definitely, size 3 worker....should time perfectly with chopped forest in 3 turns. (the turns we put into the mine are not wasted by the way, but the faster chop is more valuable)
Why pig city 1SW? seems odd. On ivory is closer and all land.
hmmmm...grans could be delayed since we have forest to chop. Was thinking whipping, but then we'd have to whip the grans as well. I still think Pot is a good next tech. Well, maybe Fish first for the bonus on POT, the extra food would be nice. I still have to get my head around our tech limitations. Since we can only tech workers techs, we might as well make the most of them. I would have gone Myst before Masonry, but that suggestion was ignored.
I don't follow your mention of barb animals
I envision us taking Dutch new city and razing it, then Amsterdam. Willie will likely have a 3rd city by then which is good. Let him build another one as well and then declare gain later to extort techs, but which time he will have alpha.
ha...give timmy some time
edit: I like your road plan. Once the second worker pops, the workers can tag team gold, road it, move to grass hill, mine and road it, and then 1 can continue road along flood plains as second moves to start chopping. cities will be building Vultures at this point, but it will take some time to get a sizable force.