JosEPh_II
TBS WarLord
You forgot the -5 health
What!!!??
You don't like Nutella!?? We go thru a jar a week around my house. Even faster if it's the Grandkids weekend.
JosEPh
You forgot the -5 health
What!!!??
You don't like Nutella!?? We go thru a jar a week around my house. Even faster if it's the Grandkids weekend.
JosEPh
How about a unit or building for fathers day
Just some random ideas
Pachinko (recquierment : Replacable Parts Japanese, replace Pinball Arcade, obsolete with Mind Uploadin). Cost 100, +1 culture, +3 gold, +2 happy
Myth of Dragon (effect like Myth of Unicorn, can be built by any big lizard, like Crocodile Large). Can build National unit Artificial Dragon with Artificial Life
Myth of Phoenix (same, can be built by any large subdued eagle, like Haasts eagle). Can build National unit Artificial Phoenix with Artificial Life
A few points:
If the King's Council is going to have that much maintenance, it really should obsolete before corporations.
I think the toys would net a gold for the nation in taxation.
I also feel that the gambling den would be more in balance if it added a happiness rather than took it away. It gives people something to do at a hell of a cost in production with minimal financial benefit and a fair bit of increased crime. The unhappiness it can create would tend to be the indirect derivative of added crime. But a society that can control its addictive behaviors (thanks to lots of law enforcement of course) could end up being all the happier for access to such a minorly deviant behavior such as gambling. This mirrors how alcohol is represented as well. (and on that note, I just realized, access to alcohol should add a fair sum of added crime...)
I like the playing fields. Perhaps maintenance (as in -1 gold as it now translates to limited maintenance) would be necessary but then again it could invite more exercise among the citizens, particularly among youth, and thus increase health by 1 as well to balance this out. It could also be used for training troops (drills, gathering spots, wargames etc...) so perhaps a +1 xp to land units might be in order. By this, we assume there's probably a number of such parks spread out around the place once one of these is built. Just some thoughts. If it stays exactly as is, it wouldn't bother me in the least.
Would you mind doing some other buildings for me? It would sure help me out if some of my load could be done by others.
Here are some new buildings I created to give some content to empty technologies. These are not yet on the SVN. I want to see if anyone can come up with major problems with these before I add them.
For the Games tech, I have created the Playing Fields. This is a very simple Sports building: +1 happy for -1 hammer. It goes obsolete at Team Sports, just when several new Sports fields come available.
I have two buildings created for the Board Games tech. The first is the Gambling Den. It's a precursor to the medieval Gambling Hall. The Den costs the same (Gambling Hall is really cheap at 25 hammers), and has the same -1 happy and +10 crime. The hammer penalty on the Den is a flat -2 instead of the -5% of the Hall, and it only produces +5% gold, compared to the Hall's +15%.
Absolutely the right way to go about it... just gotta make sure it does deactivate when the civic isn't the current selection. Seems like some buildings do and others don't so there must be a boolean in there that controls that somewhere in the building tags right?I could put an obsoleting technology on the King's Council - my idea was that it would naturally obsolete as you switched to more "modern" civics. You have to be running either the Monarchy or Nobility civics to have the Council at all. By the time Corporations come around, I think you would be running different Government and Power civics. What do you think?
Hmm... maybe the trick would be that since the first building is only able to create enough for the local area, the resource itself wouldn't be included until the second building (enough for trading now.)There needs to be a reason to upgrade the Toy Carver to a Toy Maker. The Toy Carver would generate 1 Toys resource, +1 happiness, and +1 culture (if we add my change to Aristocracy), while the Toy Maker generates 1 Toys, +1 happiness, +1 culture, and +1 gold. Without removing something from the Carver, it's effectively a penalty to be forced to build Toy Makers. I picked removing the gold. I think the Toy Maker represents enough toy production that some can be sold freely to make extra cash. The Carver is making just enough toys to count as a resource. (There isn't a lot of room to fiddle with the numbers on some of these buildings, and I'm trying to create lower-powered versions for early eras.)
Do you think maybe instead of the happiness bonus on the buildings, there should be a happiness bonus on the Toys resource?
Agreed.The Gambling Den is a scaled-down version of the Gambling Hall. The Hall adds unhappiness, so I thought the Den should too. The Gambling Hall is a really old building, though -- I think it dates back to A New Dawn. Now that we have the crime property, we could redo the Gambling Hall, and whatever we do to the Hall we can do to the Den as well. That's a good idea.
Ok, makes sense. What about the health factor though? They say kids that exercise gain an enormous benefit to their health for the rest of their lives for having done so as children.The Playing Fields are supposed to be really simple (keep in mind this is a Prehistoric-era building). I think they are so simple that they should not have a gold maintenance cost. The -1 hammer could be thought of as maintenance work to keep the field clear. If we ever get to adding new specialist types, I think the Playing Field would be the first building to get an Athlete specialist, and that might be its only ability depending on what the Athlete winds up doing (my idea was +1 happy, +1 XP for new units, -1 food).
There needs to be a reason to upgrade the Toy Carver to a Toy Maker. The Toy Carver would generate 1 Toys resource, +1 happiness, and +1 culture (if we add my change to Aristocracy), while the Toy Maker generates 1 Toys, +1 happiness, +1 culture, and +1 gold. Without removing something from the Carver, it's effectively a penalty to be forced to build Toy Makers. I picked removing the gold. I think the Toy Maker represents enough toy production that some can be sold freely to make extra cash. The Carver is making just enough toys to count as a resource. (There isn't a lot of room to fiddle with the numbers on some of these buildings, and I'm trying to create lower-powered versions for early eras.)
Do you think maybe instead of the happiness bonus on the buildings, there should be a happiness bonus on the Toys resource?
Sure. Let me know what you want done. Especially if you already have stats in mind, that would be great.
Well I guess I will start with some of the oldest buildings I have not made yet. Specificlly the Martial Arts ones.
- Aikido Dojo
- Kendo Dojo
- Judo Dojo
- Jujutsu Dojo
- Ninja Dojo
- Sumo Wrestling Ring
I have gone back and forth on what I want to do with them and I think another set of eyes to look them over would be good. Some brainstorming stuff ...
1. Should require at least the Martial Arts tech.
2. Should require the Training Dojo.
3. Possibly linked to specific cultures.
4. Should follow the same theme of other sports such as the -.
5. Possibly should give a special promotion.
6. Possibly made into a wonder that makes a specific Martial Arts resource.
7. The Ninja Dojo will unlock a special Ninja unit.
If you have any other ideas then let me know.
Well I guess I will start with some of the oldest buildings I have not made yet. Specificlly the Martial Arts ones.
- Aikido Dojo
- Kendo Dojo
- Judo Dojo
- Jujutsu Dojo
- Ninja Dojo
- Sumo Wrestling Ring
I have gone back and forth on what I want to do with them and I think another set of eyes to look them over would be good. Some brainstorming stuff ...
1. Should require at least the Martial Arts tech.
2. Should require the Training Dojo.
3. Possibly linked to specific cultures.
4. Should follow the same theme of other sports such as the -.
5. Possibly should give a special promotion.
6. Possibly made into a wonder that makes a specific Martial Arts resource.
7. The Ninja Dojo will unlock a special Ninja unit.
If you have any other ideas then let me know.