Dancing Hoskuld
Deity
A simple proposition to make the unhealthiness a bit more dynamic:
- Implement several "levels" of disease (ex. malaria I at 50, malaria II at 100:yuck, etc.)
- Give each level not only a penalty, but also one or more (the disease symbol) to represent the fact that, if not contained, diseases may become worse, then epidemic. This means that when a disease appears, the more you wait to fight it, the harder it will be to eliminate it (along with more severe effects).
- In order to avoid getting things out of control, the disease might be eliminated or severely reduced at some point along with a big penalty. For example, reaching malaria VI may reduce the population by 50%, bring the disease back to level I and lower the to 50 (we could even have various "ultimate effects" depending on the disease).
Applying this with all the current diseases would be overkill, so it would also require either to strongly reduce the number of diseases (simpler, but blander) or that crossing each threshold (50, 100, etc.) increases the level of only one disease (picked at random among those present in the city).
Already done with malaria but it is based on population and disease level and reduces your production and growth. It still needs some work though.