Hi, if you read the recent history you will find that Aspyr have now enabled mods in the latest version of Mac Civ5, so none of the old changes are necessary any more.
As indicated in section 6 of the first post in this thread, the Mods folder for a Steam installation is at:
/Users/[your_name]/Documents/Aspyr/Sid Meier's Civilization 5/MODS/ , abbreviated to ~/Documents/Aspyr/Sid Meier's Civilization 5/MODS/
Trying these directions for the new CDG which is using mods not in the Steam Workshop. My only was that Keka is extracting the .civ5mod into a file a .modinfo file (as expected) and an XML folder with the .xml file(s). So I manually moved them and deleted the (now empty) XML folder.
No idea if that was necessary, but it conformed the results to what I already had in the MODS folder and I was able to load the .Civ5Save file that used the mods.
i have civ5 for mac non steam. how can i install the mods?
My only issue was that Keka is extracting the .civ5mod into a file a .modinfo file (as expected) and an XML folder with the .xml file(s). So I manually moved them and deleted the (now empty) XML folder.
No idea if that was necessary, but it conformed the results to what I already had in the MODS folder and I was able to load the .Civ5Save file that used the mods.
function ShowHideHandler( bIsHide, bIsInit )
if( not bIsHide ) then
Controls.Civ5Logo:SetTexture( "CivilzationV_Logo.dds" );
-- This is a catch all to ensure that mods are not activated at this point in the UI.
-- Also, since certain maps and settings will only be available in either the modding or multiplayer
-- screen, we want to ensure that "safe" settings are loaded that can be used for either SP, MP or Mods.
-- Activating the DLC (there doesn't have to be any) will make sure no mods are active and all the user's
-- purchased content is available
if (not ContextPtr:IsHotLoad()) then
UIManager:SetUICursor( 1 );
Modding.ActivateDLC();
PreGame.LoadPreGameSettings();
UIManager:SetUICursor( 0 );
-- Send out an event to continue on, as the ActivateDLC may have swapped out the UI
Events.SystemUpdateUI( SystemUpdateUIType.RestoreUI, "MainMenu" );
end
else
Controls.Civ5Logo:UnloadTexture();
end
[b] Controls.ModsButton:SetHide( true ); -- MAC_PORT - rickb Comment this line out to re-enable mods. Happy modding![/b]
end