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I am looking at them being automatically generated from buildings. For example the kennels would produce a tamed dog unit every x turns where x depends on the game speed.

It will probably be slow as I will be doing it in python and checking every city at the beginning of the turn to see if it is x turns after the building was built in that city but I want to do it as a mod to start with and if it works we can convert it to the dll with tags in the XML to make it more general.

Just keep it simple. Don't care when it is built in each city.
Every X turn, check how many buildings Y, spawn Y units accordingly.
And you are done with one check every X turn rather than every city.

Or even easier, just spawn one at the capital, where promotions or exp or whatever crap increases with number of buildings.
 
@ Hydro

Can you PLS make NEW and separate btns for the "Tamed" animals that DH made thx, its a pain trying to figure out which is which right now, thx . . . SO

What would probably be best is if the button for the animal had an "S" on it for subdued and a "T" for tamed. However I would like to get rid of tamed altogether. I don't like how they currently work.

Sorry I am busy. Maybe someone else can with some art skills can make the buttons for them. Sorry.
 
Anyone know where the costs of the route are stored? In particul Dang! It is on the unit build XML.

Just keep it simple. Don't care when it is built in each city.
Every X turn, check how many buildings Y, spawn Y units accordingly.
And you are done with one check every X turn rather than every city.

Or even easier, just spawn one at the capital, where promotions or exp or whatever crap increases with number of buildings.

That is the current system and I hate it :D I'll try a mixture.
 
Turn Times are more limited by the CPU.
A SSD could make the loading of the game alot faster.
 
Question:

Would it help me in turn times to have a better graphics card?
I have a 5700 ATI (see attached)

Almost certainly not. It would just make the graphics maybe run at a higher frame rate which could make it look slightly better while you were waiting...

An HD 5770 is something like 5 tiers better than the card I use (an Nvidia GT 520, which is probably slightly worse than the GPU built into most of the current Haswell Core i3/5/7 processors, but better than the one built into my Ivy Bridge generation CPU). I can play C2C, although the frame rate stinks even with the graphics turned down some. This has little bearing on the turn times.

Also if i got am SSD would that help even more??

Probably not, since you have enough memory that you should not be using the page file much (if at all) unless you are also running some memory hungry programs at the same time as you run the game. What it would do is make it load the game a lot faster.

The main thing that would help turn time is a faster CPU. The is almost always the case if the system has enough memory. The CPU you have is pretty good - it was about as good as you could do 5 years ago. But time passes... A current generation high-end i5 would be measurably faster for C2C now.

A problem you have is that upgrading just the CPU would be difficult since the socket your CPU and motherboard use (LGA 1156) was not used anymore after that generation of processor (oddly, the next generation apparently went back to the socket used by the previous generation, the LGA 1366, and the two generations after that, the Sandy Bridge and Ivy Bridge generations, had a new socket that is also no longer used by the current Haswell generation). It is hard to get a CPU that fits the LGA 1156 these days - Newegg, for example, only has 1 type available and it is the i5 version of your processor (same clock speed but no hyperthreading).

If you could get one, an i7-880 would be maybe 9% faster, which is not a huge improvement especially for the cost. As far as I know that was the fastest CPU made for the LGA 1156 motherboards. When available they seem to run something like $350 (you can probably find them for around $1000, which is a rip-off), which seems excessive since for $350 you can get a brand new motherboard and a faster CPU of the current generation. Example: a Core i5-4670 goes for about $220 at Newegg (which might not be the lowest price for this, but is pretty good) and is certainly, shall we say, "somewhat faster" than an i7-860 for anything using up to 4 threads. Probably about 35% faster, actually, so turn times would probably be about 25% less. But that is just the CPU - upgrading with parts always requires checking everything since a new motherboard (which would be required) may not have some old connector type you are using for something, like your DVD (last time I upgraded, in Jan 2013, I had to replace a perfectly good DVD-RW since it used a parallel ATA connector and the motherboard I got only has serial ATA connectors for disk drives).

Technology marches on. On the other hand, for single threaded processing purposes CPUs are not getting faster at the rate they used to - the current Haswell generation from Intel is less than 7% faster at the same clock speed and core/thread count than the previous Ivy Bridge generation, and the CPUs in a category are generally clocked either at the same speed or maybe 100 MHz faster. What this means is that upgrading now will not leave you seeing computers that can run C2C 25% faster come out in another few months (when the next set will probably be released - the "Haswell Refresh") - maybe 10%, but probably only 5%.
 
Turn Times are more limited by the CPU.
A SSD could make the loading of the game alot faster.

Almost certainly not. It would just make the graphics maybe run at a higher frame rate which could make it look slightly better while you were waiting...

An HD 5770 is something like 5 tiers better than the card I use (an Nvidia GT 520, which is probably slightly worse than the GPU built into most of the current Haswell Core i3/5/7 processors, but better than the one built into my Ivy Bridge generation CPU). I can play C2C, although the frame rate stinks even with the graphics turned down some. This has little bearing on the turn times.

Well all this really sucks then. I guess i will wait till Windows 9 comes out and get the best CPU out there then.:crazyeye:

Besides i would never buy anything under an i7 anyways.

So is it better to go for # of cores like AMD/FX ones or go strictly for i7 then?
 
# of cores is always going to be able to offer a minimal benefit to C2C at best due to the limitations of the exe. So the speed of one core will matter far more than any number of additional ones... which is one of the major limitations we have in trying to speed things up. The exe was not designed to work well with the way computing has improved since then - we've moved away from single core speed developments to enhancing computers more by adding cores and there's the expectation that modern programming will adapt to that but we can only do so to a very limited extent given the boundaries we have.

I've got an i7 and I've gotta say, I find the C2C turn times on this system faster than I found the Vanilla turn times on the older systems I used to run it on when it came out. A 10 minute turn time was quite possible in the late game on vanilla even then but a lot of that was due to the slow system I was running.
 
A 10 minute turn time was quite possible in the late game on vanilla even then but a lot of that was due to the slow system I was running.

:nono::gripe: I would NEVER play anything that took that long, if its OVER 1 minute it goes, i will no longer play that then. And C2C should not do this either, if over 1 minute, its too long, even if you have 100 cities.
 
I have been getting rid of duplicate text definitions but it is not straight forward and is time consuming. There are still over 800 to do. Then we need to get Rwn to run the code again to ensure we got all of them.

having duplicate text definitions means that we can;t be sure which one is being used. Not only that but some translations have been done on one of the duplicates while others were done on the other. This is part of the reason that it takes so long.

Duplicates for Buildings:
Spoiler :
Code:
TXT_KEY_BUILDING_AIRFIELD
TXT_KEY_BUILDING_AIRFIELD_PEDIA
TXT_KEY_BUILDING_AIRFIELD_STRATEGY
TXT_KEY_BUILDING_AIRPORT_STRATEGY
TXT_KEY_BUILDING_ANIMAL_TOTEM_CATS
TXT_KEY_BUILDING_ANIMAL_TOTEM_CATS
TXT_KEY_BUILDING_ANIMAL_TOTEM_CATS_HELP
TXT_KEY_BUILDING_ANIMAL_TOTEM_DOGS
TXT_KEY_BUILDING_ANIMAL_TOTEM_DOGS_HELP
TXT_KEY_BUILDING_ARCHERY_RANGE
TXT_KEY_BUILDING_ARCHERY_RANGE_STRATEGY
TXT_KEY_BUILDING_ARCOLOGY_PEDIA
TXT_KEY_BUILDING_ARK
TXT_KEY_BUILDING_ARK_PEDIA
TXT_KEY_BUILDING_ARK_STRATEGY
TXT_KEY_BUILDING_ART_PATRONAGE
TXT_KEY_BUILDING_ART_PATRONAGE_PEDIA
TXT_KEY_BUILDING_ART_PATRONAGE_STRATEGY
TXT_KEY_BUILDING_BABYLON_GARDEN
TXT_KEY_BUILDING_BASKETROPEWAYS
TXT_KEY_BUILDING_BASKETWEAVER
TXT_KEY_BUILDING_BASKETWEAVER_PEDIA
TXT_KEY_BUILDING_BASKETWEAVER_STRATEGY
TXT_KEY_BUILDING_BATTLEBOT_ARENA
TXT_KEY_BUILDING_BATTLEBOT_ARENA_PEDIA
TXT_KEY_BUILDING_BATTLEBOT_ARENA_STRATEGY
TXT_KEY_BUILDING_BIRDOFPARADISE
TXT_KEY_BUILDING_BIRDOFPARADISE
TXT_KEY_BUILDING_BRAHMIN_LIBRARY
TXT_KEY_BUILDING_BRAHMIN_LIBRARY_PEDIA
TXT_KEY_BUILDING_BRAHMIN_LIBRARY_STRATEGY
TXT_KEY_BUILDING_BUTTERFLYX_PEDIA
TXT_KEY_BUILDING_CANAANISM_SHRINE_PEDIA
TXT_KEY_BUILDING_CANARY
TXT_KEY_BUILDING_CANARY
TXT_KEY_BUILDING_CANCER_STRATEGY
TXT_KEY_BUILDING_CARAVAN_POST
TXT_KEY_BUILDING_CARAVAN_POST_PEDIA
TXT_KEY_BUILDING_CARAVAN_POST_STRATEGY
TXT_KEY_BUILDING_CARPOOL_PEDIA
TXT_KEY_BUILDING_CARPOOL_STRATEGY
TXT_KEY_BUILDING_CASTLE_STRATEGY
TXT_KEY_BUILDING_CGUILDHALL
TXT_KEY_BUILDING_CGUILDHALL
TXT_KEY_BUILDING_CGUILDHALL
TXT_KEY_BUILDING_CGUILDHALL
TXT_KEY_BUILDING_CHURCH_OF_STATE
TXT_KEY_BUILDING_CHURCH_OF_STATE_PEDIA
TXT_KEY_BUILDING_CHURCH_OF_STATE_STRATEGY
TXT_KEY_BUILDING_CHURCH_SCHOOL
TXT_KEY_BUILDING_CHURCH_SCHOOL_PEDIA
TXT_KEY_BUILDING_CHURCH_SCHOOL_STRATEGY
TXT_KEY_BUILDING_COAL_DYNAMO_PEDIA
TXT_KEY_BUILDING_COFFEE_SHOP_PEDIA
TXT_KEY_BUILDING_COOKATOO
TXT_KEY_BUILDING_COOKATOO
TXT_KEY_BUILDING_COURTHOUSE_STRATEGY
TXT_KEY_BUILDING_CULTURE_MIDDLEEASTERN_PEDIA
TXT_KEY_BUILDING_CUSTOM_HOUSE
TXT_KEY_BUILDING_DISEASE_MALARIA
TXT_KEY_BUILDING_DIVINE_MONUMENT
TXT_KEY_BUILDING_DIVINE_MONUMENT_PEDIA
TXT_KEY_BUILDING_DIVINE_MONUMENT_STRATEGY
TXT_KEY_BUILDING_EARTHWORM
TXT_KEY_BUILDING_EARTHWORM
TXT_KEY_BUILDING_ESTATE_PEDIA
TXT_KEY_BUILDING_ESTATE_STRATEGY
TXT_KEY_BUILDING_FENCING_ACADEMY
TXT_KEY_BUILDING_FENCING_ACADEMY_PEDIA
TXT_KEY_BUILDING_FENCING_ACADEMY_STRATEGY
TXT_KEY_BUILDING_FIGHTING_PIT
TXT_KEY_BUILDING_FIGHTING_PIT_PEDIA
TXT_KEY_BUILDING_FIGHTING_PIT_STRATEGY
TXT_KEY_BUILDING_FISHERMAN_HUT
TXT_KEY_BUILDING_FISHERMAN_HUT_PEDIA
TXT_KEY_BUILDING_FISHERMAN_HUT_STRATEGY
TXT_KEY_BUILDING_GARRISON_PEDIA
TXT_KEY_BUILDING_GARRISON_STRATEGY
TXT_KEY_BUILDING_GLASSSMITH_STRATEGY
TXT_KEY_BUILDING_GREAT_PALACE_STRATEGY
TXT_KEY_BUILDING_HEALERHUT
TXT_KEY_BUILDING_HEALERHUT_PEDIA
TXT_KEY_BUILDING_HEALERHUT_STRATEGY
TXT_KEY_BUILDING_HOLY_OFFICE
TXT_KEY_BUILDING_HOLY_OFFICE_PEDIA
TXT_KEY_BUILDING_HOLY_OFFICE_STRATEGY
TXT_KEY_BUILDING_HORSE_HERD_STRATEGY
TXT_KEY_BUILDING_HUMMINGBIRD
TXT_KEY_BUILDING_HUMMINGBIRD
TXT_KEY_BUILDING_ICE_RINK
TXT_KEY_BUILDING_ICE_RINK_PEDIA
TXT_KEY_BUILDING_ICE_RINK_STRATEGY
TXT_KEY_BUILDING_ISHTAR
TXT_KEY_BUILDING_ISHTAR_HELP
TXT_KEY_BUILDING_ISHTAR_PEDIA
TXT_KEY_BUILDING_ISHTAR_STRATEGY
TXT_KEY_BUILDING_JAIL_STRATEGY
TXT_KEY_BUILDING_JOUSTING_ARENA
TXT_KEY_BUILDING_JOUSTING_ARENA_PEDIA
TXT_KEY_BUILDING_JOUSTING_ARENA_STRATEGY
TXT_KEY_BUILDING_JUNGLEFOWL
TXT_KEY_BUILDING_JUNGLEFOWL
TXT_KEY_BUILDING_KREMLIN_STRATEGY
TXT_KEY_BUILDING_LEONARDO_PEDIA
TXT_KEY_BUILDING_LEONARDO_STRATEGY
TXT_KEY_BUILDING_LIZARD_CATCHER
TXT_KEY_BUILDING_LIZARD_CATCHER
TXT_KEY_BUILDING_LYREBIRD
TXT_KEY_BUILDING_LYREBIRD
TXT_KEY_BUILDING_MACAW
TXT_KEY_BUILDING_MACAW
TXT_KEY_BUILDING_MAJOR_LEAGUE_STADIUM
TXT_KEY_BUILDING_MAJOR_LEAGUE_STADIUM_PEDIA
TXT_KEY_BUILDING_MAJOR_LEAGUE_STADIUM_STRATEGY
TXT_KEY_BUILDING_MANOR_PEDIA
TXT_KEY_BUILDING_MANOR_STRATEGY
TXT_KEY_BUILDING_MASTERS_DOJO
TXT_KEY_BUILDING_MASTERS_DOJO_STRATEGY
TXT_KEY_BUILDING_MAUSOLEUM_PEDIA
TXT_KEY_BUILDING_MEGALOCEROS_CAMP
TXT_KEY_BUILDING_MEGALOCEROS_CAMP_PEDIA
TXT_KEY_BUILDING_MEGALOCEROS_CAMP_STRATEGY
TXT_KEY_BUILDING_MERCENARY_CAMP
TXT_KEY_BUILDING_MERCENARY_CAMP_PEDIA
TXT_KEY_BUILDING_MERCENARY_CAMP_STRATEGY
TXT_KEY_BUILDING_MINOR_LEAGUE_STADIUM
TXT_KEY_BUILDING_MINOR_LEAGUE_STADIUM_PEDIA
TXT_KEY_BUILDING_MINOR_LEAGUE_STADIUM_STRATEGY
TXT_KEY_BUILDING_MONASTERY_PEDIA
TXT_KEY_BUILDING_MYSTIC_HUT
TXT_KEY_BUILDING_MYSTIC_HUT_PEDIA
TXT_KEY_BUILDING_MYSTIC_HUT_STRATEGY
TXT_KEY_BUILDING_NEST_THIEF
TXT_KEY_BUILDING_NEST_THIEF
TXT_KEY_BUILDING_NSF_PEDIA
TXT_KEY_BUILDING_OLYMPICS
TXT_KEY_BUILDING_OLYMPICS_PEDIA
TXT_KEY_BUILDING_OLYMPICS_STRATEGY
TXT_KEY_BUILDING_ORBITAL_HOTEL
TXT_KEY_BUILDING_ORBITAL_HOTEL_PEDIA
TXT_KEY_BUILDING_ORBITAL_HOTEL_STRATEGY
TXT_KEY_BUILDING_PARAKEET
TXT_KEY_BUILDING_PARAKEET
TXT_KEY_BUILDING_PARROT2
TXT_KEY_BUILDING_PARROT2
TXT_KEY_BUILDING_PASTA_FACTORY_PEDIA
TXT_KEY_BUILDING_PEACOCK2
TXT_KEY_BUILDING_PEACOCK2
TXT_KEY_BUILDING_PENTAGON_STRATEGY
TXT_KEY_BUILDING_POACHER_CAMP
TXT_KEY_BUILDING_POACHER_CAMP_PEDIA
TXT_KEY_BUILDING_POACHER_CAMP_STRATEGY
TXT_KEY_BUILDING_PUBLIC_POOL
TXT_KEY_BUILDING_PUBLIC_POOL_PEDIA
TXT_KEY_BUILDING_PUBLIC_POOL_STRATEGY
TXT_KEY_BUILDING_QUETZAL
TXT_KEY_BUILDING_QUETZAL
TXT_KEY_BUILDING_RECREATION_CENTER
TXT_KEY_BUILDING_RECREATION_CENTER_PEDIA
TXT_KEY_BUILDING_RECREATION_CENTER_STRATEGY
TXT_KEY_BUILDING_REQUIRES_POPULATION
TXT_KEY_BUILDING_SACRIFICIAL_ALTAR
TXT_KEY_BUILDING_SACRIFICIAL_ALTAR_PEDIA
TXT_KEY_BUILDING_SACRIFICIAL_ALTAR_STRATEGY
TXT_KEY_BUILDING_SCHOOL_OF_SCRIBES
TXT_KEY_BUILDING_SGUILDHALL
TXT_KEY_BUILDING_SGUILDHALL
TXT_KEY_BUILDING_SGUILDHALL
TXT_KEY_BUILDING_SGUILDHALL
TXT_KEY_BUILDING_SHAMAN_TEMPLE
TXT_KEY_BUILDING_SHAMAN_TEMPLE_STRATEGY
TXT_KEY_BUILDING_SHAMANHUT
TXT_KEY_BUILDING_SHAMANHUT_PEDIA
TXT_KEY_BUILDING_SHAMANHUT_STRATEGY
TXT_KEY_BUILDING_SHANTYTOWN_PEDIA
TXT_KEY_BUILDING_SHANTYTOWN_STRATEGY
TXT_KEY_BUILDING_SHIPYARD_PEDIA
TXT_KEY_BUILDING_SHIPYARD_STRATEGY
TXT_KEY_BUILDING_SIEGE_WORKSHOP
TXT_KEY_BUILDING_SIEGE_WORKSHOP_PEDIA
TXT_KEY_BUILDING_SIEGE_WORKSHOP_STRATEGY
TXT_KEY_BUILDING_SISTINE_CHAPEL_STRATEGY
TXT_KEY_BUILDING_SKI_RESORT
TXT_KEY_BUILDING_SKI_RESORT_PEDIA
TXT_KEY_BUILDING_SKI_RESORT_STRATEGY
TXT_KEY_BUILDING_SLAVE_COMPOUND_PEDIA
TXT_KEY_BUILDING_SLAVE_COMPOUND_STRATEGY
TXT_KEY_BUILDING_SNAIL
TXT_KEY_BUILDING_SNAIL
TXT_KEY_BUILDING_SPACEWAY
TXT_KEY_BUILDING_SPACEWAY_PEDIA
TXT_KEY_BUILDING_SPACEWAY_STRATEGY
TXT_KEY_BUILDING_SPEEDWAY
TXT_KEY_BUILDING_SPEEDWAY_PEDIA
TXT_KEY_BUILDING_SPEEDWAY_STRATEGY
TXT_KEY_BUILDING_STORAGE_PIT
TXT_KEY_BUILDING_STORAGE_PIT_PEDIA
TXT_KEY_BUILDING_STORAGE_PIT_STRATEGY
TXT_KEY_BUILDING_TOUCAN
TXT_KEY_BUILDING_TOUCAN
TXT_KEY_BUILDING_TOWN_HALL
TXT_KEY_BUILDING_TOWN_HALL_PEDIA
TXT_KEY_BUILDING_TRAINING_DOJO
TXT_KEY_BUILDING_TRAINING_DOJO_PEDIA
TXT_KEY_BUILDING_TRAINING_DOJO_STRATEGY
TXT_KEY_BUILDING_UN_MISSION
TXT_KEY_BUILDING_UN_MISSION_PEDIA
TXT_KEY_BUILDING_UN_MISSION_STRATEGY
TXT_KEY_BUILDING_UNIT_UPGRADE_COST_MOD
TXT_KEY_BUILDING_VGUILDHALL
TXT_KEY_BUILDING_VGUILDHALL
TXT_KEY_BUILDING_VGUILDHALL
TXT_KEY_BUILDING_VGUILDHALL
TXT_KEY_BUILDING_VILLA_PEDIA
TXT_KEY_BUILDING_VILLA_STRATEGY
TXT_KEY_BUILDING_WALLS
TXT_KEY_BUILDING_WARRIOR_HUT
TXT_KEY_BUILDING_WARRIOR_HUT_PEDIA
TXT_KEY_BUILDING_WARRIOR_HUT_STRATEGY
TXT_KEY_BUILDING_WAVE_RACING
TXT_KEY_BUILDING_WAVE_RACING_PEDIA
TXT_KEY_BUILDING_WAVE_RACING_STRATEGY
TXT_KEY_BUILDING_WEST_POINT_STRATEGY
TXT_KEY_BUILDING_WINTER_LODGE
TXT_KEY_BUILDING_WINTER_LODGE_PEDIA
TXT_KEY_BUILDING_WINTER_LODGE_STRATEGY
TXT_KEY_BUILDING_X_GAMES
TXT_KEY_BUILDING_X_GAMES_PEDIA
TXT_KEY_BUILDING_X_GAMES_STRATEGY

Duplicates for Promotions:
Spoiler :
Code:
TXT_KEY_PROMOTION_ACCURACY
TXT_KEY_PROMOTION_ACCURACY2
TXT_KEY_PROMOTION_ACE
TXT_KEY_PROMOTION_AIR_TO_AIR1
TXT_KEY_PROMOTION_AIR_TO_AIR2
TXT_KEY_PROMOTION_AIR_TO_AIR3
TXT_KEY_PROMOTION_AMBUSH
TXT_KEY_PROMOTION_AMBUSH2
TXT_KEY_PROMOTION_AMBUSH3
TXT_KEY_PROMOTION_AMPHIBIOUS
TXT_KEY_PROMOTION_ARCHER_AID1
TXT_KEY_PROMOTION_ARCHER_AID2
TXT_KEY_PROMOTION_ARCHER_AID3
TXT_KEY_PROMOTION_BARRAGE1
TXT_KEY_PROMOTION_BARRAGE2
TXT_KEY_PROMOTION_BARRAGE3
TXT_KEY_PROMOTION_BERZERKER1
TXT_KEY_PROMOTION_BERZERKER2
TXT_KEY_PROMOTION_BERZERKER3
TXT_KEY_PROMOTION_BLITZ
TXT_KEY_PROMOTION_CHAFF
TXT_KEY_PROMOTION_CHARGE
TXT_KEY_PROMOTION_CHARGE2
TXT_KEY_PROMOTION_CHARGE3
TXT_KEY_PROMOTION_CITYRAIDER1
TXT_KEY_PROMOTION_CITYRAIDER2
TXT_KEY_PROMOTION_CITYRAIDER3
TXT_KEY_PROMOTION_CITYRAIDER4
TXT_KEY_PROMOTION_COMBAT1
TXT_KEY_PROMOTION_COMBAT2
TXT_KEY_PROMOTION_COMBAT3
TXT_KEY_PROMOTION_COMBAT4
TXT_KEY_PROMOTION_COMBAT5
TXT_KEY_PROMOTION_COMMANDO
TXT_KEY_PROMOTION_COVER
TXT_KEY_PROMOTION_CROWDED
TXT_KEY_PROMOTION_DECEPTION1
TXT_KEY_PROMOTION_DECEPTION2
TXT_KEY_PROMOTION_DECEPTION3
TXT_KEY_PROMOTION_DRILL1
TXT_KEY_PROMOTION_DRILL2
TXT_KEY_PROMOTION_DRILL3
TXT_KEY_PROMOTION_DRILL4
TXT_KEY_PROMOTION_DRILL5
TXT_KEY_PROMOTION_FIELD1
TXT_KEY_PROMOTION_FIELD2
TXT_KEY_PROMOTION_FLANKING1
TXT_KEY_PROMOTION_FLANKING2
TXT_KEY_PROMOTION_FLANKING3
TXT_KEY_PROMOTION_FOREST_WORKER1
TXT_KEY_PROMOTION_FOREST_WORKER2
TXT_KEY_PROMOTION_FOREST_WORKER3
TXT_KEY_PROMOTION_FORMATION
TXT_KEY_PROMOTION_FUSION_CANNON
TXT_KEY_PROMOTION_GARRISON1
TXT_KEY_PROMOTION_GARRISON2
TXT_KEY_PROMOTION_GARRISON3
TXT_KEY_PROMOTION_GARRISON4
TXT_KEY_PROMOTION_GUERILLA1
TXT_KEY_PROMOTION_GUERILLA2
TXT_KEY_PROMOTION_HEAL
TXT_KEY_PROMOTION_HEROIC
TXT_KEY_PROMOTION_HILLS_WORK_TEXT
TXT_KEY_PROMOTION_IMPROVED_RADAR
TXT_KEY_PROMOTION_INTERCEPTION2
TXT_KEY_PROMOTION_LIVE1
TXT_KEY_PROMOTION_LIVE1_HELP
TXT_KEY_PROMOTION_LIVE2
TXT_KEY_PROMOTION_LIVE2_HELP
TXT_KEY_PROMOTION_LOYALTY
TXT_KEY_PROMOTION_MARCH
TXT_KEY_PROMOTION_MEDIC1
TXT_KEY_PROMOTION_MEDIC2
TXT_KEY_PROMOTION_MELEE_AID1
TXT_KEY_PROMOTION_MELEE_AID2
TXT_KEY_PROMOTION_MELEE_AID3
TXT_KEY_PROMOTION_MERCENARY
TXT_KEY_PROMOTION_MOBILITY
TXT_KEY_PROMOTION_MOUNTED_AID1
TXT_KEY_PROMOTION_MOUNTED_AID2
TXT_KEY_PROMOTION_MOUNTED_AID3
TXT_KEY_PROMOTION_NAVIGATION1
TXT_KEY_PROMOTION_NAVIGATION2
TXT_KEY_PROMOTION_ONSLAUGHT_TEXT
TXT_KEY_PROMOTION_PINCH
TXT_KEY_PROMOTION_PRIME_TIMBER_ARMOR
TXT_KEY_PROMOTION_SCOUT_AID1
TXT_KEY_PROMOTION_SCOUT_AID2
TXT_KEY_PROMOTION_SCOUT_AID3
TXT_KEY_PROMOTION_SELFPRESERVATION1
TXT_KEY_PROMOTION_SELFPRESERVATION2
TXT_KEY_PROMOTION_SELFPRESERVATION3
TXT_KEY_PROMOTION_SENTRY
TXT_KEY_PROMOTION_SENTRY2
TXT_KEY_PROMOTION_SENTRY3
TXT_KEY_PROMOTION_SHOCK
TXT_KEY_PROMOTION_SIEGE_AID1
TXT_KEY_PROMOTION_SIEGE_AID2
TXT_KEY_PROMOTION_SIEGE_AID3
TXT_KEY_PROMOTION_SPEED
TXT_KEY_PROMOTION_TEMPERED_IRON_WEAPONS
TXT_KEY_PROMOTION_TORPEDOES
TXT_KEY_PROMOTION_WOODSMAN1
TXT_KEY_PROMOTION_WOODSMAN2
TXT_KEY_PROMOTION_WOODSMAN3
TXT_KEY_PROMOTIONLINE_FOREST_WORKER
TXT_KEY_PROMOTIONLINE_MEDIC
TXT_KEY_PROMOTIONLINE_SEAFARING

Duplicates for Technologies:
Spoiler :
Code:
TXT_KEY_TECH_ADVANCED_FLIGHT
TXT_KEY_TECH_ADVANCED_METALLURGY
TXT_KEY_TECH_ADVANCED_METALLURGY_PEDIA
TXT_KEY_TECH_ADVANCED_METALLURGY_STRATEGY
TXT_KEY_TECH_ANIMAL_HUSBANDRY
TXT_KEY_TECH_ARCHITECTURE_QUOTE
TXT_KEY_TECH_ARMOR_CRAFTING_QUOTE
TXT_KEY_TECH_ARMORED_VEHICLES_QUOTE
TXT_KEY_TECH_ARTILLERY_STRATEGY
TXT_KEY_TECH_ASTRONOMY_STRATEGY
TXT_KEY_TECH_ASTRONOMY_STRATEGY
TXT_KEY_TECH_BIOLOGICAL_WARFARE
TXT_KEY_TECH_BIOLOGICAL_WARFARE_PEDIA
TXT_KEY_TECH_BIOLOGICAL_WARFARE_STRATEGY
TXT_KEY_TECH_BIOLOGY_STRATEGY
TXT_KEY_TECH_BIOLOGY_STRATEGY
TXT_KEY_TECH_CALENDAR_STRATEGY
TXT_KEY_TECH_CARPENTRY
TXT_KEY_TECH_CARPENTRY_PEDIA
TXT_KEY_TECH_CARPENTRY_QUOTE
TXT_KEY_TECH_CARPENTRY_STRATEGY
TXT_KEY_TECH_CAVALRY_TACTICS_QUOTE
TXT_KEY_TECH_CEREMONIAL_BURIAL
TXT_KEY_TECH_CEREMONIAL_BURIAL_PEDIA
TXT_KEY_TECH_CEREMONIAL_BURIAL_STRATEGY
TXT_KEY_TECH_CHEMISTRY_STRATEGY
TXT_KEY_TECH_CHEMISTRY_STRATEGY
TXT_KEY_TECH_CITY_PLANNING_QUOTE
TXT_KEY_TECH_CIVIL_ENGINEERING_QUOTE
TXT_KEY_TECH_CIVIL_SERVICE_STRATEGY
TXT_KEY_TECH_CLEAN_FISSION_STRATEGY
TXT_KEY_TECH_COMBUSTION_STRATEGY
TXT_KEY_TECH_COMBUSTION_STRATEGY
TXT_KEY_TECH_COMPOSITES_STRATEGY
TXT_KEY_TECH_COMPUTERS_STRATEGY
TXT_KEY_TECH_CONDUCT_QUOTE
TXT_KEY_TECH_CONSUMERISM_QUOTE
TXT_KEY_TECH_CORPORATION_STRATEGY
TXT_KEY_TECH_CRITICAL_THOUGHT_QUOTE
TXT_KEY_TECH_CYBERSOCIOLOGY_QUOTE
TXT_KEY_TECH_DEMOCRACY_STRATEGY
TXT_KEY_TECH_DEMOCRACY_STRATEGY
TXT_KEY_TECH_DUALISM_QUOTE
TXT_KEY_TECH_ECONOMICS_STRATEGY
TXT_KEY_TECH_ECONOMICS_STRATEGY
TXT_KEY_TECH_ELECTRONICS_QUOTE
TXT_KEY_TECH_ENGINEERING_STRATEGY
TXT_KEY_TECH_EXOCORTEXNETWORKS_QUOTE
TXT_KEY_TECH_EXPLOSIVES_QUOTE
TXT_KEY_TECH_FALCONRY
TXT_KEY_TECH_FALCONRY_PEDIA
TXT_KEY_TECH_FASCISM_STRATEGY
TXT_KEY_TECH_FIBER_OPTICS_STRATEGY
TXT_KEY_TECH_FIBER_OPTICS_STRATEGY
TXT_KEY_TECH_FISHING
TXT_KEY_TECH_FISSION_STRATEGY
TXT_KEY_TECH_FLIGHT
TXT_KEY_TECH_FLINTLOCK_STRATEGY
TXT_KEY_TECH_FOODP_STRATEGY
TXT_KEY_TECH_GLOBALIZATION_QUOTE
TXT_KEY_TECH_GRAND_WAR_STRATEGY
TXT_KEY_TECH_GUNPOWDER_STRATEGY
TXT_KEY_TECH_GUNPOWDER_STRATEGY
TXT_KEY_TECH_HERALDRY_QUOTE
TXT_KEY_TECH_HUMANISM_QUOTE
TXT_KEY_TECH_INDUSTRIALISM_STRATEGY
TXT_KEY_TECH_INTERSTELLAR_TRAVEL
TXT_KEY_TECH_INTERSTELLAR_TRAVEL_PEDIA
TXT_KEY_TECH_INTERSTELLAR_TRAVEL_STRATEGY
TXT_KEY_TECH_JET_PROPULSION_QUOTE
TXT_KEY_TECH_LASER
TXT_KEY_TECH_MACHINE_TOOLS_QUOTE
TXT_KEY_TECH_MASS_MEDIA
TXT_KEY_TECH_MASS_MEDIA_STRATEGY
TXT_KEY_TECH_MATHEMATICS_STRATEGY
TXT_KEY_TECH_MEDITATION_STRATEGY
TXT_KEY_TECH_MERCANTILISM_QUOTE
TXT_KEY_TECH_METAL_CASTING
TXT_KEY_TECH_METALLURGY_QUOTE
TXT_KEY_TECH_MILITARY_TRADITION_STRATEGY
TXT_KEY_TECH_MILITARY_TRADITION_STRATEGY
TXT_KEY_TECH_MOUNTAINEERING_QUOTE
TXT_KEY_TECH_MUSIC_STRATEGY
TXT_KEY_TECH_MUSIC_STRATEGY
TXT_KEY_TECH_NAVAL_WARFARE
TXT_KEY_TECH_NAVAL_WARFARE_PEDIA
TXT_KEY_TECH_NAVAL_WARFARE_STRATEGY
TXT_KEY_TECH_NUCLEAR_POWER_QUOTE
TXT_KEY_TECH_PAPER_STRATEGY
TXT_KEY_TECH_PERSONAL_ADORNMENT_QUOTE
TXT_KEY_TECH_PLANET_EXPLORATION
TXT_KEY_TECH_PLANET_EXPLORATION_PEDIA
TXT_KEY_TECH_PLANET_EXPLORATION_STRATEGY
TXT_KEY_TECH_PLASTICS_STRATEGY
TXT_KEY_TECH_POLYTHEISM_STRATEGY
TXT_KEY_TECH_RADAR_QUOTE
TXT_KEY_TECH_RADIO_STRATEGY
TXT_KEY_TECH_REFRIGERATION_STRATEGY
TXT_KEY_TECH_ROBOTICS_STRATEGY
TXT_KEY_TECH_ROBOTICS_STRATEGY
TXT_KEY_TECH_ROCKETRY_STRATEGY
TXT_KEY_TECH_ROCKETRY_STRATEGY
TXT_KEY_TECH_SANITATION_QUOTE
TXT_KEY_TECH_SATELLITES_STRATEGY
TXT_KEY_TECH_SATELLITES_STRATEGY
TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY
TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY
TXT_KEY_TECH_SCULPTURE_QUOTE
TXT_KEY_TECH_SEAFARING_QUOTE
TXT_KEY_TECH_SHAMANISM
TXT_KEY_TECH_SHAMANISM_PEDIA
TXT_KEY_TECH_SHAMANISM_QUOTE
TXT_KEY_TECH_SHAMANISM_STRATEGY
TXT_KEY_TECH_SMART_ARCHITECTURE_STRATEGY
TXT_KEY_TECH_SPACE_FLIGHT_QUOTE
TXT_KEY_TECH_STEALTH
TXT_KEY_TECH_STEAM_POWER_STRATEGY
TXT_KEY_TECH_STEAM_POWER_STRATEGY
TXT_KEY_TECH_STONE_TOOLS
TXT_KEY_TECH_STONE_TOOLS_PEDIA
TXT_KEY_TECH_STONE_TOOLS_STRATEGY
TXT_KEY_TECH_TARGETEDDRUGS_STRATEGY
TXT_KEY_TECH_TELEVISION_QUOTE
TXT_KEY_TECH_TRADE_QUOTE
TXT_KEY_TECH_UTOPIA_STRATEGY
TXT_KEY_TECH_WEAVING_PEDIA
TXT_KEY_TECH_WOODWORKING_QUOTE

If someone could look at those I can get on with the terrain, units, civs, civics, events, etc. etc.
 
having duplicate text definitions means that we can;t be sure which one is being used. Not only that but some translations have been done on one of the duplicates while others were done on the other. This is part of the reason that it takes so long.

Duplicates for Technologies:
Spoiler :
Code:
TXT_KEY_TECH_ADVANCED_FLIGHT
TXT_KEY_TECH_ADVANCED_METALLURGY
TXT_KEY_TECH_ADVANCED_METALLURGY_PEDIA
TXT_KEY_TECH_ADVANCED_METALLURGY_STRATEGY
TXT_KEY_TECH_ANIMAL_HUSBANDRY
TXT_KEY_TECH_ARCHITECTURE_QUOTE
TXT_KEY_TECH_ARMOR_CRAFTING_QUOTE
TXT_KEY_TECH_ARMORED_VEHICLES_QUOTE
TXT_KEY_TECH_ARTILLERY_STRATEGY
TXT_KEY_TECH_ASTRONOMY_STRATEGY
TXT_KEY_TECH_ASTRONOMY_STRATEGY
TXT_KEY_TECH_BIOLOGICAL_WARFARE
TXT_KEY_TECH_BIOLOGICAL_WARFARE_PEDIA
TXT_KEY_TECH_BIOLOGICAL_WARFARE_STRATEGY
TXT_KEY_TECH_BIOLOGY_STRATEGY
TXT_KEY_TECH_BIOLOGY_STRATEGY
TXT_KEY_TECH_CALENDAR_STRATEGY
TXT_KEY_TECH_CARPENTRY
TXT_KEY_TECH_CARPENTRY_PEDIA
TXT_KEY_TECH_CARPENTRY_QUOTE
TXT_KEY_TECH_CARPENTRY_STRATEGY
TXT_KEY_TECH_CAVALRY_TACTICS_QUOTE
TXT_KEY_TECH_CEREMONIAL_BURIAL
TXT_KEY_TECH_CEREMONIAL_BURIAL_PEDIA
TXT_KEY_TECH_CEREMONIAL_BURIAL_STRATEGY
TXT_KEY_TECH_CHEMISTRY_STRATEGY
TXT_KEY_TECH_CHEMISTRY_STRATEGY
TXT_KEY_TECH_CITY_PLANNING_QUOTE
TXT_KEY_TECH_CIVIL_ENGINEERING_QUOTE
TXT_KEY_TECH_CIVIL_SERVICE_STRATEGY
TXT_KEY_TECH_CLEAN_FISSION_STRATEGY
TXT_KEY_TECH_COMBUSTION_STRATEGY
TXT_KEY_TECH_COMBUSTION_STRATEGY
TXT_KEY_TECH_COMPOSITES_STRATEGY
TXT_KEY_TECH_COMPUTERS_STRATEGY
TXT_KEY_TECH_CONDUCT_QUOTE
TXT_KEY_TECH_CONSUMERISM_QUOTE
TXT_KEY_TECH_CORPORATION_STRATEGY
TXT_KEY_TECH_CRITICAL_THOUGHT_QUOTE
TXT_KEY_TECH_CYBERSOCIOLOGY_QUOTE
TXT_KEY_TECH_DEMOCRACY_STRATEGY
TXT_KEY_TECH_DEMOCRACY_STRATEGY
TXT_KEY_TECH_DUALISM_QUOTE
TXT_KEY_TECH_ECONOMICS_STRATEGY
TXT_KEY_TECH_ECONOMICS_STRATEGY
TXT_KEY_TECH_ELECTRONICS_QUOTE
TXT_KEY_TECH_ENGINEERING_STRATEGY
TXT_KEY_TECH_EXOCORTEXNETWORKS_QUOTE
TXT_KEY_TECH_EXPLOSIVES_QUOTE
TXT_KEY_TECH_FALCONRY
TXT_KEY_TECH_FALCONRY_PEDIA
TXT_KEY_TECH_FASCISM_STRATEGY
TXT_KEY_TECH_FIBER_OPTICS_STRATEGY
TXT_KEY_TECH_FIBER_OPTICS_STRATEGY
TXT_KEY_TECH_FISHING
TXT_KEY_TECH_FISSION_STRATEGY
TXT_KEY_TECH_FLIGHT
TXT_KEY_TECH_FLINTLOCK_STRATEGY
TXT_KEY_TECH_FOODP_STRATEGY
TXT_KEY_TECH_GLOBALIZATION_QUOTE
TXT_KEY_TECH_GRAND_WAR_STRATEGY
TXT_KEY_TECH_GUNPOWDER_STRATEGY
TXT_KEY_TECH_GUNPOWDER_STRATEGY
TXT_KEY_TECH_HERALDRY_QUOTE
TXT_KEY_TECH_HUMANISM_QUOTE
TXT_KEY_TECH_INDUSTRIALISM_STRATEGY
TXT_KEY_TECH_INTERSTELLAR_TRAVEL
TXT_KEY_TECH_INTERSTELLAR_TRAVEL_PEDIA
TXT_KEY_TECH_INTERSTELLAR_TRAVEL_STRATEGY
TXT_KEY_TECH_JET_PROPULSION_QUOTE
TXT_KEY_TECH_LASER
TXT_KEY_TECH_MACHINE_TOOLS_QUOTE
TXT_KEY_TECH_MASS_MEDIA
TXT_KEY_TECH_MASS_MEDIA_STRATEGY
TXT_KEY_TECH_MATHEMATICS_STRATEGY
TXT_KEY_TECH_MEDITATION_STRATEGY
TXT_KEY_TECH_MERCANTILISM_QUOTE
TXT_KEY_TECH_METAL_CASTING
TXT_KEY_TECH_METALLURGY_QUOTE
TXT_KEY_TECH_MILITARY_TRADITION_STRATEGY
TXT_KEY_TECH_MILITARY_TRADITION_STRATEGY
TXT_KEY_TECH_MOUNTAINEERING_QUOTE
TXT_KEY_TECH_MUSIC_STRATEGY
TXT_KEY_TECH_MUSIC_STRATEGY
TXT_KEY_TECH_NAVAL_WARFARE
TXT_KEY_TECH_NAVAL_WARFARE_PEDIA
TXT_KEY_TECH_NAVAL_WARFARE_STRATEGY
TXT_KEY_TECH_NUCLEAR_POWER_QUOTE
TXT_KEY_TECH_PAPER_STRATEGY
TXT_KEY_TECH_PERSONAL_ADORNMENT_QUOTE
TXT_KEY_TECH_PLANET_EXPLORATION
TXT_KEY_TECH_PLANET_EXPLORATION_PEDIA
TXT_KEY_TECH_PLANET_EXPLORATION_STRATEGY
TXT_KEY_TECH_PLASTICS_STRATEGY
TXT_KEY_TECH_POLYTHEISM_STRATEGY
TXT_KEY_TECH_RADAR_QUOTE
TXT_KEY_TECH_RADIO_STRATEGY
TXT_KEY_TECH_REFRIGERATION_STRATEGY
TXT_KEY_TECH_ROBOTICS_STRATEGY
TXT_KEY_TECH_ROBOTICS_STRATEGY
TXT_KEY_TECH_ROCKETRY_STRATEGY
TXT_KEY_TECH_ROCKETRY_STRATEGY
TXT_KEY_TECH_SANITATION_QUOTE
TXT_KEY_TECH_SATELLITES_STRATEGY
TXT_KEY_TECH_SATELLITES_STRATEGY
TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY
TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY
TXT_KEY_TECH_SCULPTURE_QUOTE
TXT_KEY_TECH_SEAFARING_QUOTE
TXT_KEY_TECH_SHAMANISM
TXT_KEY_TECH_SHAMANISM_PEDIA
TXT_KEY_TECH_SHAMANISM_QUOTE
TXT_KEY_TECH_SHAMANISM_STRATEGY
TXT_KEY_TECH_SMART_ARCHITECTURE_STRATEGY
TXT_KEY_TECH_SPACE_FLIGHT_QUOTE
TXT_KEY_TECH_STEALTH
TXT_KEY_TECH_STEAM_POWER_STRATEGY
TXT_KEY_TECH_STEAM_POWER_STRATEGY
TXT_KEY_TECH_STONE_TOOLS
TXT_KEY_TECH_STONE_TOOLS_PEDIA
TXT_KEY_TECH_STONE_TOOLS_STRATEGY
TXT_KEY_TECH_TARGETEDDRUGS_STRATEGY
TXT_KEY_TECH_TELEVISION_QUOTE
TXT_KEY_TECH_TRADE_QUOTE
TXT_KEY_TECH_UTOPIA_STRATEGY
TXT_KEY_TECH_WEAVING_PEDIA
TXT_KEY_TECH_WOODWORKING_QUOTE

If someone could look at those I can get on with the terrain, units, civs, civics, events, etc. etc.

I will do the Techs.
 
Are these a result of text files being within modules? I'd imagine many may have been in modules AND the core text folder then the object was moved into the core than the module text file moved into the core text folder and... ugh. If they're IN modules, those would override any references in the core of course.

And there's those ones that are in Warlords or BtS or Vanilla that can also stand in when the text reference isn't found in the mod.

I've often thought it would be nice if we really cleaned up and organized the hell out of our text files. It would be cool for modder benefit to keep things cleaner like that but I'm not thinking it would have much of an effect on the mod itself though I do wonder if it would help with things like load time. (I'm not saying anything against what you're doing - I mean taking it a step further and organizing all text references into large categorized files (like for example: PromotionTexts, UnitTexts etc...) rather than the huge mass of hodgepodge files from all the many mod efforts that have come before ours.)

Probably not worth the effort quite yet. But what your doing certainly is. I'll see if I can find a little time to help possibly. This is probably not something that would take tooooo terribly long to resolve if we all pitched in some but how to organize our efforts so we don't overlap would be an item of discussion there.
 
I will do the Techs.

Thanks. In two of the leader game text files (Koa and Nulla Nulla) there are a bunch of references TXT_KEY_UNIQUE_NAME_xx but they look like they are dummy. Do you reckon I can get rid of all rather tha just the duplicate?

Are these a result of text files being within modules? I'd imagine many may have been in modules AND the core text folder then the object was moved into the core than the module text file moved into the core text folder and... ugh. If they're IN modules, those would override any references in the core of course.

And there's those ones that are in Warlords or BtS or Vanilla that can also stand in when the text reference isn't found in the mod.

I've often thought it would be nice if we really cleaned up and organized the hell out of our text files. It would be cool for modder benefit to keep things cleaner like that but I'm not thinking it would have much of an effect on the mod itself though I do wonder if it would help with things like load time. (I'm not saying anything against what you're doing - I mean taking it a step further and organizing all text references into large categorized files (like for example: PromotionTexts, UnitTexts etc...) rather than the huge mass of hodgepodge files from all the many mod efforts that have come before ours.)

Probably not worth the effort quite yet. But what your doing certainly is. I'll see if I can find a little time to help possibly. This is probably not something that would take tooooo terribly long to resolve if we all pitched in some but how to organize our efforts so we don't overlap would be an item of discussion there.

They are the result of adding stuff to C2C for example when the Stone Age mod was merged in all its text files were just dumped into the Text folder. we got rid of most of those duplicates early on.

Just do what SO did and choose one of the above:mischief:.

The duplicate list produces by Rwn checks all bits of C2C ie core and modules even the unloaded ones.
 
I just discovered one duplicate that was not a duplicate:rolleyes::eek:. It was labeled number 1 but should have been number 2 and there was no number 2 anywhere.
 
I just discovered one duplicate that was not a duplicate:rolleyes::eek:. It was labeled number 1 but should have been number 2 and there was no number 2 anywhere.

I'm not sure I understand what you mean; was there a mistake in the list I provided? If so, I'd interested to know where to try to understand what went wrong in my sorting process.
 
Not your problem. There were two key_txt_unitclass_division_j_1 but the actual text for the so called duplicate was "Division J - 2nd company" or some such. So it looked like a duplicate but was infact a type.
 
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