyUIAddin
CheersInfo Addict v22: should be compatible provided EITHER: EUI's "LeaderHead" module is disabled, OR: Info Addict's .modinfo file is manually edited to replace "InGameUIAddin" by "DiplomacyUIAddin"
Quote: Originally Posted by bc1
Info Addict v22: should be compatible provided EITHER: EUI's "LeaderHead" module is disabled, OR: Info Addict's .modinfo file is manually edited to replace "InGameUIAddin" by "DiplomacyUIAddin"
The civilization list on the right side does not load properly, I just see my own portrait in the top with some of the symbols around the portrait. Is this something I can fix?
The only mod I use is the cbp mod.
CBP requires it's own, adjusted version of EUI, which you can find on the install page:
http://forums.civfanatics.com/showthread.php?t=528034
I am using version v1.27d of EUI as well as (0.11.20) of cbp.