On the spreadsheet:-
Ultimately, since ST is the scribe, he can do what he likes. He's obviously interested in catering to the wider community, and that's great. It's just that the points systems you are describing are not very congruent with my original idea for the series.
I performed a survey, and thought hard about it, and then compiled a concept which was noticeably different from the DCL. Now it just seems like people want to carry on playing DCL-style games. Which is strange because almost everyone that responded to the survey indicated a way in which they wanted it tweaked.
The CDG is not aimed at being less-casual than DCL, but it is aimed at being narrower. This map is a Domination map primarily, and I don't personally want to see a complicated set of points that makes the original weightings of the achievements largely irrelevant.
I also don't want to see any finishes that don't complete the VC added to the list. In my book, if you finish this map with a SV, that's a failure. It was not the idea of the map. It IS the idea of the next map I have prepared (assuming one of the potential rotating hosts doesn't bring a map to me before then). The next map is a 'Medium' map that should be straightforward IF the player solves one or two major puzzles.
I really like the idea of 'solving' the map, so as to break up the monotony. For most of us, if we do X, we win. I want to encourage a play style where certain factors, unique to the map and the VC, mean that the map has to be solved. For example, Grendel solved this map quite well, I not so well. That should be rewarded. (I'm not going to be on the spreadsheet, but that's not the point).
Anyway, you can all do as you like. That's the last word I'll say on the matter
Some screenshots of my game. I reached the end phase and it's gonna be messy :/
Yeah, you have a lot of beasts to take out! That 'guy' you said you all dealt with doesn't look finished IMO. For starters, no one has their capital!